DCC ããŒã«äžã®ã¢ãã«ã®ç·šéããªã¢ã«ã¿ã€ã ã« Unity ã«åæ ãããããŒã«ã§ããã²ãŒã äžã§ã©ãèŠãããããã®å Žã§ç¢ºèªããªããã¢ããªã³ã°ããããšãå¯èœã«ããŸãã
Unity ãš DCC ããŒã«äž¡æ¹ã®ãã©ã°ã€ã³ãšããŠæ©èœããçŸåš Maya, Maya LT, 3ds Max, Blender, ã¡ã¿ã»ã³ã€ã¢, xismo ããµããŒãããŠããŸãã
Maya 2016, 2016.5, 2017, 2018, 2019 + Windows, Mac, Linux (CentOS 7) ã§åäœã確èªããŠããŸãã
- ã€ã³ã¹ããŒã«ïŒ
- releases ãã UnityMeshSync_Maya_*.zip ãããŠã³ããŒãã
- Windows: %MAYA_APP_DIR% ãèšå®ãããŠããå Žåã¯ããã«ããªãå Žå㯠%USERPROFILE%\Documents\maya (âã Explorer ã®ã¢ãã¬ã¹ããŒãžã³ããã§çŽè¡) ã« modules ãã£ã¬ã¯ããªããã®ãŸãŸã³ããŒã
- 2016 以åã®å Žåã¯ããŒãžã§ã³åã®ãã£ã¬ã¯ããªãžã³ããŒããŸãã(%MAYA_APP_DIR%\2016 ãªã©)
- Mac: /Users/Shared/Autodesk/modules/maya ã« UnityMeshSync ãã£ã¬ã¯ããªãš .mod ãã¡ã€ã«ãã³ããŒã
- Linux: ~/maya/(Maya ã®ããŒãžã§ã³) ã« modules ãã£ã¬ã¯ããªããã®ãŸãŸã³ããŒã
- Maya ãèµ·åããWindows -> Settings/Preferences -> Plug-in Manager ãéããMeshSyncClient ã® Loaded ã«ãã§ãã¯ãå ¥ããŠãã©ã°ã€ã³ãæå¹åããŸãã
- UnityMeshSync ã·ã§ã«ãã远å ãããŠããã®ã§ãããã®æ¯è»ã¢ã€ã³ã³ã§èšå®ã¡ãã¥ãŒãéããŸãã
- "Auto Sync" ããã§ãã¯ãããŠããéã¯ç·šéãèªåçã« Unity åŽã«åæ ãããŸããAuyo Sync ãç¡å¹ã§ã "Manual Sync" ãã¿ã³ãæŒãããšã§æåã§åæ ã§ããŸãã
- Animations ã® Sync ãæŒããšãéå§ãã¬ãŒã ããçµäºãã¬ãŒã ãŸã§æéãé²ãã€ã€ã¢ãã¡ãŒã·ã§ã³ããã€ã¯ã㊠Unity ã«éããŸãã
- "Export Cache" ã§å šãã¬ãŒã ã®ããŒã¿ããã¡ã€ã«ã«ãšã¯ã¹ããŒãã§ããŸãããšã¯ã¹ããŒããããã¡ã€ã«ã¯ Unity ã§åçã§ããŸãããã詳ãã㯠Scene Cache ãåç §ãã ããã
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- ããªãŽã³ã¡ãã·ã¥ãã«ã¡ã©ãã©ã€ãã®åæã«å¯Ÿå¿ããŠããŸãã
- ããªãŽã³ã¡ãã·ã¥ã¯ã¹ããã³ã°/ããŒã³ (SkinCluster) ãš BlendShape ããã®ãŸãŸ Unity ãžæã£ãŠãããããã«ãªã£ãŠããŸãã
- ããã以å€ã®ããã©ãŒããé©çšã詊ã¿ãŸãããååŸã« SkinCluster ããã£ãå Žåãªã©ã«æ£ããé©çšãããªãå¯èœæ§ããããŸãã
- "Bake Deformers" ããã§ãã¯ãããšãããã©ãŒããå šãŠé©çšããçµæãåæããŸããMaya åŽãš Unity åŽã§ Mesh ã®å 容ãã»ãŒäžèŽããããã«ãªããŸããã代åãšã㊠Skinning ã Blendshape ã®æ å ±ã倱ãããŸãã
- "Bake Transform" ããã§ãã¯ãããšãäœçœ®/å転/ã¹ã±ãŒã«ã Mesh ã®é ç¹ã«é©çšããUnity åŽã® Transform ã¯åæå€ã«ãªããŸããpivot ã絡ãè€é㪠Transform 㯠Unity ã§ã¯åçŸã§ããªãããšããããŸããããã®ãããªå Žåã§ããã®ãªãã·ã§ã³ã䜿ããš Mesh ã®èŠãç®ã¯äžèŽããããã«ãªããŸãããã®ãªãã·ã§ã³ã¯ "Bake Deformers" ãæå¹ãªãšãã®ã¿æå¹ã§ãã
- "Double Sided" ããã§ãã¯ãããš Unity åŽã§ Mesh ãäž¡é¢åãããŸãã
- è² ã®ã¹ã±ãŒã«ã¯éšåçã«ãããµããŒãããŠããªãã®ã§æ³šæãå¿
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- XYZ å šãŠãè² ã®å Žåã¯æ£ããåæã§ããŸãããX ã ããY ã ãè² ã®ãããªå Žåã Unity åŽã§ã¯ XYZ å šãŠãè² ãšããŠæ±ãããŠããŸããŸãã"Bake Transform" ãªãã·ã§ã³ã䜿ããšãã®ãããªã±ãŒã¹ã§ã Mesh ã¯äžèŽããããã«ãªããŸãããããã©ãŒãã®æ å ±ã倱ãããŸãã
