forked from AppleWin/AppleWin
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathVideo.cpp
More file actions
1768 lines (1502 loc) · 57 KB
/
Copy pathVideo.cpp
File metadata and controls
1768 lines (1502 loc) · 57 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
AppleWin : An Apple //e emulator for Windows
Copyright (C) 1994-1996, Michael O'Brien
Copyright (C) 1999-2001, Oliver Schmidt
Copyright (C) 2002-2005, Tom Charlesworth
Copyright (C) 2006-2010, Tom Charlesworth, Michael Pohoreski, Nick Westgate
AppleWin is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
AppleWin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AppleWin; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Description: Emulation of video modes
*
* Author: Various
*/
#include "StdAfx.h"
#include "AppleWin.h"
#include "CPU.h"
#include "Frame.h"
#include "Keyboard.h"
#include "Memory.h"
#include "Registry.h"
#include "Video.h"
#include "NTSC.h"
#include "..\resource\resource.h"
#include "Configuration\PropertySheet.h"
#include "Debugger\Debugger_Color.h" // For NUM_DEBUG_COLORS
#include "YamlHelper.h"
#define HALF_PIXEL_SOLID 1
#define HALF_PIXEL_BLEED 0
#define HALF_DIM_SUPPORT 0
/*
Reference: Technote TN-IIGS-063 "Master Color Values"
Note:The IIGS colors do NOT map correctly to _accurate_ //e colors.
Color LO HI DHR Master Color R,G,B HGR
Name # # # Value Bytes
-----------------------------------------------------------------------
Black 0 0,4 0 $0000 (0,0,0) -> (00,00,00) Windows
(Magenta) Deep Red 1 1 $0D03 (D,0,3) -> (D0,00,30) Custom
Dark Blue 2 8 $0009 (0,0,9) -> (00,00,80) Windows
(Violet) Purple 3 2 9 $0D2D (D,2,D) -> (FF,00,FF) Windows 55 2A
Dark Green 4 4 $0072 (0,7,2) -> (00,80,00) Windows
(Gray 1) Dark Gray 5 5 $0555 (5,5,5) -> (80,80,80) Windows
(Blue) Medium Blue 6 6 C $022F (2,2,F) -> (00,00,FF) Windows D5 AA
(Cyan) Light Blue 7 D $06AF (6,A,F) -> (60,A0,FF) Custom
Brown 8 2 $0850 (8,5,0) -> (80,50,00) Custom
Orange 9 5 3 $0F60 (F,6,0) -> (FF,80,00) Custom AA D5 (modified to match better with the other Hi-Res Colors)
(Gray 2) Light Gray A A $0AAA (A,A,A) -> (C0,C0,C0) Windows
Pink B B $0F98 (F,9,8) -> (FF,90,80) Custom
(Green) Light Green C 1 6 $01D0 (1,D,0) -> (00,FF,00) Windows 2A 55
Yellow D 7 $0FF0 (F,F,0) -> (FF,FF,00) Windows
(Aqua) Aquamarine E E $04F9 (4,F,9) -> (40,FF,90) Custom
White F 3,7 F $0FFF (F,F,F) -> (FF,FF,FF) Windows
Legend:
LO: Lo-Res
HI: Hi-Res
DHR: Double Hi-Res
*/
#define FLASH_80_COL 1 // Bug #7238
#define HALF_SHIFT_DITHER 0
enum Color_Palette_Index_e
{
// The first 10 are the DEFAULT Windows colors (as it reserves 20 colors)
BLACK = 0x00 // 0x00,0x00,0x00
, DARK_RED = 0x01 // 0x80,0x00,0x00
, DARK_GREEN = 0x02 // 0x00,0x80,0x00 (Half Green)
, DARK_YELLOW = 0x03 // 0x80,0x80,0x00
, DARK_BLUE = 0x04 // 0x00,0x00,0x80 (Half Blue)
, DARK_MAGENTA = 0x05 // 0x80,0x00,0x80
, DARK_CYAN = 0x06 // 0x00,0x80,0x80
, LIGHT_GRAY = 0x07 // 0xC0,0xC0,0xC0
, MONEY_GREEN = 0x08 // 0xC0,0xDC,0xC0 // not used
, SKY_BLUE = 0x09 // 0xA6,0xCA,0xF0 // not used
// Really need to have Quarter Green and Quarter Blue for Hi-Res
// OUR CUSTOM COLORS -- the extra colors HGR mode can display
// , DEEP_BLUE // Breaks TV Emulation Reference Test !?!? // Breaks the dam palette -- black monochrome TEXT output bug *sigh*
, DEEP_RED
, LIGHT_BLUE
, BROWN
, ORANGE
, PINK
, AQUA
// CUSTOM HGR COLORS (don't change order) - For tv emulation HGR Video Mode
, HGR_BLACK
, HGR_WHITE
, HGR_BLUE // HCOLOR=6 BLUE , 3000: 81 00 D5 AA
, HGR_ORANGE // HCOLOR=5 ORANGE , 2C00: 82 00 AA D5
, HGR_GREEN // HCOLOR=1 GREEN , 2400: 02 00 2A 55
, HGR_VIOLET // HCOLOR=2 VIOLET , 2800: 01 00 55 2A
, HGR_GREY1
, HGR_GREY2
, HGR_YELLOW
, HGR_AQUA
, HGR_PURPLE
, HGR_PINK
// MONOCHROME
, MONOCHROME_CUSTOM // 100% luminance
, MONOCHROME_CUSTOM_50 // 50% luminance
, MONOCHROME_AMBER
, MONOCHROME_GREEN
, DEBUG_COLORS_START
, DEBUG_COLORS_END = DEBUG_COLORS_START + NUM_DEBUG_COLORS
