forked from hashicorp/terraform
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcache.go
More file actions
290 lines (251 loc) · 8 KB
/
Copy pathcache.go
File metadata and controls
290 lines (251 loc) · 8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
package state
import (
"fmt"
multierror "github.com/hashicorp/go-multierror"
"github.com/hashicorp/terraform/terraform"
)
// CacheState is an implementation of the state interfaces that uses
// a StateReadWriter for a local cache.
type CacheState struct {
Cache CacheStateCache
Durable CacheStateDurable
refreshResult CacheRefreshResult
state *terraform.State
}
// Locker implementation.
// Since remote states are wrapped in a CacheState, we need to implement the
// Lock/Unlock methods here to delegate them to the remote client.
func (s *CacheState) Lock(reason string) error {
durable, durableIsLocker := s.Durable.(Locker)
cache, cacheIsLocker := s.Cache.(Locker)
if durableIsLocker {
if err := durable.Lock(reason); err != nil {
return err
}
}
// We try to lock the Cache too, which is usually a local file. This also
// protects against multiple local processes if the remote state doesn't
// support locking.
if cacheIsLocker {
if err := cache.Lock(reason); err != nil {
// try to unlock Durable if this failed
if unlockErr := durable.Unlock(); unlockErr != nil {
err = multierror.Append(err, unlockErr)
}
return err
}
}
return nil
}
// Unlock unlocks both the Durable and Cache states.
func (s *CacheState) Unlock() error {
durable, durableIsLocker := s.Durable.(Locker)
cache, cacheIsLocker := s.Cache.(Locker)
var err error
if durableIsLocker {
if unlockErr := durable.Unlock(); unlockErr != nil {
err = multierror.Append(err, unlockErr)
}
}
if cacheIsLocker {
if unlockErr := cache.Unlock(); unlockErr != nil {
err = multierror.Append(err, unlockErr)
}
}
return err
}
// StateReader impl.
func (s *CacheState) State() *terraform.State {
return s.state.DeepCopy()
}
// WriteState will write and persist the state to the cache.
//
// StateWriter impl.
func (s *CacheState) WriteState(state *terraform.State) error {
if err := s.Cache.WriteState(state); err != nil {
return err
}
s.state = state
return s.Cache.PersistState()
}
// RefreshState will refresh both the cache and the durable states. It
// can return a myriad of errors (defined at the top of this file) depending
// on potential conflicts that can occur while doing this.
//
// If the durable state is newer than the local cache, then the local cache
// will be replaced with the durable.
//
// StateRefresher impl.
func (s *CacheState) RefreshState() error {
// Refresh the durable state
if err := s.Durable.RefreshState(); err != nil {
return err
}
// Refresh the cached state
if err := s.Cache.RefreshState(); err != nil {
return err
}
// Handle the matrix of cases that can happen when comparing these
// two states.
cached := s.Cache.State()
durable := s.Durable.State()
switch {
case cached == nil && durable == nil:
// Initialized
s.refreshResult = CacheRefreshInit
case cached != nil && durable == nil:
// Cache is newer than remote. Not a big deal, user can just
// persist to get correct state.
s.refreshResult = CacheRefreshLocalNewer
case !cached.HasResources() && durable != nil:
// Cache should be updated since the remote is set but cache isn't
//
// If local is empty then we'll treat it as missing so that
// it can be overwritten by an already-existing remote. This
// allows the user to activate remote state for the first time
// against an already-existing remote state.
s.refreshResult = CacheRefreshUpdateLocal
case durable.Serial < cached.Serial:
// Cache is newer than remote. Not a big deal, user can just
// persist to get correct state.
s.refreshResult = CacheRefreshLocalNewer
case durable.Serial > cached.Serial:
// Cache should be updated since the remote is newer
s.refreshResult = CacheRefreshUpdateLocal
case durable.Serial == cached.Serial:
// They're supposedly equal, verify.
