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Unity_IrregularQuadTexturing

A test setup for experimenting with irregular quads texturing and working around UV interpolation issues

Example video of automatic UV fix for a simple texture:

quad_example.mp4

TODO:

  • figure out alternative algorithms for more complex textures (currently a manual setup (with W coords picked manually for each vertex) for such a texture included)

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A test setup for experimenting with irregular quads texturing and working around UV interpolation issues

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