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- Migrate away from Pull Panda [\#1689](https://github.com/googleforgames/agones/issues/1689)
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- Document best practices for GameServer Allocation [\#1594](https://github.com/googleforgames/agones/issues/1594)
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- Document the Security and Disclosure process for Agones [\#745](https://github.com/googleforgames/agones/issues/745)
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- Support Multiple Cluster spanning the globe [\#301](https://github.com/googleforgames/agones/issues/301)
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- Easier to find out about Community Meetings [\#2069](https://github.com/googleforgames/agones/pull/2069) ([markmandel](https://github.com/markmandel))
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**Fixed bugs:**
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- build.sh is missing in go directory for SDK [\#1039](https://github.com/googleforgames/agones/issues/1039)
- GKE: Update documentation + Automation to disable node automatic updates for gameserver node pools [\#1137](https://github.com/googleforgames/agones/issues/1137)
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**Merged pull requests:**
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- Add table for all implemented SDK for Unreal [\#2074](https://github.com/googleforgames/agones/pull/2074) ([domgreen](https://github.com/domgreen))
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- Add Netspeak Games logo [\#2073](https://github.com/googleforgames/agones/pull/2073) ([domgreen](https://github.com/domgreen))
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- Suppress the long shell command to test for a file existence so that [\#2072](https://github.com/googleforgames/agones/pull/2072) ([roberthbailey](https://github.com/roberthbailey))
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- Updates to the release checklist, based on cutting my first release candidate. [\#2068](https://github.com/googleforgames/agones/pull/2068) ([roberthbailey](https://github.com/roberthbailey))
- Add docs for running windows game servers [\#2065](https://github.com/googleforgames/agones/pull/2065) ([roberthbailey](https://github.com/roberthbailey))
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- Updating code documentation for Labels [\#2060](https://github.com/googleforgames/agones/pull/2060) ([domgreen](https://github.com/domgreen))
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- Cleanup: Start ➡ Run for all components. [\#2058](https://github.com/googleforgames/agones/pull/2058) ([markmandel](https://github.com/markmandel))
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- Docs: add Grafana version explicitly [\#1487](https://github.com/googleforgames/agones/pull/1487) ([aLekSer](https://github.com/aLekSer))
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- Improved gameserver unit tests [\#1485](https://github.com/googleforgames/agones/pull/1485) ([akremsa](https://github.com/akremsa))
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- Allocator client tutorial: add steps for MacOS [\#1484](https://github.com/googleforgames/agones/pull/1484) ([aLekSer](https://github.com/aLekSer))
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- Preparation for 1.6.0 Release. [\#1474](https://github.com/googleforgames/agones/pull/1474) ([markmandel](https://github.com/markmandel))
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- Update Grafana to the 6.7 release. [\#1465](https://github.com/googleforgames/agones/pull/1465) ([cyriltovena](https://github.com/cyriltovena))
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- Refactor of localsdk tests [\#1464](https://github.com/googleforgames/agones/pull/1464) ([markmandel](https://github.com/markmandel))
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- SDK Conformance test - fix parallel recordRequests [\#1456](https://github.com/googleforgames/agones/pull/1456) ([aLekSer](https://github.com/aLekSer))
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**Merged pull requests:**
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- Preparation for 1.6.0 Release. [\#1474](https://github.com/googleforgames/agones/pull/1474) ([markmandel](https://github.com/markmandel))
- PortPolicy of Passthrough - Same Port for Container and Host [\#817](https://github.com/googleforgames/agones/pull/817) ([markmandel](https://github.com/markmandel))
- Batched Packed and Distributed Allocations [\#804](https://github.com/googleforgames/agones/pull/804) ([markmandel](https://github.com/markmandel))
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- Add Events on FleetAutoscaler connection errors [\#794](https://github.com/googleforgames/agones/pull/794) ([aLekSer](https://github.com/aLekSer))
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- Expose allocate method in node sdk [\#774](https://github.com/googleforgames/agones/pull/774) ([rorygarand](https://github.com/rorygarand))
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- Adding an allocator service that acts as a reverse proxy. [\#768](https://github.com/googleforgames/agones/pull/768) ([pooneh-m](https://github.com/pooneh-m))
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