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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Unity.GraphToolsFoundation.Editor
{
/// <summary>
/// Graph processing options.
/// </summary>
enum RequestGraphProcessingOptions
{
/// <summary>
/// Process the graph.
/// </summary>
Default,
/// <summary>
/// Save the graph and process it.
/// </summary>
SaveGraph,
}
/// <summary>
/// Helper class for graph processing.
/// </summary>
static class GraphProcessingHelper
{
/// <summary>
/// Processes the graph using the graph processors provided by <see cref="Stencil.GetGraphProcessorContainer"/>.
/// </summary>
/// <param name="graphModel">The graph to process.</param>
/// <param name="changeset">A description of what changed in the graph. If null, the method assumes everything changed.</param>
/// <param name="options">Graph processing options.</param>
/// <returns>The results of the graph processing.</returns>
public static IReadOnlyList<BaseGraphProcessingResult> ProcessGraph(
GraphModel graphModel,
GraphModelStateComponent.Changeset changeset,
RequestGraphProcessingOptions options)
{
var stencil = (Stencil)graphModel?.Stencil;
if (stencil == null)
return null;
GraphChangeDescription changes = null;
if (changeset != null)
{
changes = new GraphChangeDescription(changeset.NewModels, changeset.ChangedModelsAndHints, changeset.DeletedModels);
}
if (options == RequestGraphProcessingOptions.SaveGraph && graphModel.Asset != null)
graphModel.Asset.Save();
return stencil.GetGraphProcessorContainer().ProcessGraph(changes);
}
}
}