- NURBS ãªã©ããªãŽã³ä»¥å€ã®åœ¢ç¶ããŒã¿ã¯å¯Ÿå¿ããŠããŸããã
- ã€ã³ã¹ã¿ã³ã·ã³ã°ã¯å¯Ÿå¿ããŠããŸãããã¹ããã³ã°ãããã¡ãã·ã¥ã®ã€ã³ã¹ã¿ã³ã¹ã¯çŸåšæªå¯Ÿå¿ã§ã (Unity åŽã§ã¯å šãŠå ã€ã³ã¹ã¿ã³ã¹ãšåãäœçœ®ã«ãªã£ãŠããŸããŸã)ã
- MEL ã«ãã³ãã³ããç»é²ãããŠãããå šãŠã®æ©èœã« MEL çµç±ã§ã¢ã¯ã»ã¹ã§ããããã«ãªã£ãŠããŸãããã¡ãã®è©³çްã¯ãœãŒã¹ã³ãŒããåç §ãã ããã
çŸåš Windows ã®ã¿å¯Ÿå¿ã§ãMaya LT 2019 + Windows ã§åäœã確èªããŠããŸããMaya LT ã¯æ¬æ¥å€éšãã©ã°ã€ã³ããµããŒãããªããããåé¡ãèµ·ããå¯èœæ§ãé«ãããšã«çæãã ãããMaya LT åŽã®ãã€ããŒããŒãžã§ã³ã¢ããã§ãäºææ§ã倱ãããå¯èœæ§ãèããããŸãã
ããã±ãŒãžã¯å¥ã«ãªã£ãŠãããã®ã®ãã€ã³ã¹ããŒã«ãäœ¿ãæ¹ã¯ é LT ã® Maya ãšåãã§ãã
3ds Max 2016, 2017, 2018, 2019, 2020 + Windows ã§åäœã確èªããŠããŸãã
- ã€ã³ã¹ããŒã«ïŒ
- releases ãã UnityMeshSync_3dsMax_Windows.zip ãããŠã³ããŒã
- MeshSyncClient3dsMax.dlu ããã©ã°ã€ã³çšãã¹ãšããŠç»é²ãããŠãããã£ã¬ã¯ããªã«ã³ããŒ
- ãã©ã°ã€ã³çšãã¹ã¯ max å ã® Customize -> Configure User and System Paths -> 3rd Party Plug-Ins ã® Add ã§è¿œå ã§ããŸã
- ããã©ã«ãã§çšæãããŠãããã¹ (C:\Program Files\Autodesk\3ds Max 2019\Plugins ãªã©) ã§ãããããæ©èœããŸãããããã©ã«ããšãã以å€ã§å¥ã®ãã¹ãçšæããŠããããšãããããããŸã
- ã€ã³ã¹ããŒã«åŸãã¡ã€ã³ã¡ãã¥ãŒããŒã« "UnityMeshSync" ã远å ãããŠããã®ã§ãããã® "Window" ããèšå®ãŠã£ã³ããŠãéããŸãã
- ã¡ãã¥ãŒããŒãç·šéããå ŽåãAction ã« "UnityMeshSync" ã«ããŽãªã远å ãããŠããã®ã§ããã¡ããã MeshSync ã®æ©èœã«ã¢ã¯ã»ã¹ã§ããŸã
- "Auto Sync" ããã§ãã¯ãããŠããéã¯ç·šéãèªåçã« Unity åŽã«åæ ãããŸããAuyo Sync ãç¡å¹ã§ã "Manual Sync" ãã¿ã³ãæŒãããšã§æåã§åæ ã§ããŸãã
- Animations ã® Sync ãæŒããšãéå§ãã¬ãŒã ããçµäºãã¬ãŒã ãŸã§æéãé²ãã€ã€ã¢ãã¡ãŒã·ã§ã³ããã€ã¯ã㊠Unity ã«éããŸãã
- "Export Cache" ã§å šãã¬ãŒã ã®ããŒã¿ããã¡ã€ã«ã«ãšã¯ã¹ããŒãã§ããŸãããšã¯ã¹ããŒããããã¡ã€ã«ã¯ Unity ã§åçã§ããŸãããã詳ãã㯠Scene Cache ãåç §ãã ããã
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- ããªãŽã³ã¡ãã·ã¥ãã«ã¡ã©ãã©ã€ãã®åæã«å¯Ÿå¿ããŠããŸãã
- ã¢ãã£ãã¡ã€ã¢ã¯å€§äœå¯Ÿå¿ããŠããŸããã察å¿ã§ããªãã±ãŒã¹ããããŸãã以äžã®ã«ãŒã«ã«åŸããŸãã
- Morph ã Skin ããªãå Žåãå šãŠã®ã¢ãã£ãã¡ã€ã¢ãé©çšããç¶æ ã§åæããŸãã
- Morph ã Skin ãããå Žåããã®äžã€åãŸã§ã®ã¢ãã£ãã¡ã€ã¢ãé©çšããç¶æ
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- Morph / Skin ãè€æ°ããå Žåãäžçªäžã®ãã®ãåºæºãšããŠéžã°ããŸãã
- Morh ãš Skin 㯠Unity åŽã«ãã®ãŸãŸ Blendshape / Skin ãšããŠåæããŸãã
- Unity åŽã§ã¯åžžã« Blendshape -> Skin ã®é çªã§é©çšããããããMax åŽã§é çªãéã ãšæå³ããªãçµæã«ãªãå¯èœæ§ããããŸãã
- "Bake Modifiers" ããã§ãã¯ãããšãã¢ãã£ãã¡ã€ã¢ãé©çšããçµæãéããŸããMax åŽãš Unity åŽã§ Mesh ã®å 容ãã»ãŒäžèŽããããã«ãªããŸããã代åãšã㊠Skinning ã Blendshape ã®æ å ±ã倱ãããŸãã