, NUM_COLOR_PALETTE
// The last 10 are the DEFAULT Windows colors (as it reserves 20 colors)
, CREAM = 0xF6
, MEDIUM_GRAY = 0xF7
, DARK_GRAY = 0xF8
, RED = 0xF9
, GREEN = 0xFA
, YELLOW = 0xFB
, BLUE = 0xFC
, MAGENTA = 0xFD
, CYAN = 0xFE
, WHITE = 0xFF
};
// __ Map HGR color index to Palette index
enum ColorMapping
{
CM_Violet
, CM_Blue
, CM_Green
, CM_Orange
, CM_Black // Used
, CM_White // Used
, NUM_COLOR_MAPPING
};
const BYTE HiresToPalIndex[ NUM_COLOR_MAPPING ] =
{
HGR_VIOLET
, HGR_BLUE
, HGR_GREEN
, HGR_ORANGE
, HGR_BLACK
, HGR_WHITE
};
const BYTE LoresResColors[16] = {
BLACK, DEEP_RED, DARK_BLUE, MAGENTA,
DARK_GREEN,DARK_GRAY,BLUE, LIGHT_BLUE,
BROWN, ORANGE, LIGHT_GRAY,PINK,
GREEN, YELLOW, AQUA, HGR_WHITE
};
const BYTE DoubleHiresPalIndex[16] = {
BLACK, DARK_BLUE, DARK_GREEN,BLUE,
BROWN, LIGHT_GRAY, GREEN, AQUA,
DEEP_RED,MAGENTA, DARK_GRAY, LIGHT_BLUE,
ORANGE, PINK, YELLOW, HGR_WHITE
};
const int SRCOFFS_40COL = 0; // 0
const int SRCOFFS_IIPLUS = (SRCOFFS_40COL + 256); // 256
const int SRCOFFS_80COL = (SRCOFFS_IIPLUS + 256); // 512
const int SRCOFFS_LORES = (SRCOFFS_80COL + 128); // 640
const int SRCOFFS_HIRES = (SRCOFFS_LORES + 16); // 656
const int SRCOFFS_DHIRES = (SRCOFFS_HIRES + 512); // 1168
const int SRCOFFS_TOTAL = (SRCOFFS_DHIRES + 2560); // 3278
#define SW_80COL (g_uVideoMode & VF_80COL)
#define SW_DHIRES (g_uVideoMode & VF_DHIRES)
#define SW_HIRES (g_uVideoMode & VF_HIRES)
#define SW_80STORE (g_uVideoMode & VF_80STORE)
#define SW_MIXED (g_uVideoMode & VF_MIXED)
#define SW_PAGE2 (g_uVideoMode & VF_PAGE2)
#define SW_TEXT (g_uVideoMode & VF_TEXT)
#define SW_ALTCHARSET (g_uVideoMode & VF_ALTCHARSET)
#define SETSOURCEPIXEL(x,y,c) g_aSourceStartofLine[(y)][(x)] = (c)
#define SETFRAMECOLOR(i,r,g,b) g_pFramebufferinfo->bmiColors[i].rgbRed = r; \
g_pFramebufferinfo->bmiColors[i].rgbGreen = g; \
g_pFramebufferinfo->bmiColors[i].rgbBlue = b; \
g_pFramebufferinfo->bmiColors[i].rgbReserved = PC_NOCOLLAPSE;
#define HGR_MATRIX_YOFFSET 2 // For tv emulation HGR Video Mode
// Globals (Public)
uint8_t *g_pFramebufferbits = NULL; // last drawn frame
// Globals (Private)
// video scanner constants
int const kHBurstClock = 53; // clock when Color Burst starts
int const kHBurstClocks = 4; // clocks per Color Burst duration
int const kHClock0State = 0x18; // H[543210] = 011000
int const kHClocks = 65; // clocks per horizontal scan (including HBL)
int const kHPEClock = 40; // clock when HPE (horizontal preset enable) goes low
int const kHPresetClock = 41; // clock when H state presets
int const kHSyncClock = 49; // clock when HSync starts
int const kHSyncClocks = 4; // clocks per HSync duration
int const kNTSCScanLines = 262; // total scan lines including VBL (NTSC)
int const kNTSCVSyncLine = 224; // line when VSync starts (NTSC)
int const kPALScanLines = 312; // total scan lines including VBL (PAL)
int const kPALVSyncLine = 264; // line when VSync starts (PAL)
int const kVLine0State = 0x100; // V[543210CBA] = 100000000
int const kVPresetLine = 256; // line when V state presets
int const kVSyncLines = 4; // lines per VSync duration
int const kVDisplayableScanLines = 192; // max displayable scanlines
static COLORREF customcolors[256]; // MONOCHROME is last custom color
static HBITMAP g_hDeviceBitmap;
static HDC g_hDeviceDC;
static LPBITMAPINFO g_pFramebufferinfo = NULL;
static LPBYTE g_aFrameBufferOffset[FRAMEBUFFER_H]; // array of pointers to start of each scanline
HBITMAP g_hLogoBitmap;
static HPALETTE g_hPalette;
static HBITMAP g_hSourceBitmap;
static LPBYTE g_pSourcePixels;
const int MAX_SOURCE_Y = 512;
static LPBYTE g_aSourceStartofLine[ MAX_SOURCE_Y ];
static LPBYTE framebufferaddr = (LPBYTE)0;
static LONG g_nFrameBufferPitch = 0;
COLORREF g_nMonochromeRGB = RGB(0xC0,0xC0,0xC0);
static BOOL rebuiltsource = 0;
static LPBYTE vidlastmem = NULL;
uint32_t g_uVideoMode = VF_TEXT; // Current Video Mode (this is the last set one as it may change mid-scan line!)
