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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEditor.Utils;
using UnityEngine;
using UnityEditorInternal;
using UnityEditor.Experimental;
namespace UnityEditor
{
internal class PackageExportTreeView
{
TreeViewController m_TreeView;
List<PackageExportTreeViewItem> m_Selection = new List<PackageExportTreeViewItem>();
static readonly bool s_UseFoldouts = true;
public enum EnabledState
{
NotSet = -1,
None = 0,
All = 1,
Mixed = 2
};
private PackageExport m_PackageExport;
public ExportPackageItem[] items { get { return m_PackageExport.items; } }
public PackageExportTreeView(PackageExport packageExport, TreeViewState treeViewState, Rect startRect)
{
m_PackageExport = packageExport;
m_TreeView = new TreeViewController(m_PackageExport, treeViewState);
var dataSource = new PackageExportTreeViewDataSource(m_TreeView, this);
var gui = new PackageExportTreeViewGUI(m_TreeView, this);
m_TreeView.Init(startRect, dataSource, gui, null);
m_TreeView.ReloadData();
m_TreeView.selectionChangedCallback += SelectionChanged;
gui.itemWasToggled += ItemWasToggled;
ComputeEnabledStateForFolders();
}
void ComputeEnabledStateForFolders()
{
var root = m_TreeView.data.root as PackageExportTreeViewItem;
var done = new HashSet<PackageExportTreeViewItem>();
done.Add(root); // Dont compute for root: mark it as done
RecursiveComputeEnabledStateForFolders(root, done);
}
void RecursiveComputeEnabledStateForFolders(PackageExportTreeViewItem pitem, HashSet<PackageExportTreeViewItem> done)
{
if (!pitem.isFolder)
return;
// Depth first recursion to allow parent folders be dependant on child folders
// Recurse
if (pitem.hasChildren)
{
foreach (var child in pitem.children)
{
RecursiveComputeEnabledStateForFolders(child as PackageExportTreeViewItem, done);
}
}
// Now do logic
if (!done.Contains(pitem))
{
EnabledState enabledState = GetFolderChildrenEnabledState(pitem);
pitem.enabledState = enabledState;
// If 'item' is mixed then all of its parents will also be mixed
if (enabledState == EnabledState.Mixed)
{
done.Add(pitem);
var current = pitem.parent as PackageExportTreeViewItem;
while (current != null)
{
if (!done.Contains(current))
{
current.enabledState = EnabledState.Mixed;
done.Add(current);
}
current = current.parent as PackageExportTreeViewItem;
}
}
}
}
EnabledState GetFolderChildrenEnabledState(PackageExportTreeViewItem folder)
{
if (!folder.isFolder)
Debug.LogError("Should be a folder item!");
if (!folder.hasChildren)
return EnabledState.None;
EnabledState amount = EnabledState.NotSet;
var firstChild = folder.children[0] as PackageExportTreeViewItem;
EnabledState initial = firstChild.enabledState;
for (int i = 1; i < folder.children.Count; ++i)
{
var child = folder.children[i] as PackageExportTreeViewItem;
if (initial != child.enabledState)
{
amount = EnabledState.Mixed;
break;
}
}
if (amount == EnabledState.NotSet)
{
amount = initial == EnabledState.All ? EnabledState.All : EnabledState.None;
}
return amount;
}
void SelectionChanged(int[] selectedIDs)
{
// Cache selected tree view items (from ids)
m_Selection = new List<PackageExportTreeViewItem>();
var visibleItems = m_TreeView.data.GetRows();
foreach (var visibleItem in visibleItems)
{
if (selectedIDs.Contains(visibleItem.id))
{
var pitem = visibleItem as PackageExportTreeViewItem;
if (pitem != null)
m_Selection.Add(pitem);
}
}
}
public void OnGUI(Rect rect)
{
int keyboardControlID = GUIUtility.GetControlID(FocusType.Keyboard);
m_TreeView.OnGUI(rect, keyboardControlID);
// Keyboard space toggles selection enabledness
if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Space &&
m_Selection != null && m_Selection.Count > 0 && GUIUtility.keyboardControl == keyboardControlID)
{
EnabledState newEnabled = m_Selection[0].enabledState != EnabledState.All ? EnabledState.All : EnabledState.None;
m_Selection[0].enabledState = newEnabled;
ItemWasToggled(m_Selection[0]);
Event.current.Use();
}
}
public void SetAllEnabled(EnabledState enabled)
{
EnableChildrenRecursive(m_TreeView.data.root, enabled);
ComputeEnabledStateForFolders();
}
void ItemWasToggled(PackageExportTreeViewItem pitem)
{
if (m_Selection.Count <= 1)
{
EnableChildrenRecursive(pitem, pitem.enabledState);
}
else
{
foreach (var i in m_Selection)
i.enabledState = pitem.enabledState;
}
ComputeEnabledStateForFolders();
}
void EnableChildrenRecursive(TreeViewItem parentItem, EnabledState enabled)
{
if (!parentItem.hasChildren)
return;
foreach (TreeViewItem tvitem in parentItem.children)
{
var pitem = tvitem as PackageExportTreeViewItem;
pitem.enabledState = enabled;
EnableChildrenRecursive(pitem, enabled);
}
}
// Item
private class PackageExportTreeViewItem : TreeViewItem
{
public ExportPackageItem item { get; set; }
private EnabledState m_EnabledState = EnabledState.NotSet;
public EnabledState enabledState
{
get { return item != null ? (EnabledState)item.enabledStatus : m_EnabledState; }
set { if (item != null) item.enabledStatus = (int)value; else m_EnabledState = value; }
}
// We assume that items that don't have ExportPackageItem assigned, are folders.