- "Bake Transform" ããã§ãã¯ãããšãäœçœ®/å転/ã¹ã±ãŒã«ã Mesh ã®é ç¹ã«é©çšããUnity åŽã® Transform ã¯åæå€ã«ãªããŸããpivot ã絡ãè€é㪠Transform 㯠Unity ã§ã¯åçŸã§ããªãããšããããŸããããã®ãããªå Žåã§ããã®ãªãã·ã§ã³ã䜿ããš Mesh ã®èŠãç®ã¯äžèŽããããã«ãªããŸãããã®ãªãã·ã§ã³ã¯ "Bake Modifiers" ãæå¹ãªãšãã®ã¿æå¹ã§ãã
- "Use Render Meshes" ããã§ãã¯ãããšãã¬ã³ããªã³ã°çšã® Mesh ããããŒã¿ãæœåºããŸããäŸãã° Turbo Smooth 㯠viewport çšãšã¬ã³ããªã³ã°çšã§å¥ã® Iteration ãæå®ã§ããŸãããã¬ã³ããªã³ã°çšã®èšå®ã Unity åŽã«åæ ãããããã«ãªããŸãããŸããFluid ãªã©ã®ã¬ã³ããªã³ã°æã«ããçŸããªã Mesh ããSpace Warps ãªã©ãæ£ããåæ ãããããã«ãªããŸãã
- "Ignore Non-Rebderable" ããã§ãã¯ãããšãrenderable ã§ã¯ãªã Mesh ãç¡èŠããŸããäŸãã°ããŒã³ã® viewport ã®è¡šç€ºã®åè§éã®ãããªåœ¢ç¶ãªã©ã renderable ã§ã¯ãªã Mesh ã«è©²åœããŸãã
- "Double Sided" ããã§ãã¯ãããš Unity åŽã§ Mesh ãäž¡é¢åãããŸãã
- è² ã®ã¹ã±ãŒã«ã¯éšåçã«ãããµããŒãããŠããªãã®ã§æ³šæãå¿
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- XYZ å šãŠãè² ã®å Žåã¯æ£ããåæã§ããŸãããX ã ããY ã ãè² ã®ãããªå Žåã Unity åŽã§ã¯ XYZ å šãŠãè² ãšããŠæ±ãããŠããŸããŸãã"Bake Transform" ãªãã·ã§ã³ã䜿ããšãã®ãããªã±ãŒã¹ã§ã Mesh ã¯äžèŽããããã«ãªããŸãããã¢ãã£ãã¡ã€ã¢ã®æ å ±ã倱ãããŸãã
- Max script ã«ãã³ãã³ãã远å ãããŠãããå šãŠã®æ©èœã« Max script çµç±ã§ã¢ã¯ã»ã¹ã§ããããã«ãªã£ãŠããŸãããã¡ãã®è©³çްã¯ãœãŒã¹ã³ãŒããåç §ãã ãã
Motion Builder 2016, 2017, 2018, 2019 + Windows, Linux (CentOS 7) ã§åäœã確èªããŠããŸã
- ã€ã³ã¹ããŒã«ïŒ
- releases ãã UnityMeshSync_MotionBuilder_*.zip ãããŠã³ããŒã
- MeshSyncClientMotionBuilder.dll ããã©ã°ã€ã³çšãã¹ãšããŠç»é²ãããŠãããã£ã¬ã¯ããªã«ã³ããŒ
- ãã©ã°ã€ã³çšãã¹ã¯ Motion Builder å ã® Settings -> Preferences -> SDK ã¡ãã¥ãŒãã远å ã§ããŸã
- ã€ã³ã¹ããŒã«åŸãAsset Browser å ã® Templates -> Devices ã« UnityMeshSync ãšãããªããžã§ã¯ãã远å ãããŠããã®ã§ããããã·ãŒã³ã«è¿œå ããŸã
- Navigator å ã® Devices -> UnityMeshSync ãéžæããããšã§åçš®èšå®ãæ©èœã«ã¢ã¯ã»ã¹ã§ããŸã
- "Auto Sync" ããã§ãã¯ãããŠããéã¯ç·šéãèªåçã« Unity åŽã«åæ ãããŸããAuyo Sync ãç¡å¹ã§ã "Manual Sync" ãã¿ã³ãæŒãããšã§æåã§åæ ã§ããŸã
- Animations ã® Sync ãæŒããšãéå§ãã¬ãŒã ããçµäºãã¬ãŒã ãŸã§æéãé²ãã€ã€ã¢ãã¡ãŒã·ã§ã³ããã€ã¯ã㊠Unity ã«éããŸãã
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- ããªãŽã³ã¡ãã·ã¥ãã«ã¡ã©ãã©ã€ãã®åæã«å¯Ÿå¿ããŠããŸãã
- ããªãŽã³ã¡ãã·ã¥ã¯ã¹ããã³ã°/ããŒã³ãš BlendShape ããã®ãŸãŸ Unity ãžæã£ãŠãããããã«ãªã£ãŠããŸãã
- "Double Sided" ããã§ãã¯ãããš Unity åŽã§ Mesh ãäž¡é¢åãããŸãã
- è² ã®ã¹ã±ãŒã«ã¯éšåçã«ãããµããŒãããŠããªãã®ã§æ³šæãå¿
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- XYZ å šãŠãè² ã®å Žåã¯æ£ããåæã§ããŸãããX ã ããY ã ãè² ã®ãããªå Žåã Unity åŽã§ã¯ XYZ å šãŠãè² ãšããŠæ±ãããŠããŸããŸã
- NURBS ãªã©ããªãŽã³ä»¥å€ã®åœ¢ç¶ããŒã¿ã¯å¯Ÿå¿ããŠããŸãã
Blender 2.79b, 2.80 + Windows, Mac, Linux (CentOS 7) ã§åäœã確èªããŠããŸããéçºçã® Blender ã¯ãµããŒãå€ã§ãã»ãŒåäœããŸããã
