using UnityEngine;
namespace MyGame
{
///
/// Base class of a script used in the example code to make a "ball" bounce
/// back and forth on the screen
///
///
/// Jackson Dunstan, 2018, http://JacksonDunstan.com
///
///
/// MIT
///
public abstract class AbstractBaseBallScript : MonoBehaviour
{
public abstract void Update();
}
}