public bool isFolder
{
get { return item != null ? item.isFolder : true; }
}
public PackageExportTreeViewItem(ExportPackageItem itemIn, int id, int depth, TreeViewItem parent, string displayName)
: base(id, depth, parent, displayName)
{
item = itemIn;
}
}
// Gui
private class PackageExportTreeViewGUI : TreeViewGUI
{
internal static class Constants
{
public static Texture2D folderIcon = EditorGUIUtility.FindTexture(EditorResources.folderIconName);
}
public Action<PackageExportTreeViewItem> itemWasToggled;
public int showPreviewForID { get; set; }
private PackageExportTreeView m_PackageExportView;
protected float k_FoldoutWidth = 12f;
public PackageExportTreeViewGUI(TreeViewController treeView, PackageExportTreeView view)
: base(treeView)
{
m_PackageExportView = view;
k_BaseIndent = 4f;
if (!s_UseFoldouts)
k_FoldoutWidth = 0f;
}
override public void OnRowGUI(Rect rowRect, TreeViewItem tvItem, int row, bool selected, bool focused)
{
k_IndentWidth = 18;
k_FoldoutWidth = 18;
const float k_ToggleWidth = 18f;
var pitem = tvItem as PackageExportTreeViewItem;
bool repainting = Event.current.type == EventType.Repaint;
// 0. Selection row rect
if (selected && repainting)
selectionStyle.Draw(rowRect, false, false, true, focused);
// 1. Foldout
if (m_TreeView.data.IsExpandable(tvItem))
DoFoldout(rowRect, tvItem, row);
// 2. Toggle only for items that are actually in the package.
Rect toggleRect = new Rect(k_BaseIndent + tvItem.depth * indentWidth + k_FoldoutWidth, rowRect.y, k_ToggleWidth, rowRect.height);
DoToggle(pitem, toggleRect);
// 3. Icon & Text
// Display folders that will not be included into the package as disabled.
using (new EditorGUI.DisabledScope(pitem.item == null))
{
Rect contentRect = new Rect(toggleRect.xMax, rowRect.y, rowRect.width, rowRect.height);
DoIconAndText(pitem, contentRect, selected, focused);
}
}
static void Toggle(ExportPackageItem[] items, PackageExportTreeViewItem pitem, Rect toggleRect)
{
bool enabled = pitem.enabledState > EnabledState.None;
GUIStyle style = EditorStyles.toggle;
bool setMixed = pitem.isFolder && (pitem.enabledState == EnabledState.Mixed);
if (setMixed)
style = EditorStyles.toggleMixed;
bool newEnabled = GUI.Toggle(toggleRect, enabled, GUIContent.none, style);
if (newEnabled != enabled)
pitem.enabledState = newEnabled ? EnabledState.All : EnabledState.None;
}
void DoToggle(PackageExportTreeViewItem pitem, Rect toggleRect)
{
// Toggle on/off
EditorGUI.BeginChangeCheck();
Toggle(m_PackageExportView.items, pitem, toggleRect);
if (EditorGUI.EndChangeCheck())
{
// Only change selection if we already have single selection (Keep multi-selection when toggling)
if (m_TreeView.GetSelection().Length <= 1 || !m_TreeView.GetSelection().Contains(pitem.id))
{
m_TreeView.SetSelection(new int[] { pitem.id }, false);
m_TreeView.NotifyListenersThatSelectionChanged();
}
if (itemWasToggled != null)
itemWasToggled(pitem);
Event.current.Use();
}
}
void DoIconAndText(PackageExportTreeViewItem item, Rect contentRect, bool selected, bool focused)
{
EditorGUIUtility.SetIconSize(new Vector2(k_IconWidth, k_IconWidth)); // If not set we see icons scaling down if text is being cropped
lineStyle = Styles.lineStyle;
lineStyle.padding.left = 0; // padding could have been set by other tree views
contentRect.height += 5; // with the default row height, underscore and lower parts of characters like g, p, etc. were not visible
if (Event.current.type == EventType.Repaint)
lineStyle.Draw(contentRect, GUIContent.Temp(item.displayName, GetIconForItem(item)), false, false, selected, focused);
EditorGUIUtility.SetIconSize(Vector2.zero);
}
protected override Texture GetIconForItem(TreeViewItem tItem)
{
var pItem = tItem as PackageExportTreeViewItem;
var item = pItem.item;
// Undefined items are always folders.