DWORD g_eVideoType = VT_COLOR_TV;
DWORD g_uHalfScanLines = 1; // drop 50% scan lines for a more authentic look
static bool bVideoScannerNTSC = true; // NTSC video scanning (or PAL)
//-------------------------------------
// NOTE: KEEP IN SYNC: VideoType_e g_aVideoChoices g_apVideoModeDesc
TCHAR g_aVideoChoices[] =
TEXT("Monochrome (Custom)\0")
TEXT("Color Monitor\0")
TEXT("B&W TV\0")
TEXT("Color TV\0")
TEXT("Monochrome (Amber)\0")
TEXT("Monochrome (Green)\0")
TEXT("Monochrome (White)\0")
;
// NOTE: KEEP IN SYNC: VideoType_e g_aVideoChoices g_apVideoModeDesc
// The window title will be set to this.
char *g_apVideoModeDesc[ NUM_VIDEO_MODES ] =
{
"Monochrome Monitor (Custom)"
, "Color Monitor"
, "B&W TV"
, "Color TV"
, "Amber Monitor"
, "Green Monitor"
, "White Monitor"
};
// Prototypes (Private) _____________________________________________
// Monochrome Half-Pixel Support
void V_CreateLookup_MonoHiResHalfPixel_Real ();
bool g_bDisplayPrintScreenFileName = false;
bool g_bShowPrintScreenWarningDialog = true;
void Util_MakeScreenShotFileName( char *pFinalFileName_ );
bool Util_TestScreenShotFileName( const char *pFileName );
// true = 280x192
// false = 560x384
void Video_SaveScreenShot( const char *pScreenShotFileName );
void Video_MakeScreenShot( FILE *pFile );
int GetMonochromeIndex();
void V_CreateIdentityPalette ();
void videoCreateDIBSection();
//===========================================================================
void CreateFrameOffsetTable (LPBYTE addr, LONG pitch)
{
if ((framebufferaddr == addr) && (g_nFrameBufferPitch == pitch))
return;
framebufferaddr = addr;
g_nFrameBufferPitch = pitch;
// CREATE THE OFFSET TABLE FOR EACH SCAN LINE IN THE FRAME BUFFER
for (int y = 0; y < FRAMEBUFFER_H; y++)
g_aFrameBufferOffset[y] = framebufferaddr + g_nFrameBufferPitch*((FRAMEBUFFER_H-1)-y);
}
//===========================================================================
void VideoInitialize ()
{
// RESET THE VIDEO MODE SWITCHES AND THE CHARACTER SET OFFSET
VideoResetState();
// CREATE A BUFFER FOR AN IMAGE OF THE LAST DRAWN MEMORY
vidlastmem = (LPBYTE)VirtualAlloc(NULL,0x10000,MEM_COMMIT,PAGE_READWRITE);
ZeroMemory(vidlastmem,0x10000);
// LOAD THE LOGO
// g_hLogoBitmap = (HBITMAP)LoadImage(g_hInstance, MAKEINTRESOURCE(IDB_APPLEWIN), IMAGE_BITMAP, 560, 384, LR_CREATEDIBSECTION);
g_hLogoBitmap = LoadBitmap( g_hInstance, MAKEINTRESOURCE(IDB_APPLEWIN) );
// CREATE A BITMAPINFO STRUCTURE FOR THE FRAME BUFFER
g_pFramebufferinfo = (LPBITMAPINFO)VirtualAlloc(
NULL,
sizeof(BITMAPINFOHEADER) + 256*sizeof(RGBQUAD),
MEM_COMMIT,
PAGE_READWRITE);
ZeroMemory(g_pFramebufferinfo,sizeof(BITMAPINFOHEADER)+256*sizeof(RGBQUAD));
g_pFramebufferinfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
g_pFramebufferinfo->bmiHeader.biWidth = FRAMEBUFFER_W;
g_pFramebufferinfo->bmiHeader.biHeight = FRAMEBUFFER_H;
g_pFramebufferinfo->bmiHeader.biPlanes = 1;
g_pFramebufferinfo->bmiHeader.biBitCount = 32;
g_pFramebufferinfo->bmiHeader.biCompression = BI_RGB;
g_pFramebufferinfo->bmiHeader.biClrUsed = 0;
videoCreateDIBSection();
}
//===========================================================================
void V_CreateIdentityPalette ()
{
SETFRAMECOLOR(BLACK, 0x00,0x00,0x00); // 0
SETFRAMECOLOR(DARK_RED, 0x80,0x00,0x00); // 1 // not used
SETFRAMECOLOR(DARK_GREEN, 0x00,0x80,0x00); // 2 // not used
SETFRAMECOLOR(DARK_YELLOW, 0x80,0x80,0x00); // 3
SETFRAMECOLOR(DARK_BLUE, 0x00,0x00,0x80); // 4 // not used
SETFRAMECOLOR(DARK_MAGENTA,0x80,0x00,0x80); // 5
SETFRAMECOLOR(DARK_CYAN, 0x00,0x80,0x80); // 6
SETFRAMECOLOR(LIGHT_GRAY, 0xC0,0xC0,0xC0); // 7 // GR: COLOR=10
SETFRAMECOLOR(MONEY_GREEN, 0xC0,0xDC,0xC0); // 8 // not used
SETFRAMECOLOR(SKY_BLUE, 0xA6,0xCA,0xF0); // 9 // not used
// SET FRAME BUFFER TABLE ENTRIES TO CUSTOM COLORS
// SETFRAMECOLOR(DARK_RED, 0x9D,0x09,0x66); // 1 // Linards Tweaked 0x80,0x00,0x00 -> 0x9D,0x09,0x66
// SETFRAMECOLOR(DARK_GREEN, 0x00,0x76,0x1A); // 2 // Linards Tweaked 0x00,0x80,0x00 -> 0x00,0x76,0x1A
// SETFRAMECOLOR(DARK_BLUE, 0x2A,0x2A,0xE5); // 4 // Linards Tweaked 0x00,0x00,0x80 -> 0x2A,0x2A,0xE5
SETFRAMECOLOR(DEEP_RED, 0x9D,0x09,0x66); // 0xD0,0x00,0x30 -> Linards Tweaked 0x9D,0x09,0x66
SETFRAMECOLOR(LIGHT_BLUE,0xAA,0xAA,0xFF); // 0x60,0xA0,0xFF -> Linards Tweaked 0xAA,0xAA,0xFF
SETFRAMECOLOR(BROWN, 0x55,0x55,0x00); // 0x80,0x50,0x00 -> Linards Tweaked 0x55,0x55,0x00
SETFRAMECOLOR(ORANGE, 0xF2,0x5E,0x00); // 0xFF,0x80,0x00 -> Linards Tweaked 0xF2,0x5E,0x00
SETFRAMECOLOR(PINK, 0xFF,0x89,0xE5); // 0xFF,0x90,0x80 -> Linards Tweaked 0xFF,0x89,0xE5
SETFRAMECOLOR(AQUA, 0x62,0xF6,0x99); // 0x40,0xFF,0x90 -> Linards Tweaked 0x62,0xF6,0x99
SETFRAMECOLOR(HGR_BLACK, 0x00,0x00,0x00); // For TV emulation HGR Video Mode
SETFRAMECOLOR(HGR_WHITE, 0xFF,0xFF,0xFE); // BUG: PALETTE COLLAPSE! NOT white!? Win32 collapses the palette if you have duplicate colors!
