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Unity.Mathematics

A prototype of a C# math library providing vector types and math functions with a shader like syntax. Used by burst.

Building

Open the src\Unity.Mathematics.sln under Visual Studio 2015 or MonoDevelop and compile in Debug\Release.

Tasks TODO

  • Add NUnit tests
  • Complete the library (quaternions, matrices...etc.)

Contributing

The project is using editorconfig to keep files correctly formatted for EOL and spaces.

We assume that your IDE has support for editorconfig, you can download the following extensions if your IDE is listed:

Licensing

Copyright Unity Technologies - All rights reserved

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The C# math library used in Unity providing vector types and math functions with a shader like syntax

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