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// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package gameserversets
import (
"encoding/json"
"sync"
"agones.dev/agones/pkg/apis/stable"
stablev1alpha1 "agones.dev/agones/pkg/apis/stable/v1alpha1"
"agones.dev/agones/pkg/client/clientset/versioned"
getterv1alpha1 "agones.dev/agones/pkg/client/clientset/versioned/typed/stable/v1alpha1"
"agones.dev/agones/pkg/client/informers/externalversions"
listerv1alpha1 "agones.dev/agones/pkg/client/listers/stable/v1alpha1"
"agones.dev/agones/pkg/util/crd"
"agones.dev/agones/pkg/util/runtime"
"agones.dev/agones/pkg/util/webhooks"
"agones.dev/agones/pkg/util/workerqueue"
"github.com/heptiolabs/healthcheck"
"github.com/pkg/errors"
"github.com/sirupsen/logrus"
admv1beta1 "k8s.io/api/admission/v1beta1"
corev1 "k8s.io/api/core/v1"
extclientset "k8s.io/apiextensions-apiserver/pkg/client/clientset/clientset"
"k8s.io/apiextensions-apiserver/pkg/client/clientset/clientset/typed/apiextensions/v1beta1"
k8serrors "k8s.io/apimachinery/pkg/api/errors"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/client-go/kubernetes"
"k8s.io/client-go/kubernetes/scheme"
typedcorev1 "k8s.io/client-go/kubernetes/typed/core/v1"
"k8s.io/client-go/tools/cache"
"k8s.io/client-go/tools/record"
)
var (
// ErrNoGameServerSetOwner is returned when a GameServerSet can't be found as an owner
// for a GameServer
ErrNoGameServerSetOwner = errors.New("No GameServerSet owner for this GameServer")
)
// Controller is a the GameServerSet controller
type Controller struct {
logger *logrus.Entry
crdGetter v1beta1.CustomResourceDefinitionInterface
gameServerGetter getterv1alpha1.GameServersGetter
gameServerLister listerv1alpha1.GameServerLister
gameServerSynced cache.InformerSynced
gameServerSetGetter getterv1alpha1.GameServerSetsGetter
gameServerSetLister listerv1alpha1.GameServerSetLister
gameServerSetSynced cache.InformerSynced
workerqueue *workerqueue.WorkerQueue
allocationMutex *sync.Mutex
stop <-chan struct{}
recorder record.EventRecorder
}
// NewController returns a new gameserverset crd controller
func NewController(
wh *webhooks.WebHook,
health healthcheck.Handler,
allocationMutex *sync.Mutex,
kubeClient kubernetes.Interface,
extClient extclientset.Interface,
agonesClient versioned.Interface,
agonesInformerFactory externalversions.SharedInformerFactory) *Controller {
gameServers := agonesInformerFactory.Stable().V1alpha1().GameServers()
gsInformer := gameServers.Informer()
gameServerSets := agonesInformerFactory.Stable().V1alpha1().GameServerSets()
gsSetInformer := gameServerSets.Informer()
c := &Controller{
crdGetter: extClient.ApiextensionsV1beta1().CustomResourceDefinitions(),
gameServerGetter: agonesClient.StableV1alpha1(),
gameServerLister: gameServers.Lister(),
gameServerSynced: gsInformer.HasSynced,
gameServerSetGetter: agonesClient.StableV1alpha1(),
gameServerSetLister: gameServerSets.Lister(),
gameServerSetSynced: gsSetInformer.HasSynced,
allocationMutex: allocationMutex,
}
c.logger = runtime.NewLoggerWithType(c)
c.workerqueue = workerqueue.NewWorkerQueue(c.syncGameServerSet, c.logger, stable.GroupName+".GameServerSetController")
health.AddLivenessCheck("gameserverset-workerqueue", healthcheck.Check(c.workerqueue.Healthy))
eventBroadcaster := record.NewBroadcaster()
eventBroadcaster.StartLogging(c.logger.Infof)
eventBroadcaster.StartRecordingToSink(&typedcorev1.EventSinkImpl{Interface: kubeClient.CoreV1().Events("")})
c.recorder = eventBroadcaster.NewRecorder(scheme.Scheme, corev1.EventSource{Component: "gameserverset-controller"})
wh.AddHandler("/validate", stablev1alpha1.Kind("GameServerSet"), admv1beta1.Update, c.updateValidationHandler)
gsSetInformer.AddEventHandler(cache.ResourceEventHandlerFuncs{
AddFunc: c.workerqueue.Enqueue,
UpdateFunc: func(oldObj, newObj interface{}) {
oldGss := oldObj.(*stablev1alpha1.GameServerSet)
newGss := newObj.(*stablev1alpha1.GameServerSet)
if oldGss.Spec.Replicas != newGss.Spec.Replicas {
c.workerqueue.Enqueue(newGss)
}
},
})
gsInformer.AddEventHandler(cache.ResourceEventHandlerFuncs{
AddFunc: c.gameServerEventHandler,
UpdateFunc: func(oldObj, newObj interface{}) {
gs := newObj.(*stablev1alpha1.GameServer)
// ignore if already being deleted
if gs.ObjectMeta.DeletionTimestamp == nil {
c.gameServerEventHandler(gs)
}
},
DeleteFunc: c.gameServerEventHandler,
})
return c
}
// Run the GameServerSet controller. Will block until stop is closed.
