Fixups for rotation.#212
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We had some inconsistency about how we were handling rotation with explicit X/Y/Z versions. We should prefer the vec'd versions in our libprocessing apis and treat the x/y/z helpers as a higher level concern, this keeps things simple and is closer to the linalg which is fine for us to express in libprocessing rather than hiding. We also just assume 3d and expect 2d callers to do the sensible thing when calling. This makes things consistent with rotation and scale.