# Copyright 2018 Google Inc. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # # Full example of a FleetAllocation - this is used to allocate a GameServer # out of a Fleet so it can be handed to a set of players to play on. # apiVersion: "stable.agones.dev/v1alpha1" kind: FleetAllocation metadata: # FleetAllocation Metadata # https://v1-9.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.9/#objectmeta-v1-meta # We recommend using the following to generate a unique name when creating FleetAllocations # This will need to be created with `kubectl create` if using the command line tooling generateName: fleet-allocation-example- spec: # The name of the fleet to allocate from. Must be an existing Fleet in the same namespace # as this FleetAllocation fleetName: fleet-example # Custom metadata that is added to game server status in the moment of allocation # You can use this to tell the server necessary session data metadata: labels: mode: deathmatch annotations: map: garden22