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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 3131 shortNames :
3232 - gs
3333 singular : gameserver
34+ validation :
35+ openAPIV3Schema :
36+ required :
37+ - spec
38+ properties :
39+ spec :
40+ required :
41+ - containerPort
42+ - template
43+ properties :
44+ template :
45+ type : object
46+ required :
47+ - spec
48+ properties :
49+ spec :
50+ type : object
51+ required :
52+ - containers
53+ properties :
54+ containers :
55+ type : array
56+ items :
57+ type : object
58+ required :
59+ - image
60+ properties :
61+ name :
62+ type : string
63+ minLength : 0
64+ maxLength : 63
65+ pattern : " ^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
66+ image :
67+ type : string
68+ minLength : 1
69+ minItems : 1
70+ container :
71+ title : The container name running the gameserver
72+ description : if there is more than one container, specify which one is the game server
73+ type : string
74+ minLength : 0
75+ maxLength : 63
76+ pattern : " ^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
77+ portPolicy :
78+ title : the port policy that will be applied to the game server
79+ description : |
80+ portPolicy has two options:
81+ - "dynamic" (default) the system allocates a free hostPort for the gameserver, for game clients to connect to
82+ - "static", user defines the hostPort that the game client will connect to. Then onus is on the user to ensure that the
83+ port is available. When static is the policy specified, `hostPort` is required to be populated
84+ type : string
85+ enum :
86+ - dynamic
87+ - static
88+ protocol :
89+ title : Protocol being used. Defaults to UDP. TCP is the only other option
90+ type : string
91+ enum :
92+ - UDP
93+ - TCP
94+ containerPort :
95+ title : The port that is being opened on the game server process
96+ type : integer
97+ minimum : 0
98+ maximum : 65535
99+ hostPort :
100+ title : The port exposed on the host
101+ description : Only required when `portPolicy` is "static". Overwritten when portPolicy is "dynamic".
102+ type : integer
103+ minimum : 0
104+ maximum : 65535
105+ health :
106+ type : object
107+ title : Health checking for the running game server
108+ properties :
109+ disabled :
110+ title : Disable health checking. defaults to false, but can be set to true
111+ type : boolean
112+ initialDelaySeconds :
113+ title : Number of seconds after the container has started before health check is initiated. Defaults to 5 seconds
114+ type : integer
115+ minimum : 0
116+ maximum : 2147483648
117+ periodSeconds :
118+ title : How long before the server is considered not healthy
119+ type : integer
120+ minimum : 0
121+ maximum : 2147483648
122+ failureThreshold :
123+ title : Minimum consecutive failures for the health probe to be considered failed after having succeeded.
124+ type : integer
125+ minimum : 1
126+ maximum : 2147483648
34127---
35128apiVersion : extensions/v1beta1
36129kind : Deployment
Original file line number Diff line number Diff line change 3131 shortNames :
3232 - gs
3333 singular : gameserver
34+ validation :
35+ openAPIV3Schema :
36+ required :
37+ - spec
38+ properties :
39+ spec :
40+ required :
41+ - containerPort
42+ - template
43+ properties :
44+ template :
45+ type : object
46+ required :
47+ - spec
48+ properties :
49+ spec :
50+ type : object
51+ required :
52+ - containers
53+ properties :
54+ containers :
55+ type : array
56+ items :
57+ type : object
58+ required :
59+ - image
60+ properties :
61+ name :
62+ type : string
63+ minLength : 0
64+ maxLength : 63
65+ pattern : " ^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
66+ image :
67+ type : string
68+ minLength : 1
69+ minItems : 1
70+ container :
71+ title : The container name running the gameserver
72+ description : if there is more than one container, specify which one is the game server
73+ type : string
74+ minLength : 0
75+ maxLength : 63
76+ pattern : " ^[a-z0-9]([-a-z0-9]*[a-z0-9])?$"
77+ portPolicy :
78+ title : the port policy that will be applied to the game server
79+ description : |
80+ portPolicy has two options:
81+ - "dynamic" (default) the system allocates a free hostPort for the gameserver, for game clients to connect to
82+ - "static", user defines the hostPort that the game client will connect to. Then onus is on the user to ensure that the
83+ port is available. When static is the policy specified, `hostPort` is required to be populated
84+ type : string
85+ enum :
86+ - dynamic
87+ - static
88+ protocol :
89+ title : Protocol being used. Defaults to UDP. TCP is the only other option
90+ type : string
91+ enum :
92+ - UDP
93+ - TCP
94+ containerPort :
95+ title : The port that is being opened on the game server process
96+ type : integer
97+ minimum : 0
98+ maximum : 65535
99+ hostPort :
100+ title : The port exposed on the host
101+ description : Only required when `portPolicy` is "static". Overwritten when portPolicy is "dynamic".
102+ type : integer
103+ minimum : 0
104+ maximum : 65535
105+ health :
106+ type : object
107+ title : Health checking for the running game server
108+ properties :
109+ disabled :
110+ title : Disable health checking. defaults to false, but can be set to true
111+ type : boolean
112+ initialDelaySeconds :
113+ title : Number of seconds after the container has started before health check is initiated. Defaults to 5 seconds
114+ type : integer
115+ minimum : 0
116+ maximum : 2147483648
117+ periodSeconds :
118+ title : How long before the server is considered not healthy
119+ type : integer
120+ minimum : 0
121+ maximum : 2147483648
122+ failureThreshold :
123+ title : Minimum consecutive failures for the health probe to be considered failed after having succeeded.
124+ type : integer
125+ minimum : 1
126+ maximum : 2147483648
34127---
35128apiVersion : extensions/v1beta1
36129kind : Deployment
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