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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Scripting.Compilers;
using UnityEditor.Utils;
namespace UnityEditor.Scripting.ScriptCompilation
{
static class MonoLibraryHelpers
{
class CachedReferences
{
public ApiCompatibilityLevel ApiCompatibilityLevel;
public string[] References;
}
static CachedReferences cachedReferences;
public static string[] GetSystemLibraryReferences(ApiCompatibilityLevel apiCompatibilityLevel, SupportedLanguage supportedLanguage)
{
// The language may not be compatible with these additional references
if (supportedLanguage != null && !supportedLanguage.CompilerRequiresAdditionalReferences())
return new string[0];
return GetCachedSystemLibraryReferences(apiCompatibilityLevel);
}
static string[] FindReferencesInDirectories(this string[] references, string[] directories)
{
return (
from reference in references
from directory in directories
where File.Exists(Path.Combine(directory, reference))
select Path.Combine(directory, reference)
).ToArray();
}
static string[] GetCachedSystemLibraryReferences(ApiCompatibilityLevel apiCompatibilityLevel)
{
// We cache the references because they are computed by getting files in directories on disk,
// which is very slow.
if (cachedReferences != null && cachedReferences.ApiCompatibilityLevel == apiCompatibilityLevel)
{
return cachedReferences.References;
}
var references = new List<string>();
var monoAssemblyDirectories = GetSystemReferenceDirectories(apiCompatibilityLevel);
if (apiCompatibilityLevel == ApiCompatibilityLevel.NET_Standard_2_0)
{
references.AddRange(GetNetStandardClassLibraries());
}
else if (apiCompatibilityLevel == ApiCompatibilityLevel.NET_4_6)
{
references.AddRange(GetSystemReferences().FindReferencesInDirectories(monoAssemblyDirectories));
references.AddRange(GetNet46SystemReferences().FindReferencesInDirectories(monoAssemblyDirectories));
// Look in the mono assembly directory for a facade folder and get a list of all the DLL's to be
// used later by the language compilers.
var monoAssemblyDirectory = MonoInstallationFinder.GetProfileDirectory("4.7.1-api", MonoInstallationFinder.MonoBleedingEdgeInstallation);
references.AddRange(Directory.GetFiles(Path.Combine(monoAssemblyDirectory, "Facades"), "*.dll"));
references.AddRange(GetBooAndUsReferences().Select(dll => Path.Combine(MonoInstallationFinder.GetProfileDirectory("unityscript", MonoInstallationFinder.MonoBleedingEdgeInstallation), dll)));
}
else
{
references.AddRange(GetSystemReferences().FindReferencesInDirectories(monoAssemblyDirectories));
references.AddRange(GetBooAndUsReferences().FindReferencesInDirectories(monoAssemblyDirectories));
}
cachedReferences = new CachedReferences
{
ApiCompatibilityLevel = apiCompatibilityLevel,
References = references.ToArray()
};
return cachedReferences.References;
}
static string GetSystemReference(ApiCompatibilityLevel apiCompatibilityLevel)
{
if (apiCompatibilityLevel == ApiCompatibilityLevel.NET_4_6)
return MonoInstallationFinder.GetProfileDirectory("4.7.1-api", MonoInstallationFinder.MonoBleedingEdgeInstallation);
if (apiCompatibilityLevel == ApiCompatibilityLevel.NET_2_0)
return MonoInstallationFinder.GetProfileDirectory("2.0-api", MonoInstallationFinder.MonoBleedingEdgeInstallation);
return MonoInstallationFinder.GetProfileDirectory(BuildPipeline.CompatibilityProfileToClassLibFolder(apiCompatibilityLevel), MonoInstallationFinder.MonoBleedingEdgeInstallation);
}
public static string[] GetSystemReferenceDirectories(ApiCompatibilityLevel apiCompatibilityLevel)
{
if (apiCompatibilityLevel == ApiCompatibilityLevel.NET_Standard_2_0)
{
var systemReferenceDirectories = new List<string>();
systemReferenceDirectories.Add(NetStandardFinder.GetReferenceDirectory());
systemReferenceDirectories.Add(NetStandardFinder.GetNetStandardCompatShimsDirectory());
systemReferenceDirectories.Add(NetStandardFinder.GetNetStandardExtensionsDirectory());
systemReferenceDirectories.Add(NetStandardFinder.GetDotNetFrameworkCompatShimsDirectory());
return systemReferenceDirectories.ToArray();
}
if (apiCompatibilityLevel == ApiCompatibilityLevel.NET_4_6)
{
var systemReferenceDirectories = new List<string>();
var frameworkDirectory = GetSystemReference(apiCompatibilityLevel);
systemReferenceDirectories.Add(frameworkDirectory);
systemReferenceDirectories.Add(Path.Combine(frameworkDirectory, "Facades"));
return systemReferenceDirectories.ToArray();
}
return new[] { GetSystemReference(apiCompatibilityLevel) };
}
static string[] GetNetStandardClassLibraries()
{
var classLibraries = new List<string>();
// Add the .NET Standard 2.0 reference assembly
classLibraries.Add(Path.Combine(NetStandardFinder.GetReferenceDirectory(), "netstandard.dll"));
// Add the .NET Standard 2.0 compat shims
classLibraries.AddRange(Directory.GetFiles(NetStandardFinder.GetNetStandardCompatShimsDirectory(), "*.dll"));
// Add the .NET Standard 2.0 extensions
classLibraries.AddRange(Directory.GetFiles(NetStandardFinder.GetNetStandardExtensionsDirectory(), "*.dll"));
// Add the .NET Framework compat shims
classLibraries.AddRange(Directory.GetFiles(NetStandardFinder.GetDotNetFrameworkCompatShimsDirectory(), "*.dll"));
return classLibraries.ToArray();
}
static string[] GetSystemReferences()
{
return new[]
{
"mscorlib.dll",
"System.dll",
"System.Core.dll",
"System.Runtime.Serialization.dll",
"System.Xml.dll",
"System.Xml.Linq.dll",
};
}
static string[] GetNet46SystemReferences()
{
return new[]
{
"System.Numerics.dll",
"System.Numerics.Vectors.dll",
"System.Net.Http.dll",
"Microsoft.CSharp.dll",
"System.Data.dll",
};
}
static string[] GetBooAndUsReferences()
{
return new[]
{
"UnityScript.dll",
"UnityScript.Lang.dll",
"Boo.Lang.dll",
};
}
}
}