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ã®éœåäžãBlender ã®ããŒãžã§ã³ãäžãããšäºææ§ã倱ãããå¯èœæ§ãé«ã ããšã«ã泚æãã ãããBlender version issue ã§ææ°ã®ç¶æ³ã hot fix ãæäŸäºå®ã§ãã
- ã€ã³ã¹ããŒã«ïŒ
- releases ãã UnityMeshSync_Blender_*.zip ãããŠã³ããŒãããŠå±é
- å±éããŠåºãŠãã UnityMeshSync_Blender_* ãã£ã¬ã¯ããªã®äžã«ã zip ãå ¥ã£ãŠããŸããããããã¯ãã®ãŸãŸã§å€§äžå€«ã§ã
- Blender åŽã§ File -> User Preferences -> Add-ons (2.80 以éã§ã¯ Edit -> User Preferences) ãéããç»é¢äžéšã® "Install Add-on from file" ãæŒãããã©ã°ã€ã³ã® zip ãã¡ã€ã«ãæå®ããŸãã
- å€ãããŒãžã§ã³ãã€ã³ã¹ããŒã«æžã¿ã®å Žåãäºåã«åé€ããŠããå¿ èŠããããŸããAdd-ons ã¡ãã¥ãŒãã "Import-Export: Unity Mesh Sync" ãéžæã㊠Remove ããåŸãblender ãåèµ·å ããŠããäžèšæé ãèžãã§ãã ããã
- releases ãã UnityMeshSync_Blender_*.zip ãããŠã³ããŒãããŠå±é
- "Import-Export: Unity Mesh Sync" ã远å ãããã®ã§ããã§ãã¯ãå ¥ããŠæå¹åããŸãã
- MeshSync ããã«ã远å ãããã®ã§ããã¡ãããèšå®ãæåã®åæãè¡ããŸãã
- 2.8 ç³»ã§ã¯ããã«ã®å Žæããããããã«ããå Žæã«ãªã£ãŠããŸããå³ã¹ã¯ãªãŒã³ã·ã§ãããåç §ãã ããã
- "Auto Sync" ããã§ãã¯ãããŠããéã¯ç·šéãèªåçã« Unity åŽã«åæ ãããŸããAuyo Sync ãç¡å¹ã§ã "Manual Sync" ãã¿ã³ãæŒãããšã§æåã§åæ ã§ããŸãã
- Animations ã® Sync ãæŒããšãéå§ãã¬ãŒã ããçµäºãã¬ãŒã ãŸã§æéãé²ãã€ã€ã¢ãã¡ãŒã·ã§ã³ããã€ã¯ã㊠Unity ã«éããŸãã
- "Export Cache" ã§å šãã¬ãŒã ã®ããŒã¿ããã¡ã€ã«ã«ãšã¯ã¹ããŒãã§ããŸãããšã¯ã¹ããŒããããã¡ã€ã«ã¯ Unity ã§åçã§ããŸãããã詳ãã㯠Scene Cache ãåç §ãã ããã
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- ããªãŽã³ã¡ãã·ã¥ã¯ã¹ããã³ã°/ããŒã³ (Armature) ãš BlendShape ããã®ãŸãŸ Unity ãžæã£ãŠãããããã«ãªã£ãŠããŸããMirror ããã©ãŒãã察å¿ããŠããŸããããã以å€ã®ã¢ãã£ãã¡ã€ã¢ã¯ç¡èŠãããŸãã
- "Bake Modifiers" ããã§ãã¯ãããšãã¢ãã£ãã¡ã€ã¢ãå šãŠé©çšããçµæãåæããŸããBlender åŽãš Unity åŽã§ Mesh ã®å 容ãã»ãŒäžèŽããããã«ãªããŸããã代åãšã㊠Skinning ã Blendshape ã®æ å ±ã倱ãããŸãã
- "Bake Transform" ããã§ãã¯ãããšãäœçœ®/å転/ã¹ã±ãŒã«ã Mesh ã®é ç¹ã«é©çšããUnity åŽã® Transform ã¯åæå€ã«ãªããŸããpivot ã絡ãè€é㪠Transform 㯠Unity ã§ã¯åçŸã§ããªãããšããããŸããããã®ãããªå Žåã§ããã®ãªãã·ã§ã³ã䜿ããš Mesh ã®èŠãç®ã¯äžèŽããããã«ãªããŸãããã®ãªãã·ã§ã³ã¯ "Bake Modifiers" ãæå¹ãªãšãã®ã¿æå¹ã§ãã
- "Curves as Mesh" ããã§ãã¯ãããšãCurve ã Text ãªã©ããªãŽã³ã«å€æå¯èœãªãªããžã§ã¯ãã倿ããŠåæããŸãã
- "Double Sided" ããã§ãã¯ãããš Unity åŽã§ Mesh ãäž¡é¢åãããŸãã
- è² ã®ã¹ã±ãŒã«ã¯éšåçã«ãããµããŒãããŠããªãã®ã§æ³šæãå¿
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- XYZ å šãŠãè² ã®å Žåã¯æ£ããåæã§ããŸãããX ã ããY ã ãè² ã®ãããªå Žåã Unity åŽã§ã¯ XYZ å šãŠãè² ãšããŠæ±ãããŠããŸããŸãã"Bake Transform" ãªãã·ã§ã³ã䜿ããšãã®ãããªã±ãŒã¹ã§ã Mesh ã¯äžèŽããããã«ãªããŸãããã¢ãã£ãã¡ã€ã¢ã®æ å ±ã倱ãããŸãã
