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Release 0.6.0 updates.
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CHANGELOG.md

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# Changelog
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## [v0.6.0-rc](https://github.com/GoogleCloudPlatform/agones/tree/v0.6.0-rc) (2018-11-20)
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## [v0.6.0](https://github.com/GoogleCloudPlatform/agones/tree/v0.6.0) (2018-11-28)
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[Full Changelog](https://github.com/GoogleCloudPlatform/agones/compare/v0.6.0-rc...v0.6.0)
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**Closed issues:**
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- Release 0.6.0.rc [\#424](https://github.com/GoogleCloudPlatform/agones/issues/424)
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## [v0.6.0-rc](https://github.com/GoogleCloudPlatform/agones/tree/v0.6.0-rc) (2018-11-21)
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[Full Changelog](https://github.com/GoogleCloudPlatform/agones/compare/v0.5.0...v0.6.0-rc)
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**Merged pull requests:**
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- Release 0.6.0-rc [\#425](https://github.com/GoogleCloudPlatform/agones/pull/425) ([markmandel](https://github.com/markmandel))
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- More stringent linting rules \(and update linter\) [\#417](https://github.com/GoogleCloudPlatform/agones/pull/417) ([markmandel](https://github.com/markmandel))
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- FleetAutoscaler can be targeted at Non Existent Fleets [\#416](https://github.com/GoogleCloudPlatform/agones/pull/416) ([markmandel](https://github.com/markmandel))
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- Adding colour to the linter, because colours are pretty. [\#400](https://github.com/GoogleCloudPlatform/agones/pull/400) ([markmandel](https://github.com/markmandel))

docs/fleet_spec.md

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The `spec` field is the actual `Fleet` specification and it is composed as follow:
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- `replicas` is the number of `GameServers` to keep Ready or Allocated in this Fleet
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- `scheduling`(⚠️⚠️⚠️ **This is currently a release candidate feature** ⚠️⚠️⚠️) defines how GameServers are organised across the cluster. Currently only affects Allocation, but will expand
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- `scheduling` defines how GameServers are organised across the cluster. Currently only affects Allocation, but will expand
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in future releases. Options include:
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"Packed" (default) is aimed at dynamic Kubernetes clusters, such as cloud providers, wherein we want to bin pack
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resources. "Distributed" is aimed at static Kubernetes clusters, wherein we want to distribute resources across the entire

docs/gameserver_spec.md

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Like any other Kubernetes resource you describe a GameServer's desired state via a specification written in YAML or JSON to the Kubernetes API. The Agones controller will then change the actual state to the desired state.
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A full GameServer specification is available below and in the [example folder](https://github.com/GoogleCloudPlatform/agones/blob/release-0.5.0/examples/gameserver.yaml) for reference :
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A full GameServer specification is available below and in the [example folder](https://github.com/GoogleCloudPlatform/agones/blob/release-0.6.0/examples/gameserver.yaml) for reference :
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```
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apiVersion: "stable.agones.dev/v1alpha1"

docs/governance/templates/release_issue.md

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- [ ] Attach all assets found in the `release` folder to the release.
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- [ ] Send an email to the [mailing list][list] with the release details (copy-paste the github release)
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- [ ] If full release, then increment the `base_version` in [`build/Makefile`][build-makefile]
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- [ ] Ensure the [helm `tag` value][values] is set to the next version (should be the {version} if a full release, {version}-rc if release candidate)
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- [ ] Ensure the [helm `Chart` version values][chart] is set to the next version (should be the {version} if a full release, {version}-rc if release candidate)
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- [ ] Ensure the [helm `tag` value][values] is set to the next version (should be the {version}+0.1 if a full release, {version}+0.1-rc if release candidate)
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- [ ] Ensure the [helm `Chart` version values][chart] is set to the next version (should be the {version}+0.1 if a full release, {version}+0.1-rc if release candidate)
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- [ ] Run `make gen-install`
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- [ ] Create PR with these changes, and merge them with approval
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- [ ] Close this issue.

docs/limiting_resources.md

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## SDK GameServer sidecar
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⚠️⚠️⚠️ **This is currently a release candidate feature** ⚠️⚠️⚠️
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You may also want to tweak the CPU request or limits on the SDK `GameServer` sidecar process that spins up alongside
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each game server container.
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docs/scheduling_autoscaling.md

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# Scheduling and Autoscaling
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⚠️⚠️⚠️ **This is currently a release candidate feature** ⚠️⚠️⚠️
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> Autoscaling is currently ongoing work within Agones. The work you see here is just the beginning.
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Table of Contents

install/README.md

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## Install with YAML
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We can install Agones to the cluster using the
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[install.yaml](https://github.com/GoogleCloudPlatform/agones/blob/release-0.5.0/install/yaml/install.yaml) file.
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[install.yaml](https://github.com/GoogleCloudPlatform/agones/blob/release-0.6.0/install/yaml/install.yaml) file.
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```bash
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kubectl create namespace agones-system
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kubectl apply -f https://github.com/GoogleCloudPlatform/agones/raw/release-0.5.0/install/yaml/install.yaml
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kubectl apply -f https://github.com/GoogleCloudPlatform/agones/raw/release-0.6.0/install/yaml/install.yaml
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```
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You can also find the install.yaml in the latest `agones-install` zip from the [releases](https://github.com/GoogleCloudPlatform/agones/releases) archive.

install/helm/README.md

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| `agones.image.controller.pullPolicy` | Image pull policy for the controller | `IfNotPresent` |
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| `agones.image.controller.pullSecret` | Image pull secret for the controller | `` |
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| `agones.image.sdk.name` | Image name for the sdk | `agones-sdk` |
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| `agones.image.sdk.cpuRequest` | (⚠️ release candidate feature ⚠️) the [cpu request][constraints] for sdk server container | `30m` |
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| `agones.image.sdk.cpuLimit` | (⚠️ release candidate feature ⚠️) the [cpu limit][constraints] for the sdk server container | `0` (none) |
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| `agones.image.sdk.cpuRequest` | The [cpu request][constraints] for sdk server container | `30m` |
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| `agones.image.sdk.cpuLimit` | The [cpu limit][constraints] for the sdk server container | `0` (none) |
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| `agones.image.sdk.alwaysPull` | Tells if the sdk image should always be pulled | `false` |
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| `agones.controller.healthCheck.http.port` | Port to use for liveness probe service | `8080` |
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| `agones.controller.healthCheck.initialDelaySeconds` | Initial delay before performing the first probe (in seconds) | `3` |

install/helm/agones/Chart.yaml

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# Declare variables to be passed into your templates.
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apiVersion: v1
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appVersion: "0.6.0-rc"
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version: 0.6.0-rc
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appVersion: "0.6.0"
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version: 0.6.0
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name: agones
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description: a library for hosting, running and scaling dedicated game servers on Kubernetes.
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keywords:

install/helm/agones/values.yaml

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image:
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registry: gcr.io/agones-images
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tag: 0.6.0-rc
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tag: 0.6.0
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controller:
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name: agones-controller
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pullPolicy: IfNotPresent

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