{{{hud_status_text status}}}

Vicinity

{{#each vicinity}}
{{ name }}
{{else}}
No Connecting Systems
{{/each}}

Hostiles

    {{#each hostiles }}
  • {{ characterName }}{{#if shipType }}: {{ shipType }}{{/if}}
  • {{else}}
  • None reported
  • {{/each}}

Advisories

    {{#each advisories }}
  • {{ type }}
  • {{else}}
  • None reported
  • {{/each}}
{{#each neighbors}} {{#if system.name}}

{{system.name}}: {{hostiles}} hostile{{#if hostiles}}s{{/if}} {{#if faded}}({{faded}} faded){{/if}}

{{/if}} {{/each}}