Modo 12, 13 + Windows, Mac, Linux (CentOS 7) ã§åäœã確èªããŠããŸãã
- ã€ã³ã¹ããŒã«ïŒ
- releases ãã UnityMeshSync_Modo_*.zip ãããŠã³ããŒãããŠå±é
- Modo å ã® System -> Add Plug-in ã§ MeshSyncClientModo.fx ãæå®
- å€ãããŒãžã§ã³ãã€ã³ã¹ããŒã«æžã¿ã®å Žåãå€ããã©ã°ã€ã³ãããŒãããŠããªãç¶æ ã§å床äžèšæé ãèžãå¿ èŠããããŸãããã©ã°ã€ã³ãããŒããããã¿ã€ãã³ã°ã¯äž»ã«äžèš view (Application -> Custom View -> UnityMeshSync) ã衚瀺ããã¿ã€ãã³ã°ãªã®ã§ãview ãåºããŠããªãç¶æ ã§äžåºŠ modo ãçµäºãå床起åããã©ã°ã€ã³ãã€ã³ã¹ããŒã«ããšãããšç¢ºå®ã§ãã
- ã€ã³ã¹ããŒã«åŸã¯æ°ã㪠View ã远å ãããŠãããããããåçš®èšå®ãæ©èœã«ã¢ã¯ã»ã¹ã§ããŸã (Application -> Custom View -> UnityMeshSync)
- "Auto Sync" ããã§ãã¯ãããŠããéã¯ç·šéãèªåçã« Unity åŽã«åæ ãããŸããAuyo Sync ãç¡å¹ã§ã "Manual Sync" ãã¿ã³ãæŒãããšã§æåã§åæ ã§ããŸã
- Animations ã® Sync ãæŒããšãéå§ãã¬ãŒã ããçµäºãã¬ãŒã ãŸã§æéãé²ãã€ã€ã¢ãã¡ãŒã·ã§ã³ããã€ã¯ã㊠Unity ã«éããŸãã
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- ããªãŽã³ã¡ãã·ã¥ãã«ã¡ã©ãã©ã€ãã®åæã«å¯Ÿå¿ããŠããŸããMesh Instance ã Replicator ãéšåçã«ãµããŒãããŠããŸãã
- ããªãŽã³ã¡ãã·ã¥ã¯ã¹ããã³ã° / Joint ãš Morph ã Unity ãžæã£ãŠãããããã«ãªã£ãŠããŸãããããã©ãŒãã®æ±ãã«ã¯æ³šæãå¿
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- MeshSync ãè§£éã§ããããã©ãŒã㯠Joint + Weight Map æ¹åŒã®ã¹ããã³ã°ãããã³ Morph ã®ã¿ã§ãããã以å€ã®ããã©ãŒãã¯ç¡èŠãããŸãã
- "Bake Deformers" ããã§ãã¯ãããšãããã©ãŒããå šãŠé©çšããçµæãéããŸããè€éãªããã©ãŒãæ§æã§ãã£ãŠã Unity åŽã® Mesh ã®å 容ãã»ãŒäžèŽããããã«ãªããŸããã代åãšããŠã¹ããã³ã°ã Morph/Blendshape ã®æ å ±ã倱ãããŸãã
- "Bake Transform" ããã§ãã¯ãããšãäœçœ®/å転/ã¹ã±ãŒã«ã Mesh ã®é ç¹ã«é©çšããUnity åŽã® Transform ã¯åæå€ã«ãªããŸããpivot ã絡ãè€é㪠Transform 㯠Unity ã§ã¯åçŸã§ããªãããšããããŸããããã®ãããªå Žåã§ããã®ãªãã·ã§ã³ã䜿ããš Mesh ã®èŠãç®ã¯äžèŽããããã«ãªããŸãããã®ãªãã·ã§ã³ã¯ "Bake Deformers" ãæå¹ãªãšãã®ã¿æå¹ã§ãã
- Mesh Instance ã Replicator ã®ã¹ããã³ã°ã¯æ£ãã Unity åŽã«åæ ã§ããŸããã"Bake Deformers" ã䜿ãå¿ èŠããããŸãã
- "Double Sided" ããã§ãã¯ãããš Unity åŽã§ Mesh ãäž¡é¢åãããŸãã
- è² ã®ã¹ã±ãŒã«ã¯éšåçã«ãããµããŒãããŠããªãã®ã§æ³šæãå¿
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- XYZ å šãŠãè² ã®å Žåã¯æ£ããåæã§ããŸãããX ã ããY ã ãè² ã®ãããªå Žåã Unity åŽã§ã¯ XYZ å šãŠãè² ãšããŠæ±ãããŠããŸããŸãã"Bake Transform" ãªãã·ã§ã³ã䜿ããšãã®ãããªã±ãŒã¹ã§ã Mesh ã¯äžèŽããããã«ãªããŸãããããã©ãŒãã®æ å ±ã倱ãããŸãã
- ã³ãã³ãããã MeshSync ã®æ©èœã«ã¢ã¯ã»ã¹ã§ããŸããunity.meshsync.settings ã§èšå®ã®å€æŽãunity.meshsync.export ã§ãšã¯ã¹ããŒãã§ããŸã
- "Export Cache" ã§å šãã¬ãŒã ã®ããŒã¿ããã¡ã€ã«ã«ãšã¯ã¹ããŒãã§ããŸãããšã¯ã¹ããŒããããã¡ã€ã«ã¯ Unity ã§åçã§ããŸãããã詳ãã㯠Scene Cache ãåç §ãã ããã