// 20 207 253 = 0x14 0xCF 0xFD
SETFRAMECOLOR(HGR_BLUE, 24, 115, 229); // HCOLOR=6 BLUE 3000: 81 00 D5 AA // 0x00,0x80,0xFF -> Linards Tweaked 0x0D,0xA1,0xFF
SETFRAMECOLOR(HGR_ORANGE, 247, 64, 30); // HCOLOR=5 ORANGE 2C00: 82 00 AA D5 // 0xF0,0x50,0x00 -> Linards Tweaked 0xF2,0x5E,0x00
SETFRAMECOLOR(HGR_GREEN, 27, 211, 79); // HCOLOR=1 GREEN 2400: 02 00 2A 55 // 0x20,0xC0,0x00 -> Linards Tweaked 0x38,0xCB,0x00
SETFRAMECOLOR(HGR_VIOLET, 227, 20, 255); // HCOLOR=2 VIOLET 2800: 01 00 55 2A // 0xA0,0x00,0xFF -> Linards Tweaked 0xC7,0x34,0xFF
SETFRAMECOLOR(HGR_GREY1, 0x80,0x80,0x80);
SETFRAMECOLOR(HGR_GREY2, 0x80,0x80,0x80);
SETFRAMECOLOR(HGR_YELLOW, 0x9E,0x9E,0x00); // 0xD0,0xB0,0x10 -> 0x9E,0x9E,0x00
SETFRAMECOLOR(HGR_AQUA, 0x00,0xCD,0x4A); // 0x20,0xB0,0xB0 -> 0x00,0xCD,0x4A
SETFRAMECOLOR(HGR_PURPLE, 0x61,0x61,0xFF); // 0x60,0x50,0xE0 -> 0x61,0x61,0xFF
SETFRAMECOLOR(HGR_PINK, 0xFF,0x32,0xB5); // 0xD0,0x40,0xA0 -> 0xFF,0x32,0xB5
SETFRAMECOLOR( MONOCHROME_CUSTOM
, GetRValue(g_nMonochromeRGB)
, GetGValue(g_nMonochromeRGB)
, GetBValue(g_nMonochromeRGB)
);
SETFRAMECOLOR( MONOCHROME_CUSTOM_50
, ((GetRValue(g_nMonochromeRGB)/2) & 0xFF)
, ((GetGValue(g_nMonochromeRGB)/2) & 0xFF)
, ((GetBValue(g_nMonochromeRGB)/2) & 0xFF)
);
SETFRAMECOLOR( MONOCHROME_AMBER , 0xFF,0x80,0x01); // Used for Monochrome Hi-Res graphics not text!
SETFRAMECOLOR( MONOCHROME_GREEN , 0x00,0xC0,0x01); // Used for Monochrome Hi-Res graphics not text!
// BUG PALETTE COLLAPSE: WTF?? Soon as we set 0xFF,0xFF,0xFF we lose text colors?!?!
// Windows is collapsing the palette!!!
//SETFRAMECOLOR( MONOCHROME_WHITE , 0xFE,0xFE,0xFE); // Used for Monochrome Hi-Res graphics not text!
