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Release 0.6.0-rc
Updates for release candidate.
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CHANGELOG.md

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# Changelog
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## [v0.6.0-rc](https://github.com/GoogleCloudPlatform/agones/tree/v0.6.0-rc) (2018-11-20)
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[Full Changelog](https://github.com/GoogleCloudPlatform/agones/compare/v0.5.0...v0.6.0-rc)
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**Implemented enhancements:**
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- Using the Cluster Autoscaler with Agones [\#368](https://github.com/GoogleCloudPlatform/agones/issues/368)
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- Agones sdk-server sidecar should have cpu and memory limits [\#344](https://github.com/GoogleCloudPlatform/agones/issues/344)
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- As developer, I want to emulate an allocation in local mode [\#314](https://github.com/GoogleCloudPlatform/agones/issues/314)
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- Document how to configure maximum number of pods/node that can be allocated [\#295](https://github.com/GoogleCloudPlatform/agones/issues/295)
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- Development tools to enable pprof [\#422](https://github.com/GoogleCloudPlatform/agones/pull/422) ([markmandel](https://github.com/markmandel))
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- Changes to the GameServer configuration are reflected in the local sdk server [\#413](https://github.com/GoogleCloudPlatform/agones/pull/413) ([markmandel](https://github.com/markmandel))
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- Mark GameServer Unhealthy if allocated HostPort isn't available [\#408](https://github.com/GoogleCloudPlatform/agones/pull/408) ([markmandel](https://github.com/markmandel))
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- Cluster Autoscaling: safe-to-evict=false annotations for GameServer Pods [\#405](https://github.com/GoogleCloudPlatform/agones/pull/405) ([markmandel](https://github.com/markmandel))
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- Packed: Fleet scaled down removes GameServers from least used Nodes [\#401](https://github.com/GoogleCloudPlatform/agones/pull/401) ([markmandel](https://github.com/markmandel))
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- Packed: PreferredDuringSchedulingIgnoredDuringExecution PodAffinity with a HostName topology [\#397](https://github.com/GoogleCloudPlatform/agones/pull/397) ([markmandel](https://github.com/markmandel))
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- Specify CPU Request for the SDK Server Sidecar [\#390](https://github.com/GoogleCloudPlatform/agones/pull/390) ([markmandel](https://github.com/markmandel))
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- Mount point for helm config [\#383](https://github.com/GoogleCloudPlatform/agones/pull/383) ([markmandel](https://github.com/markmandel))
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- Add crd-install helm hook to crds templates [\#375](https://github.com/GoogleCloudPlatform/agones/pull/375) ([smoya](https://github.com/smoya))
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- Prioritise Allocation from Nodes with Allocated/Ready GameServers [\#370](https://github.com/GoogleCloudPlatform/agones/pull/370) ([markmandel](https://github.com/markmandel))
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**Fixed bugs:**
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- Admission webhook "mutations.stable.agones.dev" errors with Invalid FleetAutoscaler [\#406](https://github.com/GoogleCloudPlatform/agones/issues/406)
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- Ports should always be allocated to a GameServer [\#415](https://github.com/GoogleCloudPlatform/agones/pull/415) ([markmandel](https://github.com/markmandel))
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- Apparently patching events is a thing. [\#402](https://github.com/GoogleCloudPlatform/agones/pull/402) ([markmandel](https://github.com/markmandel))
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**Closed issues:**
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- Release 0.5.0 [\#387](https://github.com/GoogleCloudPlatform/agones/issues/387)
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**Merged pull requests:**
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- More stringent linting rules \(and update linter\) [\#417](https://github.com/GoogleCloudPlatform/agones/pull/417) ([markmandel](https://github.com/markmandel))
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- FleetAutoscaler can be targeted at Non Existent Fleets [\#416](https://github.com/GoogleCloudPlatform/agones/pull/416) ([markmandel](https://github.com/markmandel))
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- Adding colour to the linter, because colours are pretty. [\#400](https://github.com/GoogleCloudPlatform/agones/pull/400) ([markmandel](https://github.com/markmandel))
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- Process to become an reviewer/approver on Agones. [\#399](https://github.com/GoogleCloudPlatform/agones/pull/399) ([markmandel](https://github.com/markmandel))
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- Update Helm to 2.11.0 [\#396](https://github.com/GoogleCloudPlatform/agones/pull/396) ([markmandel](https://github.com/markmandel))
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- Make sure do-release always uses the release\_registry [\#394](https://github.com/GoogleCloudPlatform/agones/pull/394) ([markmandel](https://github.com/markmandel))
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- Adding third part videos and presentations. [\#393](https://github.com/GoogleCloudPlatform/agones/pull/393) ([markmandel](https://github.com/markmandel))
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- TOC for the SDK integration and tooling [\#392](https://github.com/GoogleCloudPlatform/agones/pull/392) ([markmandel](https://github.com/markmandel))
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- Set test clusters to base version. GKE will work out the rest. [\#391](https://github.com/GoogleCloudPlatform/agones/pull/391) ([markmandel](https://github.com/markmandel))
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- Post 0.5.0 Updates [\#389](https://github.com/GoogleCloudPlatform/agones/pull/389) ([markmandel](https://github.com/markmandel))
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- Update to Go 1.11.1 [\#385](https://github.com/GoogleCloudPlatform/agones/pull/385) ([markmandel](https://github.com/markmandel))
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## [v0.5.0](https://github.com/GoogleCloudPlatform/agones/tree/v0.5.0) (2018-10-16)
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[Full Changelog](https://github.com/GoogleCloudPlatform/agones/compare/v0.5.0-rc...v0.5.0)
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**Merged pull requests:**
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- Change for the 0.5.0 release. [\#388](https://github.com/GoogleCloudPlatform/agones/pull/388) ([markmandel](https://github.com/markmandel))
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- Troubleshooting guide for issues with Agones. [\#384](https://github.com/GoogleCloudPlatform/agones/pull/384) ([markmandel](https://github.com/markmandel))
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- Spec docs for FleetAutoscaler [\#381](https://github.com/GoogleCloudPlatform/agones/pull/381) ([markmandel](https://github.com/markmandel))
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- Post 0.5.0-rc updates [\#380](https://github.com/GoogleCloudPlatform/agones/pull/380) ([markmandel](https://github.com/markmandel))

