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OpenXcom
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Savegame
Tile.cpp
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ea8a899
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Commits on Feb 19, 2015
update copyright info
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Commits on Jan 5, 2015
fix non-binary loading
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Commits on Nov 29, 2014
walk sound fix
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Commits on Nov 22, 2014
fix typo
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Commits on Nov 21, 2014
add damageType for terrain kersplosions.
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Commits on Nov 16, 2014
use std::rand()
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allow for sound 0 as the walk sound
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randomize smoke anim frames on load
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Commits on Oct 13, 2014
only do bigwall checking if checking objects
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some adjustments to MCDPatches
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Commits on Oct 11, 2014
new movement type: float
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Commits on Oct 9, 2014
Y goes down, not up.
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Commits on Oct 8, 2014
fix tile height
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Commits on Oct 4, 2014
Fix compiler
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store a list of particles in the tile
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Commits on Sep 13, 2014
Merge pull request #770 from cfailde/doorcost
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Commits on Sep 8, 2014
haha derp
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smoke inhalation by ruleset
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Commits on Aug 12, 2014
fix fuel/fire
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Commits on Jul 25, 2014
fix explosions
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Commits on Jul 3, 2014
double fix fire.
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Commits on Jun 26, 2014
Don't let light sources blot out the sun.
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Commits on Jun 23, 2014
reduce tank/TU clutter
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Commits on May 30, 2014
Updating documentation
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Commits on May 27, 2014
Nudging that version number
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Commits on May 24, 2014
don't allow doors to open into the middle of tanks
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Commits on Jan 4, 2014
Fixes walk aborting prematurely
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Commits on Dec 14, 2013
method for marking tiles as "dangerous" to the AI
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Commits on Nov 5, 2013
fix a whole bunch of door stuff
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Commits on Nov 4, 2013
make door opening respect reserve setting.
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Commits on Oct 9, 2013
Added "Mersenne Twister pseudorandom number generator"
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Commits on Sep 7, 2013
Code cleanup
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Commits on Aug 16, 2013
Updated code for yaml-cpp 0.5
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Commits on Aug 9, 2013
Inline to speed up some code
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Commits on Jul 1, 2013
Merge remote-tracking branch 'upstream/master' into myk-fix-gcc-warnings
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