forked from Unity-Technologies/UnityCsReference
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathUtility.cs
More file actions
138 lines (109 loc) · 3.65 KB
/
Copy pathUtility.cs
File metadata and controls
138 lines (109 loc) · 3.65 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using UnityEngine;
namespace UnityEditor.Scripting.ScriptCompilation
{
static class Utility
{
public static char FastToLower(char c)
{
// ASCII non-letter characters and
// lower case letters.
if (c < 'A' || (c > 'Z' && c <= 'z'))
{
return c;
}
if (c >= 'A' && c <= 'Z')
{
return (char)(c + 32);
}
return Char.ToLower(c, CultureInfo.InvariantCulture);
}
public static string FastToLower(string str)
{
int length = str.Length;
var chars = new char[length];
for (int i = 0; i < length; ++i)
{
chars[i] = FastToLower(str[i]);
}
return new string(chars);
}
public static bool FastStartsWith(string str, string prefix, string prefixLowercase)
{
int strLength = str.Length;
int prefixLength = prefix.Length;
if (prefixLength > strLength)
return false;
int lastPrefixCharIndex = prefixLength - 1;
// Check last char in prefix is equal. Since we are comparing
// file paths against directory paths, the last char will be '/'.
if (str[lastPrefixCharIndex] != prefix[lastPrefixCharIndex])
return false;
for (int i = 0; i < prefixLength; ++i)
{
if (str[i] == prefix[i])
continue;
char strC = FastToLower(str[i]);
if (strC != prefixLowercase[i])
return false;
}
return true;
}
public static bool IsAssetsPath(string path)
{
const string assetsLowerCase = "assets";
const string assetsUpperCase = "ASSETS";
if (path.Length < 7)
return false;
if (path[6] != '/')
return false;
for (int i = 0; i < 6; ++i)
{
if (path[i] != assetsLowerCase[i] && path[i] != assetsUpperCase[i])
return false;
}
return true;
}
public static string ReadTextAsset(string path)
{
if (IsAssetsPath(path))
{
var textAsset = AssetDatabase.LoadAssetAtPath<UnityEngine.TextAsset>(path);
if (textAsset != null)
return textAsset.text;
}
// Support out of project reading of files for tests.
return System.IO.File.ReadAllText(path);
}
public static string FileNameWithoutExtension(string path)
{
if (string.IsNullOrEmpty(path))
{
return "";
}
var indexOfDot = -1;
var indexOfSlash = 0;
for (var i = path.Length - 1; i >= 0; i--)
{
if (indexOfDot == -1 && path[i] == '.')
{
indexOfDot = i;
}
if (indexOfSlash == 0 && path[i] == '/' || path[i] == '\\')
{
indexOfSlash = i + 1;
break;
}
}
if (indexOfDot == -1)
{
indexOfDot = path.Length - 1;
}
return path.Substring(indexOfSlash, indexOfDot - indexOfSlash);
}
}
}