if cached.Equal(durable) {
// Hashes are the same, everything is great
s.refreshResult = CacheRefreshNoop
break
}
// This is very bad. This means we have two state files that
// have the same serial but have a different hash. We can't
// reconcile this. The most likely cause is parallel apply
// operations.
s.refreshResult = CacheRefreshConflict
// Return early so we don't updtae the state
return nil
default:
panic("unhandled cache refresh state")
}
if s.refreshResult == CacheRefreshUpdateLocal {
if err := s.Cache.WriteState(durable); err != nil {
s.refreshResult = CacheRefreshNoop
return err
}
if err := s.Cache.PersistState(); err != nil {
s.refreshResult = CacheRefreshNoop
return err
}
cached = durable
}
s.state = cached
return nil
}
// RefreshResult returns the result of the last refresh.
func (s *CacheState) RefreshResult() CacheRefreshResult {
return s.refreshResult
}
// PersistState takes the local cache, assuming it is newer than the remote
// state, and persists it to the durable storage. If you want to challenge the
// assumption that the local state is the latest, call a RefreshState prior
// to this.
//
// StatePersister impl.
func (s *CacheState) PersistState() error {
if err := s.Durable.WriteState(s.state); err != nil {
return err
}
return s.Durable.PersistState()
}
// CacheStateCache is the meta-interface that must be implemented for
// the cache for the CacheState.
type CacheStateCache interface {
StateReader
StateWriter
StatePersister
StateRefresher
}
// CacheStateDurable is the meta-interface that must be implemented for
// the durable storage for CacheState.
type CacheStateDurable interface {
StateReader
StateWriter
StatePersister
StateRefresher
}
// CacheRefreshResult is used to explain the result of the previous
// RefreshState for a CacheState.
type CacheRefreshResult int
const (
// CacheRefreshNoop indicates nothing has happened,
// but that does not indicate an error. Everything is
// just up to date. (Push/Pull)
CacheRefreshNoop CacheRefreshResult = iota
// CacheRefreshInit indicates that there is no local or
// remote state, and that the state was initialized
CacheRefreshInit
// CacheRefreshUpdateLocal indicates the local state
// was updated. (Pull)
CacheRefreshUpdateLocal
// CacheRefreshUpdateRemote indicates the remote state
// was updated. (Push)
CacheRefreshUpdateRemote
// CacheRefreshLocalNewer means the pull was a no-op
// because the local state is newer than that of the
// server. This means a Push should take place. (Pull)
CacheRefreshLocalNewer
// CacheRefreshRemoteNewer means the push was a no-op
// because the remote state is newer than that of the
// local state. This means a Pull should take place.
// (Push)
CacheRefreshRemoteNewer
// CacheRefreshConflict means that the push or pull
// was a no-op because there is a conflict. This means
// there are multiple state definitions at the same
// serial number with different contents. This requires
// an operator to intervene and resolve the conflict.
// Shame on the user for doing concurrent apply.
// (Push/Pull)
CacheRefreshConflict
)
func (sc CacheRefreshResult) String() string {
switch sc {
case CacheRefreshNoop:
return "Local and remote state in sync"
case CacheRefreshInit:
return "Local state initialized"
case CacheRefreshUpdateLocal:
return "Local state updated"
case CacheRefreshUpdateRemote:
return "Remote state updated"
case CacheRefreshLocalNewer:
return "Local state is newer than remote state, push required"
case CacheRefreshRemoteNewer:
return "Remote state is newer than local state, pull required"
case CacheRefreshConflict:
return "Local and remote state conflict, manual resolution required"
default:
return fmt.Sprintf("Unknown state change type: %d", sc)
}
}
// SuccessfulPull is used to clasify the CacheRefreshResult for
// a refresh operation. This is different by operation, but can be used
// to determine a proper exit code.
func (sc CacheRefreshResult) SuccessfulPull() bool {
switch sc {
case CacheRefreshNoop:
return true
case CacheRefreshInit:
return true
case CacheRefreshUpdateLocal:
return true
case CacheRefreshLocalNewer:
return false
case CacheRefreshConflict:
return false
default:
return false
}
}