/* * Copyright 2010-2013 OpenXcom Developers. * * This file is part of OpenXcom. * * OpenXcom is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenXcom is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenXcom. If not, see . */ #include "OptionsBaseState.h" #include "../Engine/Game.h" #include "../Engine/Options.h" #include "MainMenuState.h" #include "../Geoscape/GeoscapeState.h" #include "../Battlescape/BattlescapeState.h" #include "../Savegame/SavedGame.h" #include "../Savegame/SavedBattleGame.h" namespace OpenXcom { /** * Initializes all the elements in the Options window. * @param game Pointer to the core game. * @param origin Game section that originated this state. */ OptionsBaseState::OptionsBaseState(Game *game, OptionsOrigin origin) : State(game), _origin(origin) { } /** * */ OptionsBaseState::~OptionsBaseState() { } /** * Initializes UI colors according to origin. */ void OptionsBaseState::init() { if (_origin == OPT_BATTLESCAPE) { applyBattlescapeTheme(); } } /** * Saves options and returns to the proper origin screen. */ void OptionsBaseState::saveOptions() { Options::save(); if (_origin == OPT_MENU) { _game->setState(new MainMenuState(_game)); } else if (_origin == OPT_GEOSCAPE) { _game->setState(new GeoscapeState(_game)); } else if (_origin == OPT_BATTLESCAPE) { _game->setState(new GeoscapeState(_game)); BattlescapeState *bs = new BattlescapeState(_game); _game->pushState(bs); _game->getSavedGame()->getSavedBattle()->setBattleState(bs); } } }