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Updating Xcode project to control building of native plugins

Description

This sample shows how to modify generated Xcode projects in order to support various types of native plugins.

##Prerequisites

Unity: 4.5

iOS: any

How does it work

Notes

The project contains an external Xcode project manipulation DLL among its plugins. It's the build product of the source available on Unity's Bitbucket repository. A preferred way to include Xcode project manipulation functionality is to copy the C# source code files to the Assets/Editor directory in your project.