docs/fleet_spec.md

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The `spec` field is the actual `Fleet` specification and it is composed as follow:
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- `replicas` is the number of `GameServers` to keep Ready or Allocated in this Fleet
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- `scheduling`(⚠️⚠️⚠️ **This is currently a development feature and has not been released** ⚠️⚠️⚠️) defines how GameServers are organised across the cluster. Currently only affects Allocation, but will expand
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- `scheduling`(⚠️⚠️⚠️ **This is currently a release candidate feature** ⚠️⚠️⚠️) defines how GameServers are organised across the cluster. Currently only affects Allocation, but will expand
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in future releases. Options include:
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"Packed" (default) is aimed at dynamic Kubernetes clusters, such as cloud providers, wherein we want to bin pack
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resources. "Distributed" is aimed at static Kubernetes clusters, wherein we want to distribute resources across the entire

docs/limiting_resources.md

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## SDK GameServer sidecar
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⚠️⚠️⚠️ **This is currently a development feature and has not been released** ⚠️⚠️⚠️
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⚠️⚠️⚠️ **This is currently a release candidate feature** ⚠️⚠️⚠️
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You may also want to tweak the CPU request or limits on the SDK `GameServer` sidecar process that spins up alongside
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each game server container.

docs/scheduling_autoscaling.md

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# Scheduling and Autoscaling
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⚠️⚠️⚠️ **This is currently a development feature and has not been released** ⚠️⚠️⚠️
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⚠️⚠️⚠️ **This is currently a release candidate feature** ⚠️⚠️⚠️
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> Autoscaling is currently ongoing work within Agones. The work you see here is just the beginning.
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examples/simple-udp/gameserver.yaml

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containers:
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- name: simple-udp
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image: gcr.io/agones-images/udp-server:0.4
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status:
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state: Allocate

install/helm/README.md

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| `agones.image.controller.pullPolicy` | Image pull policy for the controller | `IfNotPresent` |
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| `agones.image.controller.pullSecret` | Image pull secret for the controller | `` |
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| `agones.image.sdk.name` | Image name for the sdk | `agones-sdk` |
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| `agones.image.sdk.cpuRequest` | (⚠️ Development feature ⚠️) the [cpu request][constraints] for sdk server container | `30m` |
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| `agones.image.sdk.cpuLimit` | (⚠️ Development feature ⚠️) the [cpu limit][constraints] for the sdk server container | `0` (none) |
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| `agones.image.sdk.cpuRequest` | (⚠️ release candidate feature ⚠️) the [cpu request][constraints] for sdk server container | `30m` |
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| `agones.image.sdk.cpuLimit` | (⚠️ release candidate feature ⚠️) the [cpu limit][constraints] for the sdk server container | `0` (none) |
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| `agones.image.sdk.alwaysPull` | Tells if the sdk image should always be pulled | `false` |
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| `agones.controller.healthCheck.http.port` | Port to use for liveness probe service | `8080` |
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| `agones.controller.healthCheck.initialDelaySeconds` | Initial delay before performing the first probe (in seconds) | `3` |

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