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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
abstract class BaseExposedPropertyDrawer : UnityEditor.PropertyDrawer
{
private static float kDriveWidgetWidth = 18.0f;
private static GUIStyle kDropDownStyle = null;
private static Color kMissingOverrideColor = new Color(1.0f, 0.11f, 0.11f, 1.0f);
protected readonly GUIContent ExposePropertyContent = EditorGUIUtility.TrTextContent("Expose Property");
protected readonly GUIContent UnexposePropertyContent = EditorGUIUtility.TrTextContent("Unexpose Property");
protected readonly GUIContent NotFoundOn = EditorGUIUtility.TrTextContent("not found on");
protected readonly GUIContent OverridenByContent = EditorGUIUtility.TrTextContent("Overridden by ");
private GUIContent m_ModifiedLabel = new GUIContent();
protected enum ExposedPropertyMode
{
DefaultValue,
Named,
NamedGUID
}
protected enum OverrideState
{
DefaultValue,
MissingOverride,
Overridden
}
public BaseExposedPropertyDrawer()
{
if (kDropDownStyle == null)
kDropDownStyle = "ShurikenDropdown";
}
static ExposedPropertyMode GetExposedPropertyMode(string propertyName)
{
if (string.IsNullOrEmpty(propertyName))
return ExposedPropertyMode.DefaultValue;
else
{
GUID guid;
if (GUID.TryParse(propertyName, out guid))
return ExposedPropertyMode.NamedGUID;
else
return ExposedPropertyMode.Named;
}
}
protected IExposedPropertyTable GetExposedPropertyTable(SerializedProperty property)
{
var t = property.serializedObject.context;
return t as IExposedPropertyTable;
}
protected abstract void OnRenderProperty(Rect position,
PropertyName exposedPropertyNameString,
Object currentReferenceValue,
UnityEditor.SerializedProperty exposedPropertyDefault,
UnityEditor.SerializedProperty exposedPropertyName,
ExposedPropertyMode mode,
IExposedPropertyTable exposedProperties);
public override void OnGUI(Rect position,
UnityEditor.SerializedProperty prop,
GUIContent label)
{
SerializedProperty defaultValue = prop.FindPropertyRelative("defaultValue");
SerializedProperty exposedName = prop.FindPropertyRelative("exposedName");
var exposedNameStr = exposedName.stringValue;
var propertyMode = GetExposedPropertyMode(exposedNameStr);
Rect propertyFieldPosition = position;
propertyFieldPosition.xMax = propertyFieldPosition.xMax - ExposedReferencePropertyDrawer.kDriveWidgetWidth;
Rect driveFieldPosition = position;
driveFieldPosition.x = propertyFieldPosition.xMax;
driveFieldPosition.width = ExposedReferencePropertyDrawer.kDriveWidgetWidth;
var exposedPropertyTable = GetExposedPropertyTable(prop);
bool showContextMenu = exposedPropertyTable != null;
var propertyName = new PropertyName(exposedNameStr);
OverrideState currentOverrideState = OverrideState.DefaultValue;
var currentReferenceValue = Resolve(propertyName, exposedPropertyTable, defaultValue.objectReferenceValue, out currentOverrideState);
var previousColor = GUI.color;
var wasBoldDefaultFont = EditorGUIUtility.GetBoldDefaultFont();
var valuePosition = DrawLabel(showContextMenu, currentOverrideState, label, position, exposedPropertyTable, exposedNameStr, exposedName, defaultValue);
if (propertyMode == ExposedPropertyMode.DefaultValue || propertyMode == ExposedPropertyMode.NamedGUID)
{
OnRenderProperty(valuePosition, propertyName, currentReferenceValue, defaultValue, exposedName, propertyMode, exposedPropertyTable);
}
else
{
valuePosition.width /= 2;
EditorGUI.BeginChangeCheck();
exposedNameStr = EditorGUI.TextField(valuePosition, exposedNameStr);
if (EditorGUI.EndChangeCheck())
exposedName.stringValue = exposedNameStr;
valuePosition.x += valuePosition.width;
OnRenderProperty(valuePosition, new PropertyName(exposedNameStr), currentReferenceValue, defaultValue, exposedName, propertyMode, exposedPropertyTable);
}
GUI.color = previousColor;
EditorGUIUtility.SetBoldDefaultFont(wasBoldDefaultFont);
if (showContextMenu && GUI.Button(driveFieldPosition, GUIContent.none, kDropDownStyle))
{
GenericMenu menu = new GenericMenu();
PopulateContextMenu(menu, currentOverrideState, exposedPropertyTable, exposedName, defaultValue);
menu.ShowAsContext();
Event.current.Use();
}
}
Rect DrawLabel(bool showContextMenu, OverrideState currentOverrideState, GUIContent label, Rect position, IExposedPropertyTable exposedPropertyTable, string exposedNameStr, SerializedProperty exposedName, SerializedProperty defaultValue)
{
if (showContextMenu)
{
position.xMax = position.xMax - ExposedReferencePropertyDrawer.kDriveWidgetWidth;
}
EditorGUIUtility.SetBoldDefaultFont(currentOverrideState != OverrideState.DefaultValue);
m_ModifiedLabel.text = label.text;
m_ModifiedLabel.tooltip = label.tooltip;
m_ModifiedLabel.image = label.image;
if (!string.IsNullOrEmpty(m_ModifiedLabel.tooltip))
{
m_ModifiedLabel.tooltip += "\n";
}