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Modo 㯠13 以é Modo Bridge for Unity ãšããæ©èœãæèŒãããŠãããUnity ã«çŽæ¥ Mesh ã Material ãéãããšãã§ããããã«ãªã£ãŠããŸããMeshSync ãšæ©èœçã«è¿ãéšåããããŸããã以äžã®ãããªéãããããŸãã(2019/04 çŸåš)
- Modo Bridge 㯠Modo <-> Unity ã®åæ¹åã®åæããµããŒãããŸããMeshSync 㯠Modo -> Unity ã®äžæ¹åã®ã¿ããµããŒãããŸãã
- MeshSync 㯠ReplicatorãMesh ã® Skinning/Morphãã¢ãã¡ãŒã·ã§ã³ãåæã§ããŸããMood Bridge ã¯çŸç¶ãããã¯ãµããŒãããŠããŸããã
- MeshSync 㯠ã§ããã ã FBX çµç±ã§ Unity ã«ããŒã¿ãæã£ãŠãã£ãæãšè¿ãçµæã«ãªãããã«åªããŠããŸããäžæ¹ãModo Bridge ã§ã¯åº§æšç³»ãç°ãªã (Z æ¹åãå転ãã)ãMesh ã®ã€ã³ããã¯ã¹ãå±éãããŠãã (1000 triangles ã®ã¢ãã«ã¯ 3000 é ç¹ã«ãªã£ãŠãã) ãªã©ã®é¡èãªéããåºãŸãã
Windows ç 3 系㚠4 ç³» (32bit & 64bit)ãMac ç (4 ç³»ã®ã¿) ã«å¯Ÿå¿ããŠããŸãã3 ç³»ã¯ãã¶ãå šãŠã®ããŒãžã§ã³ã«å¯Ÿå¿ããŠããŸããã4 系㯠4.6.4 以äžã§ããå¿ èŠããããŸãã(ãã®ããŒãžã§ã³ä»¥äžã§ãªããšããŒã³ã®åºåããµããŒãã§ããªããã) ãŸãã4.7 系以éçšã¯ dll ãå¥ã«ãªã£ãŠããŸãããã㯠4.7 ã§ããŒã³ã®ä»æ§ãå€ããããã©ã°ã€ã³ã®äºææ§ã倱ãããããã§ãã4.7 ã§ã¯ã¢ãŒãã®åºåã«ã察å¿ããŠããŸãã
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- releases ãã UnityMeshSync_Metasequoia*.zip ãããŠã³ããŒãããŠå±é
- ã¡ã¿ã»ã³ã€ã¢åŽã§ Help -> About Plug-ins ãéãããã€ã¢ãã°å·Šäžã® "Install" ãããã©ã°ã€ã³ãã¡ã€ã«ãæå®ããŸããã¡ãªã¿ã«ãã©ã°ã€ã³ã®ã¿ã€ã㯠Station ã§ãã
- å€ãããŒãžã§ã³ãã€ã³ã¹ããŒã«æžã¿ã®å Žåãäºåã«æåã§åé€ããŠããå¿ èŠããããŸããã¡ã¿ã»ã³ã€ã¢ãèµ·åããŠããªãç¶æ ã§è©²åœãã¡ã€ã«ãåé€ããŸãã¯çŽæ¥æ°ãã dll ã§çœ®ãæããŠãã ããã
- ã€ã³ã¹ããŒã«åŸ ããã« -> Unity Mesh Sync ã远å ãããã®ã§ãããéãã"Auto Sync" ããã§ãã¯ããŸãã
- "Auto Sync" ããã§ãã¯ãããŠããéã¯ç·šéãèªåçã« Unity åŽã«åæ ãããŸããAuyo Sync ãç¡å¹ã§ã "Manual Sync" ãã¿ã³ãæŒãããšã§æåã§åæ ã§ããŸãã
- "Double Sided" ããã§ãã¯ãããš Unity åŽã§ Mesh ãäž¡é¢åãããŸãã
- "Sync Camera" ããã§ãã¯ãããšãããŒã¹ãã¯ãã£ããã¥ãŒã®ã«ã¡ã©ãåæããŸãã"Camera Path" ã Unity åŽã®ã«ã¡ã©ã®ãã¹ã«ãªããŸãã
- "Import Unity Scene" ãæŒããšçŸåš Unity ã§éãããŠããã·ãŒã³ãã€ã³ããŒãããããšãã§ããŸããã€ã³ããŒãããã·ãŒã³ã®ç·šéããªã¢ã«ã¿ã€ã ã«åæ å¯èœã§ãã
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- ãã©ãŒãªã³ã°ãã¹ã ãŒã·ã³ã°ã¯ Unity ã«ãåæ ãããŸãã
- ãã ãããã©ãŒãªã³ã°ã® "å·Šå³ãæ¥ç¶ããé¡é¢" ã¯éãµããŒãã§ãã
- ã¡ã¿ã»ã³ã€ã¢ã§é衚瀺ã®ãªããžã§ã¯ã㯠Unity ã§ãé衚瀺ã«ãªããŸããé衚瀺ã®ãªããžã§ã¯ãã¯ã¡ãã·ã¥ã®å 容ã¯éãããªãã®ã§ãã·ãŒã³å ã«ãªããžã§ã¯ããå¢ããŠåæãéããªã£ãŠããå Žåé©åã«é衚瀺ã«ããããšã§åæãéããªãã¯ãã§ãã
- ãããªã¢ã«ã¯ Unity ã«ã¯åæ ãããŸãããããããªã¢ã« ID ã«å¿ããŠé©åã«ãµãã¡ãã·ã¥ã«åå²ãããŸãã
- ãµããã£ããžã§ã³ãã¡ã¿ããŒã«ã¯ããªãŒãºãããŸã§ Unity ã«ã¯åæ ãããŸããã
- ã¡ã¿ã»ã³ã€ã¢ 4 ç³»ã§ãµããŒããããæ³ç·ã®ç·šé㯠"Sync Normals" ã«ãã§ãã¯ãå ¥ããããšã§åæ ã§ããŸãã