SETFRAMECOLOR(CREAM, 0xFF,0xFB,0xF0); // F6
SETFRAMECOLOR(MEDIUM_GRAY, 0xA0,0xA0,0xA4); // F7
SETFRAMECOLOR(DARK_GRAY, 0x80,0x80,0x80); // F8
SETFRAMECOLOR(RED, 0xFF,0x00,0x00); // F9
SETFRAMECOLOR(GREEN, 0x38,0xCB,0x00); // FA Linards Tweaked 0x00,0xFF,0x00 -> 0x38,0xCB,0x00
SETFRAMECOLOR(YELLOW, 0xD5,0xD5,0x1A); // FB Linards Tweaked 0xFF,0xFF,0x00 -> 0xD5,0xD5,0x1A
SETFRAMECOLOR(BLUE, 0x0D,0xA1,0xFF); // FC Linards Tweaked 0x00,0x00,0xFF -> 0x0D,0xA1,0xFF
SETFRAMECOLOR(MAGENTA, 0xC7,0x34,0xFF); // FD Linards Tweaked 0xFF,0x00,0xFF -> 0xC7,0x34,0xFF
SETFRAMECOLOR(CYAN, 0x00,0xFF,0xFF); // FE
SETFRAMECOLOR(WHITE, 0xFF,0xFF,0xFF); // FF
}
#if 0
/*
aPixel[i]
A 9|8 7 6 5 4 3 2|1 0
Z W|b b b b b b b|X Y
----+-------------+----
prev| existing |next
bits| hi-res byte |bits
Legend:
XYZW = iColumn in binary
b = Bytes in binary
*/
// aPixel[] = 48bbbbbbbb12, where b = iByte in binary, # is bit-n of column
aPixels[ 0] = iColumn & 4; // previous byte, 2nd last pixel
aPixels[ 1] = iColumn & 8; // previous byte, last pixel
aPixels[ 9] = iColumn & 1; // next byte, first pixel
aPixels[10] = iColumn & 2; // next byte, second pixel
// Convert raw pixel Byte value to binary and stuff into bit array of pixels on off
int nBitMask = 1;
int iPixel;
for (iPixel = 2; iPixel < 9; iPixel++)
{
aPixels[iPixel] = ((iByte & nBitMask) != 0);
nBitMask <<= 1;
}
int hibit = (iByte >> 7) & 1; // ((iByte & 0x80) != 0);
int x = 0;
int y = iByte << 1;
/*
Color Reference Tests:
2000:D5 AA D5 AA D5 AA // blue blue blue
2400:AA D5 2A 55 55 2A //+ red green violet
// //= grey aqua violet
2C00:AA D5 AA D5 2A 55 // red red green
3000:2A 55 55 2A 55 2A //+ green violet violet
// //= yellow pink grey
Test cases
==========
81 blue
2000:D5 AA D5 AA
82 orange
2800:AA D5 AA D5
FF white bleed "thru"
3000:7F 80 7F 80
3800:FF 80 FF 80
2028:80 7F 80 7F
2828:80 FF 80 FF
Edge Case for Half Luminance !
2000:C4 00 // Green HalfLumBlue
2400:C4 80 // Green Green
Edge Case for Color Bleed !
2000:40 00
2400:40 80
// Test Patterns
// 81 blue
// 2000:D5 AA D5 AA -> 2001:AA D5 should not have black gap, should be blue
// 82 orange
// 2800:AA D5 AA D5
// Game: Elite -- Loading Logo
// 2444:BB F7 -> 2000:BB F7 // Should not have orange in-between gap -- Elite "Firebird" Logo
// -> 2400:00 BB F7 // Should not have blue in-between gap )
// 21D0:C0 00 -> HalfLumBlue
// 25D0:C0 D0 88 -> Blue black orange black orange
// 29D0:C0 90 88 -> Blue black orange
// Game: Ultima 4 -- Ultima 4 Logo - bottom half of screen has a "mini-game" / demo -- far right has tree and blue border
// 2176:2A AB green black_gap white blue_border // Should have black gap between green and white
// Game: Gumball
// 218E:AA 97 => 2000: A9 87 orange_white // Should have no gap between orange and white
// 229A:AB A9 87 -> 2000: 00 A9 87 white orange black blue_white // Should have no gap between blue and white
// 2001:BB F7 white blue white (Gumball Intermission)
// Torture Half-Pixel HGR Tests: This is a real bitch to solve -- we really need to check:
// if (hibit_prev_byte && !aPixels[iPixel-3] && aPixels[iPixel-2] && !aPixels[iPixel] && hibit_this_byte) then set first half-pixel of this byte to either blue or orange
// 2000:A9 87 halfblack blue black black orange black orange black
// 2400:BB F7 halfblack white white black white white white halfblack
// or
// 2000:A0 83 orange should "bleed" thru
// 2400:B0 83 should have black gap
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+0 ,y , DARK_BLUE ); // Gumball: 229A: AB A9 87
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+16,y , BROWN ); // half luminance red Elite: 2444: BB F7
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+16,y+1, BROWN ); // half luminance red Gumball: 218E: AA 97
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+0 ,y , HGR_BLUE ); // 2000:D5 AA D5
SETSOURCEPIXEL(SRCOFFS_HIRES+offsetx+x+16,y , HGR_ORANGE ); // 2000: AA D5
// Test Pattern: Ultima 4 Logo - Castle
// 3AC8: 36 5B 6D 36
Address Binary -> Displayed
2000:01 0---0001 -> 1 0 0 0 column 1
2400:81 1---0001 -> 1 0 0 0 half-pixel shift right
