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philipcass
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UnityNativeScripting
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UnityNativeScripting
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Commits on Mar 1, 2021
Fix CPP event accessors
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c53adea
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Commits on Feb 22, 2021
Fix for standalone builds defaulting to int parameters
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e8c9b6b
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Merge branch 'master' of https://github.com/jacksondunstan/UnityNativeScripting
jacksondunstan
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a954e94
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Don't use "= default" on the System.Object destructor so its "noexcept" matches derived classes
jacksondunstan
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00443ef
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Commits on Dec 11, 2020
Replace all "\n" symbol by Environment.NewLine
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faa5558
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Fix cmake lib prefix for mingw on win32 platform
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7573b1a
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Commits on Dec 10, 2020
Fixed index of tags with Environment.NewLine "\r\n"
Kaladrius2trip
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79c7c70
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Removed prefix "lib" after build C++ library
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0bac628
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Commits on Aug 12, 2020
Fix generating wrong C++ type name for multi-dimensional arrays
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65e70ad
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Commits on Jan 25, 2020
Fix opening the native library on Linux
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5f0e56f
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Commits on Jan 18, 2020
[#51] fix minor formatting error
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[#51] Revert ObjectStore handles code to original implementation
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[#51] fix formatting and remove unnecessary variable initialization
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Commits on Jan 16, 2020
[#51] change object-store to use a dictionary to cache objects
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Commits on Jan 15, 2020
[#51] Add collision handling for object store
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Commits on Jan 14, 2020
[#51] add cache construction in the init method
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[#51] Fix performance issue with Object Store
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Commits on Aug 24, 2019
Fix issue #29 by returning primitive types in binding functions rather than struct types (e.g. int32_t instead of System::Int32).
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b508933
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Commits on Aug 11, 2019
Close the native library when the editor state changes back to edit mode rather than in OnApplicationQuit, which can be called before other MonoBehaviour messages like OnDestroy.
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74d7d4a
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Commits on Aug 9, 2019
Use Cdecl calling convention for all [DllImport]
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efcc949
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Omit type parameters in C++ constructor and destructor declarations.
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7f61e75
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Commits on Aug 7, 2019
- Remove global placement new operator
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7107c69
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Commits on Aug 3, 2019
Made BootScript only run on Start, not Awake, so that it can be disabled.
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d67249b
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Commits on Jul 4, 2019
Use non-experimental namespace for UI Elements in Unity 2019.1+
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7b3d95e
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Commits on Mar 6, 2019
Fix a bug generating the base type constructor function for delegates
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ba3cf0d
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Commits on Jul 29, 2018
Fix GitHub Issue #19 regarding whole object free list initialization (thanks to JmgrArt!)
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1cb1135
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Commits on Jun 11, 2018
Pass Init parameters in 'memory'
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60450d4
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Commits on Jun 8, 2018
Generate correct return type for non-void base type methods. Thanks, @JmgrArt!
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2180b3e
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Commits on May 17, 2018
Fix generated plugin name in some cases
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800e0cd
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Commits on May 14, 2018
Fix incorrect path when generating bindings. Fix broken pragma causing
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Commits on May 5, 2018
Move CppSource into Assets
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0f3e137
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Commits on May 1, 2018
Fix compiler errors for non-editor builds (thanks, @hanbim520!)
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Commits on Mar 19, 2018
Support type overloading and decimal
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ac7bb11
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Commits on Mar 12, 2018
Support generic "factory functions" with derived types
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Commits on Feb 16, 2018
Use a temporary file to enable hot reloading on Windows
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156646d
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