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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Web;
namespace UnityEditor.Connect
{
internal class UnityConnectServiceData
{
private readonly string m_ServiceName;
private readonly string m_HtmlSourcePath;
private readonly CloudServiceAccess m_JavascriptGlobalObject;
private readonly string m_JsGlobalObjectName;
public string serviceName { get { return m_ServiceName; }}
public string serviceUrl
{
get
{
return UnityConnectPrefs.Fixurl(m_HtmlSourcePath, m_ServiceName);
}
}
public CloudServiceAccess serviceJsGlobalObject { get { return m_JavascriptGlobalObject; }}
public string serviceJsGlobalObjectName {get { return m_JsGlobalObjectName; }}
public UnityConnectServiceData(string serviceName, string htmlSourcePath, CloudServiceAccess jsGlobalObject, string jsGlobalObjectName)
{
if (string.IsNullOrEmpty(serviceName))
throw new ArgumentNullException("serviceName");
if (string.IsNullOrEmpty(htmlSourcePath))
throw new ArgumentNullException("htmlSourcePath");
m_ServiceName = serviceName;
m_HtmlSourcePath = htmlSourcePath;
m_JavascriptGlobalObject = jsGlobalObject;
m_JsGlobalObjectName = jsGlobalObjectName;
if (m_JavascriptGlobalObject != null)
{
//If no name is specified use the service name
if (string.IsNullOrEmpty(m_JsGlobalObjectName))
m_JsGlobalObjectName = m_ServiceName;
JSProxyMgr.GetInstance().AddGlobalObject(m_JsGlobalObjectName, m_JavascriptGlobalObject);
}
}
public void EnableService(bool enabled)
{
if (m_JavascriptGlobalObject != null)
{
m_JavascriptGlobalObject.EnableService(enabled);
}
}
public void OnProjectUnbound()
{
if (m_JavascriptGlobalObject != null)
{
m_JavascriptGlobalObject.OnProjectUnbound();
}
}
}
}