// Copyright 2017 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include "sdk.grpc.pb.h" namespace agones { // The Agones SDK class SDK { public: // Creates a new instance of the SDK. // Does not connect to anything. SDK(); // Must be called before any other functions on the SDK. // This will attempt to do a handshake with the sdk server, timing out // after 30 seconds. // Returns true if the connection was successful, false if not. bool Connect(); // Marks the Game Server as ready to receive connections grpc::Status Ready(); // Send Health ping. This is a synchronous request. bool Health(); // Marks the Game Server as ready to shutdown grpc::Status Shutdown(); ~SDK(); private: std::shared_ptr channel; std::unique_ptr stub; std::unique_ptr< ::grpc::ClientWriter< ::stable::agones::dev::sdk::Empty>> health; }; }