if (item == null || item.isFolder)
{
return Constants.folderIcon;
}
// We are using this TreeViewGUI when importing and exporting a package, so handle both situations:
// Exporting a package can use cached icons (icons we generate on import)
Texture cachedIcon = AssetDatabase.GetCachedIcon(item.assetPath);
if (cachedIcon != null)
return cachedIcon;
// Importing a package have to use icons based on file extension
return InternalEditorUtility.GetIconForFile(item.assetPath);
}
protected override void RenameEnded()
{
}
}
// Datasource
private class PackageExportTreeViewDataSource : TreeViewDataSource
{
private PackageExportTreeView m_PackageExportView;
public PackageExportTreeViewDataSource(TreeViewController treeView, PackageExportTreeView view)
: base(treeView)
{
m_PackageExportView = view;
rootIsCollapsable = false;
showRootItem = false;
}
public override bool IsRenamingItemAllowed(TreeViewItem item)
{
return false;
}
public override bool IsExpandable(TreeViewItem item)
{
if (!s_UseFoldouts)
return false;
return base.IsExpandable(item);
}
public override void FetchData()
{
int rootDepth = -1; // -1 so its children will have 0 depth
m_RootItem = new PackageExportTreeViewItem(null, "Assets".GetHashCode(), rootDepth, null, "InvisibleAssetsFolder");
bool initExpandedState = true;
if (initExpandedState)
m_TreeView.state.expandedIDs.Add(m_RootItem.id);
ExportPackageItem[] items = m_PackageExportView.items;
Dictionary<string, PackageExportTreeViewItem> treeViewFolders = new Dictionary<string, PackageExportTreeViewItem>();
for (int i = 0; i < items.Length; i++)
{
var item = items[i];
if (PackageImport.HasInvalidCharInFilePath(item.assetPath))
continue; // Do not add invalid paths (we already warn the user with a dialog in PackageImport.cs)
string filename = Path.GetFileName(item.assetPath).ConvertSeparatorsToUnity();
string folderPath = Path.GetDirectoryName(item.assetPath).ConvertSeparatorsToUnity();
// Ensure folders. This is for when installed packages have been moved to other folders.
TreeViewItem targetFolder = EnsureFolderPath(folderPath, treeViewFolders, initExpandedState);
// Add file to folder
if (targetFolder != null)
{
int id = item.assetPath.GetHashCode();
var newItem = new PackageExportTreeViewItem(item, id, targetFolder.depth + 1, targetFolder, filename);
targetFolder.AddChild(newItem);
if (initExpandedState)
m_TreeView.state.expandedIDs.Add(id);
// We need to ensure that the folder is available for
// EnsureFolderPath on subsequent iterations.
if (item.isFolder)
treeViewFolders[item.assetPath] = newItem;
}
}
if (initExpandedState)
m_TreeView.state.expandedIDs.Sort();
}
TreeViewItem EnsureFolderPath(string folderPath, Dictionary<string, PackageExportTreeViewItem> treeViewFolders, bool initExpandedState)
{
// We're in the root folder, so just return the root item as the parent.
if (folderPath == "")
return m_RootItem;
// Does folder path exist?
int id = folderPath.GetHashCode();
TreeViewItem item = TreeViewUtility.FindItem(id, m_RootItem);
if (item != null)
return item;
// Add folders as needed
string[] splitPath = folderPath.Split('/');
string currentPath = "";
TreeViewItem currentItem = m_RootItem;
int folderDepth = -1; // Will be incremented to the right depth in the loop.
for (int depth = 0; depth < splitPath.Length; ++depth)
{
string folder = splitPath[depth];
if (currentPath != "")
currentPath += '/';
currentPath += folder;
// Dont create a 'Assets' folder (we already have that as a hidden root)
if (depth == 0 && currentPath == "Assets")
continue;
// Only increment the folder depth if we are past the root "Assets" folder.
++folderDepth;
id = currentPath.GetHashCode();
PackageExportTreeViewItem foundItem;
if (treeViewFolders.TryGetValue(currentPath, out foundItem))
{
currentItem = foundItem;
}
else
{
// If we do not have a tree view item for this folder we create one
var folderItem = new PackageExportTreeViewItem(null, id, folderDepth, currentItem, folder);
// Add to children array of the parent
currentItem.AddChild(folderItem);
currentItem = folderItem;
// Auto expand all folder items
if (initExpandedState)
m_TreeView.state.expandedIDs.Add(id);
// For faster finding of folders
treeViewFolders[currentPath] = folderItem;
}
}
return currentItem;
}
}
}
}