forked from Unity-Technologies/UnityCsReference
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCSharpCompilerOutputParserBase.cs
More file actions
33 lines (28 loc) · 1.79 KB
/
Copy pathCSharpCompilerOutputParserBase.cs
File metadata and controls
33 lines (28 loc) · 1.79 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace UnityEditor.Scripting.Compilers
{
internal abstract class CSharpCompilerOutputParserBase : CompilerOutputParserBase
{
private static Regex sMissingMember = new Regex(@"[^'`]*['`](?<type_name>[^']+)'[^'`]+['`](?<member_name>[^']+)'", RegexOptions.ExplicitCapture | RegexOptions.Compiled);
private static Regex sMissingType = new Regex(@"[^'`]*['`](?<type_name>[^']+)'[^'`]+['`](?<namespace>[^']+)'", RegexOptions.ExplicitCapture | RegexOptions.Compiled);
private static Regex sUnknownTypeOrNamespace = new Regex(@"[^'`]*['`](?<type_name>[^']+)'.*", RegexOptions.ExplicitCapture | RegexOptions.Compiled);
protected override NormalizedCompilerStatus NormalizedStatusFor(Match match)
{
var status = TryNormalizeCompilerStatus(match, "CS0117", sMissingMember, NormalizeMemberNotFoundError);
if (status.code != NormalizedCompilerStatusCode.NotNormalized)
return status;
status = TryNormalizeCompilerStatus(match, "CS0246", sUnknownTypeOrNamespace, NormalizeSimpleUnknownTypeOfNamespaceError);
if (status.code != NormalizedCompilerStatusCode.NotNormalized)
return status;
status = TryNormalizeCompilerStatus(match, "CS0234", sMissingType, NormalizeUnknownTypeMemberOfNamespaceError);
if (status.code != NormalizedCompilerStatusCode.NotNormalized)
return status;
return TryNormalizeCompilerStatus(match, "CS0103", sUnknownTypeOrNamespace, NormalizeSimpleUnknownTypeOfNamespaceError);
}
}
}