- ã¡ã¿ã»ã³ã€ã¢ 4 ç³»ã§ãµããŒããããããŒã³ã¯ "Sync Bones" ã«ãã§ãã¯ãå ¥ããããšã§åæ ã§ããŸãã "Sync Poses" ã«ãã§ãã¯ãå ¥ãããš "ã¹ããã³ã°" ã§èšå®ããããŒãºãåæ ããŸãã
- Unity 2017.4 ç³»ä»¥äž + Windows (64 bit), Mac, Linux (CentOS 7) ã§åäœã確èªããŠããŸã
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releases ãã MeshSync.unitypackage ãããŠã³ããŒããããããžã§ã¯ãã«ã€ã³ããŒãããŸãã
- Unity 2018.3 以éã®å Žåããã®ãªããžããªãçŽæ¥ã€ã³ããŒãããããšãã§ããŸãããããžã§ã¯ãå ã«ãã Packages/manifest.json ãããã¹ããšãã£ã¿ã§éãã"dependencies" ã«ä»¥äžã®è¡ãå ããŸãã
"com.unity.meshsync": "https://github.com/unity3d-jp/MeshSync.git",
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å€ãããŒãžã§ã³ãã€ã³ã¹ããŒã«æžã¿ã®å Žåãããã±ãŒãžã€ã³ããŒãåã«äžåºŠ Unity ãçµäºããAssets/UTJ/MeshSync ãåé€ ããŠãããšç¢ºå®ã§ãããã©ã°ã€ã³ dll ãããŒããããŠãããšæŽæ°ã«å€±æããããã§ãã
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ã€ã³ããŒãåŸã¯ GameObject -> MeshSync ã¡ãã¥ãŒã远å ãããŠããã¯ãã§ã
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- GameObject -> MeshSync -> Create Server ã§ãµãŒããŒãªããžã§ã¯ããäœæããŸãããã®ãµãŒããŒãªããžã§ã¯ããåæåŠçãæ åœããŸã
- GameObject -> MeshSync -> Create Cache Player ã§äºåã«ãšã¯ã¹ããŒãããŠããããã£ãã·ã¥ãåçãããã¬ã€ã€ãŒãäœæããŸããçŸåš Maya, 3ds Max, Modo, Blender çšã®ãã©ã°ã€ã³ããã£ãã·ã¥ã®ãšã¯ã¹ããŒãããµããŒãããŠããŸãã
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Root Object
- åæã«ããçæããããªããžã§ã¯ã矀ã®ã«ãŒããšãªããªããžã§ã¯ããæå®ããŸããæªèšå®ã®å Žåãã«ãŒãã«ãªããžã§ã¯ããçæãããŠãããŸãã
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Sync Transform ãªã©
- ã³ã³ããŒãã³ãå¥ã®åæã®æå¹/ç¡å¹æå®ã§ããPlay ã¢ãŒãã§ç©çã·ãã¥ã¬ãŒã·ã§ã³ã®æåã確èªãããå Žåãªã©ã« Transform ã®åæãéªéã«ãªãã®ã§çšæããããªãã·ã§ã³ã§ãã
- "Update Mesh Collider" ãæå¹ã®å Žåããªããžã§ã¯ãã MeshCollider ãæã£ãŠããã Mesh ãæŽæ°ããæã« MeshCollider ã®å å®¹ãæŽæ°ããŸãã
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Animation Interpolation
- ã¢ãã¡ãŒã·ã§ã³ã®è£å®æ¹æ³ãæå®ããŸããå€ãã®å Žåããã©ã«ãã®ã¹ã ãŒã¹è£éã§åé¡ãªããšæãããŸããããã¬ãŒã åäœã§äžèŽããããå Žåãªã©ã¯è£éãç¡å¹ (Constant) ã®æ¹ãæãŸãããšæãããŸãã
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Keyframe Reduction
- æå¹ãªå Žåãã¢ãã¡ãŒã·ã§ã³ãã€ã³ããŒãããéã«ããŒãã¬ãŒã ãªãã¯ã·ã§ã³ãè¡ããŸãã"Threshold" ã¯èª€å·®ã®èš±å®¹éã§ã倧ããã»ã©ããŒã®æ°ã¯æžããŸãããå ã®ã¢ãã¡ãŒã·ã§ã³ãšã®èª€å·®ã倧ãããªããŸãã"Erase Flat Curves" ãæå¹ãªå ŽåãæåããæåŸãŸã§å€åããªãã«ãŒããåé€ããŸãã
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Z-Up Correction
