You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
- Move the README.md into /agones/ so it's in the Helm Chart [\#466](https://github.com/GoogleCloudPlatform/agones/pull/466) ([markmandel](https://github.com/markmandel))
47
60
- Convert to using Fluentdformatter [\#463](https://github.com/GoogleCloudPlatform/agones/pull/463) ([markmandel](https://github.com/markmandel))
48
61
- Upgrade minikube to K8s 1.11 [\#459](https://github.com/GoogleCloudPlatform/agones/pull/459) ([markmandel](https://github.com/markmandel))
Copy file name to clipboardExpand all lines: docs/create_webhook_fleetautoscaler.md
-2Lines changed: 0 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,7 +1,5 @@
1
1
# Quickstart Create a Fleet Autoscaler with Webhook Policy
2
2
3
-
⚠️⚠️⚠️ **This is currently a release candidate feature** ⚠️⚠️⚠️
4
-
5
3
This guide covers how you can create webhook fleet autoscaler policy.
6
4
The main difference from the Buffer policy is that the logic on how many target replicas you need is delegated to a separate pod.
7
5
This type of Autoscaler would send an HTTP request to the webhook endpoint every sync period (which is currently 30s) with a JSON body, and scale the target fleet based on the data that is returned.
Copy file name to clipboardExpand all lines: docs/gameserver_spec.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -2,7 +2,7 @@
2
2
3
3
Like any other Kubernetes resource you describe a GameServer's desired state via a specification written in YAML or JSON to the Kubernetes API. The Agones controller will then change the actual state to the desired state.
4
4
5
-
A full GameServer specification is available below and in the [example folder](https://github.com/GoogleCloudPlatform/agones/blob/release-0.6.0/examples/gameserver.yaml) for reference :
5
+
A full GameServer specification is available below and in the [example folder](https://github.com/GoogleCloudPlatform/agones/blob/release-0.7.0/examples/gameserver.yaml) for reference :
Copy file name to clipboardExpand all lines: docs/metrics.md
-2Lines changed: 0 additions & 2 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,7 +1,5 @@
1
1
# Metrics
2
2
3
-
⚠️⚠️⚠️ **This is currently a release candidate feature** ⚠️⚠️⚠️
4
-
5
3
Agones controller exposes metrics via [OpenCensus](https://opencensus.io/). OpenCensus is a single distribution of libraries that collect metrics and distributed traces from your services, we only use it for metrics but it will allow us to support multiple exporters in the future.
6
4
7
5
We choose to start with Prometheus as this is the most popular with Kubernetes but it is also compatible with Stackdriver.
You can also find the install.yaml in the latest `agones-install` zip from the [releases](https://github.com/GoogleCloudPlatform/agones/releases) archive.
|`agones.controller.generateTLS`| Set to true to generate TLS certificates or false to provide your own certificates in `certs/*`|`true`|
111
-
|`agones.ping.install`|( ⚠️ release candidate feature ⚠️ ) Whether to install the [ping service][ping]|`true`|
112
-
|`agones.ping.replicas`|( ⚠️ release candidate feature ⚠️ ) The number of replicas to run in the deployment |`2`|
113
-
|`agones.ping.http.expose`|( ⚠️ release candidate feature ⚠️ ) Expose the http ping service via a Service |`true`|
114
-
|`agones.ping.http.response`|( ⚠️ release candidate feature ⚠️ ) The string response returned from the http service |`ok`|
115
-
|`agones.ping.http.port`|( ⚠️ release candidate feature ⚠️ ) The port to expose on the service |`80`|
116
-
|`agones.ping.http.serviceType`|( ⚠️ release candidate feature ⚠️ ) The [Service Type][service] of the HTTP Service |`LoadBalancer`|
117
-
|`agones.ping.udp.expose`|( ⚠️ release candidate feature ⚠️ ) Expose the udp ping service via a Service |`true`|
118
-
|`agones.ping.udp.rateLimit`|( ⚠️ release candidate feature ⚠️ ) Number of UDP packets the ping service handles per instance, per second, per sender |`20`|
119
-
|`agones.ping.udp.port`|( ⚠️ release candidate feature ⚠️ ) The port to expose on the service |`80`|
120
-
|`agones.ping.udp.serviceType`|( ⚠️ release candidate feature ⚠️ ) The [Service Type][service] of the UDP Service |`LoadBalancer`|
121
-
|`agones.ping.healthCheck.initialDelaySeconds`|( ⚠️ release candidate feature ⚠️ ) Initial delay before performing the first probe (in seconds) |`3`|
122
-
|`agones.ping.healthCheck.periodSeconds`|( ⚠️ release candidate feature ⚠️ ) Seconds between every liveness probe (in seconds) |`3`|
123
-
|`agones.ping.healthCheck.failureThreshold`|( ⚠️ release candidate feature ⚠️ ) Number of times before giving up (in seconds) |`3`|
124
-
|`agones.ping.healthCheck.timeoutSeconds`|( ⚠️ release candidate feature ⚠️ ) Number of seconds after which the probe times out (in seconds) |`1`|
111
+
|`agones.ping.install`| Whether to install the [ping service][ping]|`true`|
112
+
|`agones.ping.replicas`| The number of replicas to run in the deployment|`2`|
113
+
|`agones.ping.http.expose`| Expose the http ping service via a Service|`true`|
114
+
|`agones.ping.http.response`| The string response returned from the http service|`ok`|
115
+
|`agones.ping.http.port`| The port to expose on the service|`80`|
116
+
|`agones.ping.http.serviceType`| The [Service Type][service] of the HTTP Service|`LoadBalancer`|
117
+
|`agones.ping.udp.expose`| Expose the udp ping service via a Service|`true`|
118
+
|`agones.ping.udp.rateLimit`| Number of UDP packets the ping service handles per instance, per second, per sender |`20`|
119
+
|`agones.ping.udp.port`| The port to expose on the service|`80`|
120
+
|`agones.ping.udp.serviceType`| The [Service Type][service] of the UDP Service|`LoadBalancer`|
121
+
|`agones.ping.healthCheck.initialDelaySeconds`| Initial delay before performing the first probe (in seconds)|`3`|
122
+
|`agones.ping.healthCheck.periodSeconds`| Seconds between every liveness probe (in seconds)|`3`|
123
+
|`agones.ping.healthCheck.failureThreshold`| Number of times before giving up (in seconds)|`3`|
124
+
|`agones.ping.healthCheck.timeoutSeconds`| Number of seconds after which the probe times out (in seconds)|`1`|
125
125
|`gameservers.namespaces`| a list of namespaces you are planning to use to deploy game servers |`["default"]`|
126
126
|`gameservers.minPort`| Minimum port to use for dynamic port allocation |`7000`|
127
127
|`gameservers.maxPort`| Maximum port to use for dynamic port allocation |`8000`|
0 commit comments