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Copy pathTextAsset.bindings.cs
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47 lines (38 loc) · 1.29 KB
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Runtime/Scripting/TextAsset.h")]
public class TextAsset : Object
{
// Used by MonoScript constructor to avoid creating native TextAsset object.
internal enum CreateOptions
{
None = 0,
CreateNativeObject = 1
}
// The text contents of the .txt file as a string. (RO)
public extern string text { get; }
// The raw bytes of the text asset. (RO)
public extern byte[] bytes { get; }
public override string ToString() { return text; }
public TextAsset() : this(CreateOptions.CreateNativeObject, null)
{
}
public TextAsset(string text) : this(CreateOptions.CreateNativeObject, text)
{
}
internal TextAsset(CreateOptions options, string text)
{
if (options == CreateOptions.CreateNativeObject)
{
Internal_CreateInstance(this, text);
}
}
extern static void Internal_CreateInstance([Writable] TextAsset self, string text);
}
}