- 座æšç³»ã Z-Up ã§ãã 3ds max ãš Blender ã®ã¿é¢ä¿ãããèšå®ã§ãZ-Up ã Y-Up ã«å€æããæ¹æ³ãæå®ããŸãã "Flip YZ" ã¯å š Transform ãš Mesh ã®é ç¹ã Y-up ã«çŽããŸãã"Rotate X" ã¯ã«ãŒããšãªããªããžã§ã¯ãã® Transform ã« -90 ã® X å転ããããããšã§ Y-up ã«çŽããã®ã§ãMesh 㯠Z-up ã®ãŸãŸã«ãªããŸãã å€ãã®å Žå "Flip YZ" ã®æ¹ãæãŸãããšæãããŸãããUnity æšæºã® fbx Importer ã "Rotate X" çžåœã®åŠçãè¡ã£ãŠãããããéžã¹ãããã«ããŠãããŸãã
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Material List
- MeshSyncServer ã SceneCachePlayer ã¯ãããªã¢ã«ã®ãªã¹ããä¿æããŠããŸãããã®ãªã¹ãã®ãããªã¢ã«ã倿Žãããšã察å¿ãããªããžã§ã¯ãã«ã倿Žãåæ ãããŸãã
- "Sync Material List" ãæå¹ãªå Žåããªããžã§ã¯ãã®ãããªã¢ã«ã倿Žããéã«ããããããªã¢ã«ãªã¹ãã«ãåæ ããåããããªã¢ã«ãæã€ä»ã®ãªããžã§ã¯ãã«ã倿ŽãäŒæããŸãã
- "Import List" "Export List" ã§ãªã¹ãã®ä¿åãšèªã¿èŸŒã¿ãã§ããŸãããã£ãã·ã¥ãã¡ã€ã«ãæŽæ°ããå Žåããããçšããããšã§ãããªã¢ã«ãåŒãç¶ãããšãã§ããŸãã
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Animation Tweak åºæ¬çãªã¢ãã¡ãŒã·ã§ã³ã®èª¿æŽãããã§å¯èœã§ãã
- "Override Frame Rate" ã§ãã¬ãŒã ã¬ãŒãã倿Žã§ããŸããUnity æšæºã® "Set Sample Rate" ãšç°ãªãã倿Žããã®ã¯çŽç²ã«ãã¬ãŒã ã¬ãŒãã ãã§ãããŒã®æéãã¢ãã¡ãŒã·ã§ã³ã®é·ãã¯å€ããŸãããè£éããªã 24 FPS ã®ã¢ãã¡ãŒã·ã§ã³ã 60 FPS ã®ç°å¢ã§åçãããšã¬ã¿ã¬ã¿ã«ãªã£ãŠããŸãã®ã§ããã®ãããªå Žåã«ç¡çç¢çã¢ãã¡ãŒã·ã§ã³ã 120 FPS ãªã©ã«å€ããŠç·©åããããšãããããªçšéãæ³å®ããŠããŸãã
- "Time Scale" ã§æéã®ã¹ã±ãŒãªã³ã°ãè¡ããŸããäŸãã° 0.5 ãé©çšãããšåéã«ãªããŸãã"Offset" ã¯æå®ç§åãªãã»ãããå ããŸããäŸãã° 5 ç§ã®ã¢ãã¡ãŒã·ã§ã³ã«å¯Ÿã㊠ã¹ã±ãŒã« -1ããªãã»ãã -5 ãé©çšãããšéåçã«ãªããŸãã
- "Drop Keyframe" ã¯ãã¬ãŒã ã®éåŒããè¡ããŸãã30 åã®ããŒãæãããŠããã¢ãã¡ãŒã·ã§ã³ã« Step=2 ã§é©çšãããšå¥æ°ãã¬ãŒã ãéåŒãã15 ãã¬ãŒã ã®ã¢ãã¡ãŒã·ã§ã³ã«ãªããŸããåæ§ã« Step=3 ã ãš 10 ãã¬ãŒã ã«ãªããŸãã
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- DCC ããŒã«åŽã®ç·šéã«ãã£ãŠçæããã Mesh é¡ã¯ããã®ãŸãŸã§ã¯ãã®ã·ãŒã³å ã«ããååšã§ããªããªããžã§ã¯ãã§ããä»ã®ã·ãŒã³ããããžã§ã¯ããžæã¡åºããããã«ããã«ã¯ã¢ã»ãããã¡ã€ã«ãšããŠä¿åããå¿ èŠããããŸãã MeshSyncServer ã® "Export Mesh" ãã¿ã³ãæŒããšãã®ã¢ã»ããåãè¡ãããŸãã("Asset Export Path" ã§æå®ããããã£ã¬ã¯ããªã«ãã¡ã€ã«ãçæãããŸã)
- åæã¯ TCP/IP ãä»ããŠè¡ããããããUnity ãš DCC ããŒã«ãå¥ã®ãã·ã³ã§åããŠããŠãåæãããããšãã§ããŸãããã®å Žåãã¯ã©ã€ã¢ã³ãã§ãã DCC ããŒã«åŽã¯èšå®é ç®ã® Server / Port ã« Unity åŽã®ãã·ã³ãæå®ããŠãã ããã
- Unity äžã« MeshSyncServer ãªããžã§ã¯ãããããšãã«ãµãŒããŒã®ã¢ãã¬ã¹:ããŒãããã©ãŠã¶ã§éããšããµãŒããŒåŽã® Unity ã® GameView ããã©ãŠã¶ã§èŠãããšãã§ããŸãã (ããã©ã«ãã§ã¯ 127.0.0.1:8080)
ãã®ãã©ãŠã¶ã®ç»é¢ã®ã¡ãã»ãŒãžãã©ãŒã ããã¡ãã»ãŒãžãéããšãUnity ã® Console ã«ãã®ã¡ãã»ãŒãžãåºãããã«ãªã£ãŠããŸããUnity åŽäœæ¥è ãš DCC åŽäœæ¥è ãå¥ã®å Žå圹ã«ç«ã€ããšããããããããŸããã - ããŒãº/ã¢ãã¡ãŒã·ã§ã³ã®ã¿ãç·šéäžã®å Žåã"Sync Meshes" ãåã£ãŠããããšãããããããŸããã¡ãã·ã¥ããŒã¿ãéããªããªãã®ã§åäœã軜快ã«ãªãã§ãããã
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