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OpenXcom
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Battlescape
TileEngine.cpp
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e60debf
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Commits on Mar 7, 2015
move melee functions into melee state
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move psi functions into psi state
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remove BA_STUN
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Commits on Feb 19, 2015
update copyright info
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fix up some death sounds and stuff
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Commits on Jan 22, 2015
vanillafy fire point origin
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Commits on Jan 21, 2015
gcc take 2
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fix gcc or something... maybe
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make player units favour their active hand item where applicable
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increase lobster trauma
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Commits on Jan 5, 2015
fix LOS distance vs reaction distance mismatch
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Commits on Dec 13, 2014
try to read the player's mind when using melee with large units
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Commits on Dec 12, 2014
correction
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remove old mcdpatch
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Commits on Dec 7, 2014
missed some stuff
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Commits on Nov 29, 2014
Improved handlig of alien melee and psi weapons
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Commits on Nov 24, 2014
tally objectives on map generation, store and track them
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Commits on Nov 21, 2014
add damageType for terrain kersplosions.
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Commits on Nov 16, 2014
fix grenade thing
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fix diagonal LOS
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reduce psi strength growth
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add specab burn and explode
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Commits on Oct 14, 2014
fix wonky UFO doors
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Commits on Oct 11, 2014
new movement type: float
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Commits on Sep 27, 2014
fix TU thing a little better.
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Commits on Sep 25, 2014
further fix for turning while dying
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Code cleanup
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Commits on Sep 23, 2014
sanity check
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Commits on Sep 13, 2014
Merge pull request #770 from cfailde/doorcost
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Commits on Sep 8, 2014
arcing projectiles
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Commits on Aug 31, 2014
weapons that don't work on land
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Commits on Aug 18, 2014
store vector of attackers rather than a bool
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Commits on Aug 5, 2014
remove debug stuff
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refix explosions
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Commits on Jul 31, 2014
another explosion fix
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