// Runs threadiness number workers to process the rate limited queue
func (c *Controller) Run(workers int, stop <-chan struct{}) error {
c.stop = stop
err := crd.WaitForEstablishedCRD(c.crdGetter, "gameserversets."+stable.GroupName, c.logger)
if err != nil {
return err
}
c.logger.Info("Wait for cache sync")
if !cache.WaitForCacheSync(stop, c.gameServerSynced, c.gameServerSetSynced) {
return errors.New("failed to wait for caches to sync")
}
c.workerqueue.Run(workers, stop)
return nil
}
// updateValidationHandler that validates a GameServerSet when is updated
// Should only be called on gameserverset update operations.
func (c *Controller) updateValidationHandler(review admv1beta1.AdmissionReview) (admv1beta1.AdmissionReview, error) {
c.logger.WithField("review", review).Info("updateValidationHandler")
newGss := &stablev1alpha1.GameServerSet{}
oldGss := &stablev1alpha1.GameServerSet{}
newObj := review.Request.Object
if err := json.Unmarshal(newObj.Raw, newGss); err != nil {
return review, errors.Wrapf(err, "error unmarshalling new GameServerSet json: %s", newObj.Raw)
}
oldObj := review.Request.OldObject
if err := json.Unmarshal(oldObj.Raw, oldGss); err != nil {
return review, errors.Wrapf(err, "error unmarshalling old GameServerSet json: %s", oldObj.Raw)
}
ok, causes := oldGss.ValidateUpdate(newGss)
if !ok {
review.Response.Allowed = false
details := metav1.StatusDetails{
Name: review.Request.Name,
Group: review.Request.Kind.Group,
Kind: review.Request.Kind.Kind,
Causes: causes,
}
review.Response.Result = &metav1.Status{
Status: metav1.StatusFailure,
Message: "GameServer update is invalid",
Reason: metav1.StatusReasonInvalid,
Details: &details,
}
c.logger.WithField("review", review).Info("Invalid GameServerSet update")
return review, nil
}
return review, nil
}
func (c *Controller) gameServerEventHandler(obj interface{}) {
gs := obj.(*stablev1alpha1.GameServer)
ref := metav1.GetControllerOf(gs)
if ref == nil {
return
}
gsSet, err := c.gameServerSetLister.GameServerSets(gs.ObjectMeta.Namespace).Get(ref.Name)
if err != nil {
if k8serrors.IsNotFound(err) {
c.logger.WithField("ref", ref).Info("Owner GameServerSet no longer available for syncing")
} else {
runtime.HandleError(c.logger.WithField("gs", gs.ObjectMeta.Name).WithField("ref", ref),
errors.Wrap(err, "error retrieving GameServer owner"))
}
return
}
c.workerqueue.Enqueue(gsSet)
}
// syncGameServer synchronises the GameServers for the Set,
// making sure there are aways as many GameServers as requested
func (c *Controller) syncGameServerSet(key string) error {
c.logger.WithField("key", key).Info("Synchronising")
// Convert the namespace/name string into a distinct namespace and name
namespace, name, err := cache.SplitMetaNamespaceKey(key)
if err != nil {
// don't return an error, as we don't want this retried
runtime.HandleError(c.logger.WithField("key", key), errors.Wrapf(err, "invalid resource key"))
return nil
}
gsSet, err := c.gameServerSetLister.GameServerSets(namespace).Get(name)
if err != nil {
if k8serrors.IsNotFound(err) {
c.logger.WithField("key", key).Info("GameServerSet is no longer available for syncing")
return nil
}
return errors.Wrapf(err, "error retrieving GameServerSet %s from namespace %s", name, namespace)
}
list, err := ListGameServersByGameServerSetOwner(c.gameServerLister, gsSet)
if err != nil {
return err
}
if err := c.syncUnhealthyGameServers(gsSet, list); err != nil {
return err
}
diff := gsSet.Spec.Replicas - int32(len(list))
if err := c.syncMoreGameServers(gsSet, diff); err != nil {
return err
}
if err := c.syncLessGameSevers(gsSet, diff); err != nil {
return err
}
if err := c.syncGameServerSetState(gsSet, list); err != nil {
return err