if (currentOverrideState == OverrideState.MissingOverride)
{
GUI.color = kMissingOverrideColor;
m_ModifiedLabel.tooltip += label.text + " " + NotFoundOn.text + " " + exposedPropertyTable + ".";
}
else if (currentOverrideState == OverrideState.Overridden && exposedPropertyTable != null)
{
m_ModifiedLabel.tooltip += OverridenByContent.text + exposedPropertyTable + ".";
}
var prefixRect = EditorGUI.PrefixLabel(position, m_ModifiedLabel);
// Show contextual menu
if (exposedPropertyTable != null && Event.current.type == EventType.ContextClick)
{
if (position.Contains(Event.current.mousePosition))
{
GenericMenu menu = new GenericMenu();
PopulateContextMenu(menu, string.IsNullOrEmpty(exposedNameStr) ? OverrideState.DefaultValue : OverrideState.Overridden, exposedPropertyTable, exposedName, defaultValue);
menu.ShowAsContext();
}
}
return prefixRect;
}
protected Object Resolve(PropertyName exposedPropertyName, IExposedPropertyTable exposedPropertyTable, Object defaultValue, out OverrideState currentOverrideState)
{
Object objReference = null;
bool propertyFoundInTable = false;
var propertyIsNamed = !PropertyName.IsNullOrEmpty(exposedPropertyName);
currentOverrideState = OverrideState.DefaultValue;
if (exposedPropertyTable != null)
{
objReference = exposedPropertyTable.GetReferenceValue(exposedPropertyName, out propertyFoundInTable);
if (propertyFoundInTable)
currentOverrideState = OverrideState.Overridden;
else if (propertyIsNamed)
currentOverrideState = OverrideState.MissingOverride;
}
return currentOverrideState == OverrideState.Overridden ? objReference : defaultValue;
}
protected abstract void PopulateContextMenu(GenericMenu menu, OverrideState overrideState, IExposedPropertyTable exposedPropertyTable, SerializedProperty exposedName, SerializedProperty defaultValue);
}
[CustomPropertyDrawer(typeof(ExposedReference<>))]
class ExposedReferencePropertyDrawer : BaseExposedPropertyDrawer
{
protected override void OnRenderProperty(Rect position,
PropertyName exposedPropertyNameString,
Object currentReferenceValue,
UnityEditor.SerializedProperty exposedPropertyDefault,
UnityEditor.SerializedProperty exposedPropertyName,
ExposedPropertyMode mode,
IExposedPropertyTable exposedPropertyTable)
{
var typeOfExposedReference = fieldInfo.FieldType.GetGenericArguments()[0];
EditorGUI.BeginChangeCheck();
var newValue = EditorGUI.ObjectField(position, currentReferenceValue, typeOfExposedReference, exposedPropertyTable != null);
if (EditorGUI.EndChangeCheck())
{
if (mode == ExposedPropertyMode.DefaultValue)
{
// We can directly assign to the exposed property default value if
// * asset we are modifying is in the scene
// * object we are assigning to the property is also an asset
if (!EditorUtility.IsPersistent(exposedPropertyDefault.serializedObject.targetObject) || newValue == null || EditorUtility.IsPersistent(newValue))
{
if (!EditorGUI.CheckForCrossSceneReferencing(exposedPropertyDefault.serializedObject.targetObject, newValue))
{
exposedPropertyDefault.objectReferenceValue = newValue;
}
}
else
{
var guid = UnityEditor.GUID.Generate();
var str = guid.ToString();
exposedPropertyNameString = new PropertyName(str);
exposedPropertyName.stringValue = str;
Undo.RecordObject(exposedPropertyTable as UnityEngine.Object, "Set Exposed Property");
exposedPropertyTable.SetReferenceValue(exposedPropertyNameString, newValue);
}
}
else
{
Undo.RecordObject(exposedPropertyTable as UnityEngine.Object, "Set Exposed Property");
exposedPropertyTable.SetReferenceValue(exposedPropertyNameString, newValue);
}
}
}
protected override void PopulateContextMenu(GenericMenu menu, OverrideState overrideState, IExposedPropertyTable exposedPropertyTable, SerializedProperty exposedName, SerializedProperty defaultValue)
{
var propertyName = new PropertyName(exposedName.stringValue);
OverrideState currentOverrideState;
UnityEngine.Object currentValue = Resolve(new PropertyName(exposedName.stringValue), exposedPropertyTable, defaultValue.objectReferenceValue, out currentOverrideState);
if (overrideState == OverrideState.DefaultValue)
{
menu.AddItem(new GUIContent(ExposePropertyContent.text), false, (userData) =>
{
var guid = UnityEditor.GUID.Generate();
exposedName.stringValue = guid.ToString();
exposedName.serializedObject.ApplyModifiedProperties();
var newPropertyName = new PropertyName(exposedName.stringValue);
Undo.RecordObject(exposedPropertyTable as Object, "Set Exposed Property");
exposedPropertyTable.SetReferenceValue(newPropertyName, currentValue);
} , null);
}
else
{
menu.AddItem(UnexposePropertyContent, false, (userData) =>
{
exposedName.stringValue = "";
exposedName.serializedObject.ApplyModifiedProperties();
Undo.RecordObject(exposedPropertyTable as Object, "Clear Exposed Property");
exposedPropertyTable.ClearReferenceValue(propertyName);
}, null);
}
}
}