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Copy pathOptionsBaseState.cpp
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82 lines (75 loc) · 1.97 KB
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/*
* Copyright 2010-2013 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
*/
#include "OptionsBaseState.h"
#include "../Engine/Game.h"
#include "../Engine/Options.h"
#include "MainMenuState.h"
#include "../Geoscape/GeoscapeState.h"
#include "../Battlescape/BattlescapeState.h"
#include "../Savegame/SavedGame.h"
#include "../Savegame/SavedBattleGame.h"
namespace OpenXcom
{
/**
* Initializes all the elements in the Options window.
* @param game Pointer to the core game.
* @param origin Game section that originated this state.
*/
OptionsBaseState::OptionsBaseState(Game *game, OptionsOrigin origin) : State(game), _origin(origin)
{
}
/**
*
*/
OptionsBaseState::~OptionsBaseState()
{
}
/**
* Initializes UI colors according to origin.
*/
void OptionsBaseState::init()
{
if (_origin == OPT_BATTLESCAPE)
{
applyBattlescapeTheme();
}
}
/**
* Saves options and returns to the proper origin screen.
*/
void OptionsBaseState::saveOptions()
{
Options::save();
if (_origin == OPT_MENU)
{
_game->setState(new MainMenuState(_game));
}
else if (_origin == OPT_GEOSCAPE)
{
_game->setState(new GeoscapeState(_game));
}
else if (_origin == OPT_BATTLESCAPE)
{
_game->setState(new GeoscapeState(_game));
BattlescapeState *bs = new BattlescapeState(_game);
_game->pushState(bs);
_game->getSavedGame()->getSavedBattle()->setBattleState(bs);
}
}
}