}
return nil
}
// syncUnhealthyGameServers deletes any unhealthy game servers (that are not already being deleted)
func (c *Controller) syncUnhealthyGameServers(gsSet *stablev1alpha1.GameServerSet, list []*stablev1alpha1.GameServer) error {
for _, gs := range list {
if gs.Status.State == stablev1alpha1.Unhealthy && gs.ObjectMeta.DeletionTimestamp.IsZero() {
c.allocationMutex.Lock()
err := c.gameServerGetter.GameServers(gs.ObjectMeta.Namespace).Delete(gs.ObjectMeta.Name, nil)
c.allocationMutex.Unlock()
if err != nil {
return errors.Wrapf(err, "error deleting gameserver %s", gs.ObjectMeta.Name)
}
c.recorder.Eventf(gsSet, corev1.EventTypeNormal, "UnhealthyDelete", "Deleted gameserver: %s", gs.ObjectMeta.Name)
}
}
return nil
}
// syncMoreGameServers adds diff more GameServers to the set
func (c *Controller) syncMoreGameServers(gsSet *stablev1alpha1.GameServerSet, diff int32) error {
if diff <= 0 {
return nil
}
c.logger.WithField("diff", diff).WithField("gameserverset", gsSet.ObjectMeta.Name).Info("Adding more gameservers")
for i := int32(0); i < diff; i++ {
gs := gsSet.GameServer()
gs, err := c.gameServerGetter.GameServers(gs.Namespace).Create(gs)
if err != nil {
return errors.Wrapf(err, "error creating gameserver for gameserverset %s", gsSet.ObjectMeta.Name)
}
c.recorder.Eventf(gsSet, corev1.EventTypeNormal, "SuccessfulCreate", "Created gameserver: %s", gs.ObjectMeta.Name)
}
return nil
}
// syncLessGameSevers removes Ready GameServers from the set of GameServers
func (c *Controller) syncLessGameSevers(gsSet *stablev1alpha1.GameServerSet, diff int32) error {
if diff >= 0 {
return nil
}
// easier to manage positive numbers
diff = -diff
c.logger.WithField("diff", diff).WithField("gameserverset", gsSet.ObjectMeta.Name).Info("Deleting gameservers")
count := int32(0)
// don't allow allocation state for GameServers to change
c.allocationMutex.Lock()
defer c.allocationMutex.Unlock()
// make sure we are up to date with GameServer state
if !cache.WaitForCacheSync(c.stop, c.gameServerSynced) {
// if we can't sync the cache, then exit, and try and scale down
// again, and then we aren't blocking allocation at this time.
return errors.New("could not sync gameservers cache")
}
list, err := ListGameServersByGameServerSetOwner(c.gameServerLister, gsSet)
if err != nil {
return err
}
// count anything that is already being deleted
for _, gs := range list {
if !gs.ObjectMeta.DeletionTimestamp.IsZero() {
diff--
}
}
for _, gs := range list {
if diff <= count {
return nil
}
if gs.Status.State != stablev1alpha1.Allocated {
err := c.gameServerGetter.GameServers(gs.Namespace).Delete(gs.ObjectMeta.Name, nil)
if err != nil {
return errors.Wrapf(err, "error deleting gameserver for gameserverset %s", gsSet.ObjectMeta.Name)
}
c.recorder.Eventf(gsSet, corev1.EventTypeNormal, "SuccessfulDelete", "Deleted GameServer: %s", gs.ObjectMeta.Name)
count++
}
}
return nil
}
// syncGameServerSetState synchronises the GameServerSet State with active GameServer counts
func (c *Controller) syncGameServerSetState(gsSet *stablev1alpha1.GameServerSet, list []*stablev1alpha1.GameServer) error {
rc := int32(0)
ac := int32(0)
for _, gs := range list {
switch gs.Status.State {
case stablev1alpha1.Ready:
rc++
case stablev1alpha1.Allocated:
ac++
}
}
status := stablev1alpha1.GameServerSetStatus{
Replicas: int32(len(list)),
ReadyReplicas: rc,
AllocatedReplicas: ac,
}
if gsSet.Status != status {
gsSetCopy := gsSet.DeepCopy()
gsSetCopy.Status = status
_, err := c.gameServerSetGetter.GameServerSets(gsSet.ObjectMeta.Namespace).Update(gsSetCopy)
if err != nil {
return errors.Wrapf(err, "error updating status on GameServerSet %s", gsSet.ObjectMeta.Name)
}
}
return nil
}