2800:02 1---0010 -> 0 1 0 0 column 2
2000:02 column 2
2400:82 half-pixel shift right
2800:04 column 3
2000:03 0---0011 -> 1 1 0 0 column 1 & 2
2400:83 1---0011 -> 1 1 0 0 half-pixel shift right
2800:06 1---0110 -> 0 1 1 0 column 2 & 3
@reference: see Beagle Bro's Disk: "Silicon Salad", File: DOUBLE HI-RES
Fortunately double-hires is supported via pixel doubling, so we can do half-pixel shifts ;-)
// Games
Archon Logo
Gumball (at Machine)
// Applesoft
HGR:HCOLOR=5:HPLOT 0,0 TO 279,0
// Blue
// Orange
CALL-151
C050 C052 C057
2000:D0 80 00
2800:80 D0 00
*/
#endif
// google: CreateDIBPatternBrushPt
// http://209.85.141.104/search?q=cache:mB3htrQGW8kJ:bookfire.net/wince/wince-programming-ms-press2/source/prowice/ch02e.htm
struct BRUSHBMP
{
BITMAPINFOHEADER bmi;
COLORREF dwPal[2];
BYTE bBits[64];
};
//===========================================================================
static void CreateLookup_TextCommon(HDC hDstDC, DWORD rop)
{
HBITMAP hCharBitmap[4];
HDC hSrcDC = CreateCompatibleDC(hDstDC);
hCharBitmap[0] = LoadBitmap(g_hInstance,TEXT("CHARSET40"));
hCharBitmap[1] = LoadBitmap(g_hInstance,TEXT("CHARSET82")); //82
hCharBitmap[2] = LoadBitmap(g_hInstance,TEXT("CHARSET82")); //8M
hCharBitmap[3] = LoadBitmap(g_hInstance,TEXT("CHARSET8C")); //8A
SelectObject(hSrcDC, hCharBitmap[g_nCharsetType]);
// TODO: Update with APPLE_FONT_Y_ values
BitBlt( hDstDC, SRCOFFS_40COL ,0,256,512,hSrcDC,0, 0,rop);
BitBlt( hDstDC, SRCOFFS_IIPLUS,0,256,256,hSrcDC,0,512,rop); // Chars for Apple ][
StretchBlt(hDstDC, SRCOFFS_80COL ,0,128,512,hSrcDC,0, 0,256,512,rop); // Chars for 80 col mode
DeleteDC(hSrcDC);
for (UINT i=0; i<4; i++)
DeleteObject(hCharBitmap[i]);
}
//===========================================================================
//
// ----- ALL GLOBALLY ACCESSIBLE FUNCTIONS ARE BELOW THIS LINE -----
//
//===========================================================================
void VideoBenchmark () {
Sleep(500);
// PREPARE TWO DIFFERENT FRAME BUFFERS, EACH OF WHICH HAVE HALF OF THE
// BYTES SET TO 0x14 AND THE OTHER HALF SET TO 0xAA
int loop;
LPDWORD mem32 = (LPDWORD)mem;
for (loop = 4096; loop < 6144; loop++)
*(mem32+loop) = ((loop & 1) ^ ((loop & 0x40) >> 6)) ? 0x14141414
: 0xAAAAAAAA;
for (loop = 6144; loop < 8192; loop++)
*(mem32+loop) = ((loop & 1) ^ ((loop & 0x40) >> 6)) ? 0xAAAAAAAA
: 0x14141414;
// SEE HOW MANY TEXT FRAMES PER SECOND WE CAN PRODUCE WITH NOTHING ELSE
// GOING ON, CHANGING HALF OF THE BYTES IN THE VIDEO BUFFER EACH FRAME TO
// SIMULATE THE ACTIVITY OF AN AVERAGE GAME
DWORD totaltextfps = 0;
g_uVideoMode = VF_TEXT;
FillMemory(mem+0x400,0x400,0x14);
VideoRedrawScreen();
DWORD milliseconds = GetTickCount();
while (GetTickCount() == milliseconds) ;
milliseconds = GetTickCount();
DWORD cycle = 0;
do {
if (cycle & 1)
FillMemory(mem+0x400,0x400,0x14);
else
CopyMemory(mem+0x400,mem+((cycle & 2) ? 0x4000 : 0x6000),0x400);
VideoRefreshScreen();
if (cycle++ >= 3)
cycle = 0;
totaltextfps++;
} while (GetTickCount() - milliseconds < 1000);
// SEE HOW MANY HIRES FRAMES PER SECOND WE CAN PRODUCE WITH NOTHING ELSE
// GOING ON, CHANGING HALF OF THE BYTES IN THE VIDEO BUFFER EACH FRAME TO
// SIMULATE THE ACTIVITY OF AN AVERAGE GAME
DWORD totalhiresfps = 0;
g_uVideoMode = VF_HIRES;
FillMemory(mem+0x2000,0x2000,0x14);
VideoRedrawScreen();
milliseconds = GetTickCount();
while (GetTickCount() == milliseconds) ;
milliseconds = GetTickCount();
cycle = 0;
do {
if (cycle & 1)
FillMemory(mem+0x2000,0x2000,0x14);
else
CopyMemory(mem+0x2000,mem+((cycle & 2) ? 0x4000 : 0x6000),0x2000);
VideoRefreshScreen();
if (cycle++ >= 3)
cycle = 0;
totalhiresfps++;
} while (GetTickCount() - milliseconds < 1000);
// DETERMINE HOW MANY 65C02 CLOCK CYCLES WE CAN EMULATE PER SECOND WITH
// NOTHING ELSE GOING ON
CpuSetupBenchmark();
DWORD totalmhz10 = 0;
milliseconds = GetTickCount();
while (GetTickCount() == milliseconds) ;
milliseconds = GetTickCount();
cycle = 0;
do {
CpuExecute(100000, true);
totalmhz10++;
} while (GetTickCount() - milliseconds < 1000);
// IF THE PROGRAM COUNTER IS NOT IN THE EXPECTED RANGE AT THE END OF THE
