This sample shows how to modify generated Xcode projects in order to support various types of native plugins.
##Prerequisites
Unity: 4.5
iOS: any
The project contains an external Xcode project manipulation DLL among its plugins. It's the build product of the source available on Unity's Bitbucket repository. A preferred way to include Xcode project manipulation functionality is to copy the C# source code files to the Assets/Editor directory in your project.