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178 lines (149 loc) · 6.75 KB
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#include "WebSocket.h"
#include "Group.h"
namespace uWS {
template <bool isServer>
void WebSocket<isServer>::send(const char *message, size_t length, OpCode opCode, void(*callback)(void *webSocket, void *data, bool cancelled, void *reserved), void *callbackData) {
const int HEADER_LENGTH = WebSocketProtocol<!isServer>::LONG_MESSAGE_HEADER;
struct TransformData {
OpCode opCode;
} transformData = {opCode};
struct WebSocketTransformer {
static size_t estimate(const char *data, size_t length) {
return length + HEADER_LENGTH;
}
static size_t transform(const char *src, char *dst, size_t length, TransformData transformData) {
return WebSocketProtocol<isServer>::formatMessage(dst, src, length, transformData.opCode, length, false);
}
};
sendTransformed<WebSocketTransformer>((char *) message, length, callback, callbackData, transformData);
}
template <bool isServer>
typename WebSocket<isServer>::PreparedMessage *WebSocket<isServer>::prepareMessage(char *data, size_t length, OpCode opCode, bool compressed, void(*callback)(void *webSocket, void *data, bool cancelled, void *reserved)) {
PreparedMessage *preparedMessage = new PreparedMessage;
preparedMessage->buffer = new char[length + 10];
preparedMessage->length = WebSocketProtocol<isServer>::formatMessage(preparedMessage->buffer, data, length, opCode, length, compressed);
preparedMessage->references = 1;
preparedMessage->callback = callback;
return preparedMessage;
}
template <bool isServer>
typename WebSocket<isServer>::PreparedMessage *WebSocket<isServer>::prepareMessageBatch(std::vector<std::string> &messages, std::vector<int> &excludedMessages, OpCode opCode, bool compressed, void (*callback)(void *, void *, bool, void *))
{
// should be sent in!
size_t batchLength = 0;
for (size_t i = 0; i < messages.size(); i++) {
batchLength += messages[i].length();
}
PreparedMessage *preparedMessage = new PreparedMessage;
preparedMessage->buffer = new char[batchLength + 10 * messages.size()];
int offset = 0;
for (size_t i = 0; i < messages.size(); i++) {
offset += WebSocketProtocol<isServer>::formatMessage(preparedMessage->buffer + offset, messages[i].data(), messages[i].length(), opCode, messages[i].length(), compressed);
}
preparedMessage->length = offset;
preparedMessage->references = 1;
preparedMessage->callback = callback;
return preparedMessage;
}
// todo: see if this can be made a transformer instead
template <bool isServer>
void WebSocket<isServer>::sendPrepared(typename WebSocket<isServer>::PreparedMessage *preparedMessage, void *callbackData) {
preparedMessage->references++;
void (*callback)(void *webSocket, void *userData, bool cancelled, void *reserved) = [](void *webSocket, void *userData, bool cancelled, void *reserved) {
PreparedMessage *preparedMessage = (PreparedMessage *) userData;
bool lastReference = !--preparedMessage->references;
if (preparedMessage->callback) {
preparedMessage->callback(webSocket, reserved, cancelled, (void *) lastReference);
}
if (lastReference) {
delete [] preparedMessage->buffer;
delete preparedMessage;
}
};
// candidate for fixed size pool allocator
int memoryLength = sizeof(uS::SocketData::Queue::Message);
int memoryIndex = getSocketData()->nodeData->getMemoryBlockIndex(memoryLength);
uS::SocketData::Queue::Message *messagePtr = (uS::SocketData::Queue::Message *) getSocketData()->nodeData->getSmallMemoryBlock(memoryIndex);
messagePtr->data = preparedMessage->buffer;
messagePtr->length = preparedMessage->length;
bool wasTransferred;
if (write(messagePtr, wasTransferred)) {
if (!wasTransferred) {
getSocketData()->nodeData->freeSmallMemoryBlock((char *) messagePtr, memoryIndex);
if (callback) {
callback(*this, preparedMessage, false, callbackData);
}
} else {
messagePtr->callback = callback;
messagePtr->callbackData = preparedMessage;
messagePtr->reserved = callbackData;
}
} else {
if (callback) {
callback(*this, preparedMessage, true, callbackData);
}
}
}
template <bool isServer>
void WebSocket<isServer>::finalizeMessage(typename WebSocket<isServer>::PreparedMessage *preparedMessage) {
if (!--preparedMessage->references) {
delete [] preparedMessage->buffer;
delete preparedMessage;
}
}
template <bool isServer>
void WebSocket<isServer>::onData(uS::Socket s, char *data, int length) {
Data *webSocketData = (Data *) s.getSocketData();
webSocketData->hasOutstandingPong = false;
if (!s.isShuttingDown()) {
s.cork(true);
((WebSocketProtocol<isServer> *) webSocketData)->consume(data, length, s);
if (!s.isClosed()) {
s.cork(false);
}
}
}
template <bool isServer>
void WebSocket<isServer>::terminate() {
WebSocket<isServer>::onEnd(*this);
}
template <bool isServer>
void WebSocket<isServer>::close(int code, const char *message, size_t length) {
static const int MAX_CLOSE_PAYLOAD = 123;
length = std::min<size_t>(MAX_CLOSE_PAYLOAD, length);
getGroup<isServer>(*this)->removeWebSocket(*this);
getGroup<isServer>(*this)->disconnectionHandler(*this, code, (char *) message, length);
getSocketData()->shuttingDown = true;
// todo: using the shared timer in the group, we can skip creating a new timer per socket
// only this line and the one in Hub::connect uses the timeout feature
startTimeout<WebSocket<isServer>::onEnd>();
char closePayload[MAX_CLOSE_PAYLOAD + 2];
int closePayloadLength = WebSocketProtocol<isServer>::formatClosePayload(closePayload, code, message, length);
send(closePayload, closePayloadLength, OpCode::CLOSE, [](void *p, void *data, bool cancelled, void *reserved) {
if (!cancelled) {
Socket((uv_poll_t *) p).shutdown();
}
});
}
template <bool isServer>
void WebSocket<isServer>::onEnd(uS::Socket s) {
if (!s.isShuttingDown()) {
getGroup<isServer>(s)->removeWebSocket(s);
getGroup<isServer>(s)->disconnectionHandler(WebSocket<isServer>(s), 1006, nullptr, 0);
} else {
s.cancelTimeout();
}
Data *webSocketData = (Data *) s.getSocketData();
s.close();
while (!webSocketData->messageQueue.empty()) {
uS::SocketData::Queue::Message *message = webSocketData->messageQueue.front();
if (message->callback) {
message->callback(nullptr, message->callbackData, true, nullptr);
}
webSocketData->messageQueue.pop();
}
delete webSocketData;
}
template struct WebSocket<SERVER>;
template struct WebSocket<CLIENT>;
}