// CPU BENCHMARK, REPORT AN ERROR AND OPTIONALLY TRACK IT DOWN
if ((regs.pc < 0x300) || (regs.pc > 0x400))
if (MessageBox(g_hFrameWindow,
TEXT("The emulator has detected a problem while running ")
TEXT("the CPU benchmark. Would you like to gather more ")
TEXT("information?"),
TEXT("Benchmarks"),
MB_ICONQUESTION | MB_YESNO | MB_SETFOREGROUND) == IDYES) {
BOOL error = 0;
WORD lastpc = 0x300;
int loop = 0;
while ((loop < 10000) && !error) {
CpuSetupBenchmark();
CpuExecute(loop, true);
if ((regs.pc < 0x300) || (regs.pc > 0x400))
error = 1;
else {
lastpc = regs.pc;
++loop;
}
}
if (error) {
TCHAR outstr[256];
wsprintf(outstr,
TEXT("The emulator experienced an error %u clock cycles ")
TEXT("into the CPU benchmark. Prior to the error, the ")
TEXT("program counter was at $%04X. After the error, it ")
TEXT("had jumped to $%04X."),
(unsigned)loop,
(unsigned)lastpc,
(unsigned)regs.pc);
MessageBox(g_hFrameWindow,
outstr,
TEXT("Benchmarks"),
MB_ICONINFORMATION | MB_SETFOREGROUND);
}
else
MessageBox(g_hFrameWindow,
TEXT("The emulator was unable to locate the exact ")
TEXT("point of the error. This probably means that ")
TEXT("the problem is external to the emulator, ")
TEXT("happening asynchronously, such as a problem in ")
TEXT("a timer interrupt handler."),
TEXT("Benchmarks"),
MB_ICONINFORMATION | MB_SETFOREGROUND);
}
// DO A REALISTIC TEST OF HOW MANY FRAMES PER SECOND WE CAN PRODUCE
// WITH FULL EMULATION OF THE CPU, JOYSTICK, AND DISK HAPPENING AT
// THE SAME TIME
DWORD realisticfps = 0;
FillMemory(mem+0x2000,0x2000,0xAA);
VideoRedrawScreen();
milliseconds = GetTickCount();
while (GetTickCount() == milliseconds) ;
milliseconds = GetTickCount();
cycle = 0;
do {
if (realisticfps < 10) {
int cycles = 100000;
while (cycles > 0) {
DWORD executedcycles = CpuExecute(103, true);
cycles -= executedcycles;
DiskUpdatePosition(executedcycles);
JoyUpdateButtonLatch(executedcycles);
}
}
if (cycle & 1)
FillMemory(mem+0x2000,0x2000,0xAA);
else
CopyMemory(mem+0x2000,mem+((cycle & 2) ? 0x4000 : 0x6000),0x2000);
VideoRedrawScreen();
if (cycle++ >= 3)
cycle = 0;
realisticfps++;
} while (GetTickCount() - milliseconds < 1000);
// DISPLAY THE RESULTS
VideoDisplayLogo();
TCHAR outstr[256];
wsprintf(outstr,
TEXT("Pure Video FPS:\t%u hires, %u text\n")
TEXT("Pure CPU MHz:\t%u.%u%s\n\n")
TEXT("EXPECTED AVERAGE VIDEO GAME\n")
TEXT("PERFORMANCE: %u FPS"),
(unsigned)totalhiresfps,
(unsigned)totaltextfps,
(unsigned)(totalmhz10/10),
(unsigned)(totalmhz10 % 10),
(LPCTSTR)(IS_APPLE2 ? TEXT(" (6502)") : TEXT("")),
(unsigned)realisticfps);
MessageBox(g_hFrameWindow,
outstr,
TEXT("Benchmarks"),
MB_ICONINFORMATION | MB_SETFOREGROUND);
}
//===========================================================================
BYTE VideoCheckMode (WORD, WORD address, BYTE, BYTE, ULONG uExecutedCycles)
{
address &= 0xFF;
if (address == 0x7F)
return MemReadFloatingBus(SW_DHIRES != 0, uExecutedCycles);
else {
BOOL result = 0;
switch (address) {
case 0x1A: result = SW_TEXT; break;
case 0x1B: result = SW_MIXED; break;
case 0x1D: result = SW_HIRES; break;
case 0x1E: result = SW_ALTCHARSET; break;
case 0x1F: result = SW_80COL; break;
case 0x7F: result = SW_DHIRES; break;
}
return KeybGetKeycode() | (result ? 0x80 : 0);
}
}
//===========================================================================
/*
// Drol expects = 80
68DE A5 02 LDX #02
68E0 AD 50 C0 LDA TXTCLR
68E3 C9 80 CMP #80
68E5 D0 F7 BNE $68DE
6957 A5 02 LDX #02
6959 AD 50 C0 LDA TXTCLR
695C C9 80 CMP #80
695E D0 F7 BNE $68DE
69D3 A5 02 LDX #02
69D5 AD 50 C0 LDA TXTCLR
69D8 C9 80 CMP #80
69DA D0 F7 BNE $68DE
// Karateka expects < 80
07DE AD 19 C0 LDA RDVBLBAR
07E1 30 FB BMI $7DE
77A1 AD 19 C0 LDA RDVBLBAR
77A4 30 FB BMI $7DE
// Gumball expects non-zero low-nibble on VBL
BBB5 A5 60 LDA $60
BBB7 4D 50 C0 EOR TXTCLR
BBBA 85 60 STA $60
BBBC 29 0F AND #$0F
BBBE F0 F5 BEQ $BBB5
BBC0 C9 0F CMP #$0F
BBC2 F0 F1 BEQ $BBB5
// Diversi-Dial (DD4.DSK or DIAL.DSK)
F822 LDA RDVBLBAR
F825 EOR #$3C
BMI $F82A
RTS
F82A LDA $F825+1
EOR #$80
STA $F825+1
BMI $F86A
...
F86A RTS
*/
BYTE VideoCheckVbl ( ULONG uExecutedCycles )
{
bool bVblBar = VideoGetVblBar(uExecutedCycles);
BYTE r = KeybGetKeycode();
return (r & ~0x80) | (bVblBar ? 0x80 : 0);
}
// This is called from PageConfig
//===========================================================================
void VideoChooseMonochromeColor ()
{
CHOOSECOLOR cc;
ZeroMemory(&cc,sizeof(CHOOSECOLOR));
cc.lStructSize = sizeof(CHOOSECOLOR);
cc.hwndOwner = g_hFrameWindow;
cc.rgbResult = g_nMonochromeRGB;
cc.lpCustColors = customcolors + 1;
cc.Flags = CC_RGBINIT | CC_SOLIDCOLOR;
if (ChooseColor(&cc))
{
g_nMonochromeRGB = cc.rgbResult;
VideoReinitialize();
if ((g_nAppMode != MODE_LOGO) && (g_nAppMode != MODE_DEBUG))
{
VideoRedrawScreen();
}
Config_Save_Video();
}
}
//===========================================================================
void VideoDestroy () {
// DESTROY BUFFERS
VirtualFree(g_pFramebufferinfo,0,MEM_RELEASE);
VirtualFree(vidlastmem ,0,MEM_RELEASE);
g_pFramebufferinfo = NULL;
vidlastmem = NULL;
// DESTROY FRAME BUFFER
DeleteDC(g_hDeviceDC);
DeleteObject(g_hDeviceBitmap);
g_hDeviceDC = (HDC)0;
g_hDeviceBitmap = (HBITMAP)0;
// DESTROY SOURCE IMAGE
DeleteObject(g_hSourceBitmap);
g_hSourceBitmap = (HBITMAP)0;
// DESTROY LOGO
if (g_hLogoBitmap) {
DeleteObject(g_hLogoBitmap);
g_hLogoBitmap = (HBITMAP)0;
}
// DESTROY PALETTE
if (g_hPalette) {
DeleteObject(g_hPalette);
g_hPalette = (HPALETTE)0;
}
}
//===========================================================================
static void VideoDrawLogoBitmap(HDC hDstDC, int xoff, int yoff, int srcw, int srch, int scale)
{
HDC hSrcDC = CreateCompatibleDC( hDstDC );
SelectObject( hSrcDC, g_hLogoBitmap );
StretchBlt(
hDstDC, // hdcDest
xoff, yoff, // nXDest, nYDest
scale * srcw, scale * srch, // nWidth, nHeight
hSrcDC, // hdcSrc
0, 0, // nXSrc, nYSrc
srcw, srch,
SRCCOPY // dwRop
);
DeleteObject( hSrcDC );
}
//===========================================================================
void VideoDisplayLogo ()
{
int nLogoX = 0, nLogoY = 0;
int scale = GetViewportScale();
HDC hFrameDC = FrameGetDC();
// DRAW THE LOGO
SelectObject(hFrameDC, GetStockObject(NULL_PEN));
if (g_hLogoBitmap)
{
BITMAP bm;
if (GetObject(g_hLogoBitmap, sizeof(bm), &bm))
{
nLogoX = (g_nViewportCX - scale*bm.bmWidth )/2;
nLogoY = (g_nViewportCY - scale*bm.bmHeight)/2;
if( g_bIsFullScreen )
{
#if 0
// Draw Logo at top of screen so when the Apple display is refreshed it will automagically clear it
nLogoX = 0;
nLogoY = 0;
#else
nLogoX += GetFullScreenOffsetX();
nLogoY += GetFullScreenOffsetY();
#endif
}
VideoDrawLogoBitmap( hFrameDC, nLogoX, nLogoY, bm.bmWidth, bm.bmHeight, scale );
}
}
// DRAW THE VERSION NUMBER
TCHAR sFontName[] = TEXT("Arial");
HFONT font = CreateFont(-20,0,0,0,FW_NORMAL,0,0,0,ANSI_CHARSET,
OUT_DEFAULT_PRECIS,CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY,
VARIABLE_PITCH | 4 | FF_SWISS,
sFontName );
SelectObject(hFrameDC,font);
SetTextAlign(hFrameDC,TA_RIGHT | TA_TOP);
SetBkMode(hFrameDC,TRANSPARENT);
char szVersion[ 64 ] = "";
sprintf( szVersion, "Version %s", VERSIONSTRING );
int xoff = GetFullScreenOffsetX(), yoff = GetFullScreenOffsetY();
#define DRAWVERSION(x,y,c) \
SetTextColor(hFrameDC,c); \
TextOut(hFrameDC, \
scale*540+x+xoff,scale*358+y+yoff, \
szVersion, \
strlen(szVersion));
if (GetDeviceCaps(hFrameDC,PLANES) * GetDeviceCaps(hFrameDC,BITSPIXEL) <= 4) {
DRAWVERSION( 2, 2,RGB(0x00,0x00,0x00));
DRAWVERSION( 1, 1,RGB(0x00,0x00,0x00));
DRAWVERSION( 0, 0,RGB(0xFF,0x00,0xFF));
} else {
DRAWVERSION( 1, 1,PALETTERGB(0x30,0x30,0x70));
DRAWVERSION(-1,-1,PALETTERGB(0xC0,0x70,0xE0));
DRAWVERSION( 0, 0,PALETTERGB(0x70,0x30,0xE0));
}
#if _DEBUG
sprintf( szVersion, "DEBUG" );
DRAWVERSION( 2, -358*scale,RGB(0x00,0x00,0x00));
DRAWVERSION( 1, -357*scale,RGB(0x00,0x00,0x00));
DRAWVERSION( 0, -356*scale,RGB(0xFF,0x00,0xFF));
#endif
#undef DRAWVERSION
FrameReleaseVideoDC();
DeleteObject(font);
}
//===========================================================================
// AZTEC.DSK: From boot to 'Press any key' (Release build)
// . 66s always update every frame
// . 15s only update if any video memory (main/aux, text/hgr, pages1&2) has changed
// . 10s only update if HIRES changes (17s for Debug build)
// . ~9s no update during full-speed (but IBIZA.DSK doesn't show anything!)
void VideoRedrawScreenDuringFullSpeed(DWORD dwCyclesThisFrame, bool bInit /*=false*/)
{
static DWORD dwFullSpeedStartTime = 0;
static bool bValid = false;
if (bInit)
{
// Just entered full-speed mode
bValid = false;