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// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package fleetallocation
import (
"encoding/json"
"fmt"
"sync"
"agones.dev/agones/pkg/apis/stable"
stablev1alpha1 "agones.dev/agones/pkg/apis/stable/v1alpha1"
"agones.dev/agones/pkg/client/clientset/versioned"
getterv1alpha1 "agones.dev/agones/pkg/client/clientset/versioned/typed/stable/v1alpha1"
"agones.dev/agones/pkg/client/informers/externalversions"
listerv1alpha1 "agones.dev/agones/pkg/client/listers/stable/v1alpha1"
"agones.dev/agones/pkg/fleets"
"agones.dev/agones/pkg/util/crd"
"agones.dev/agones/pkg/util/runtime"
"agones.dev/agones/pkg/util/webhooks"
"github.com/mattbaird/jsonpatch"
"github.com/pkg/errors"
"github.com/sirupsen/logrus"
admv1beta1 "k8s.io/api/admission/v1beta1"
corev1 "k8s.io/api/core/v1"
extclientset "k8s.io/apiextensions-apiserver/pkg/client/clientset/clientset"
"k8s.io/apiextensions-apiserver/pkg/client/clientset/clientset/typed/apiextensions/v1beta1"
k8serrors "k8s.io/apimachinery/pkg/api/errors"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/client-go/kubernetes"
"k8s.io/client-go/kubernetes/scheme"
typedcorev1 "k8s.io/client-go/kubernetes/typed/core/v1"
"k8s.io/client-go/tools/cache"
"k8s.io/client-go/tools/record"
)
var (
// ErrNoGameServerReady is returned when there are no Ready GameServers
// available
ErrNoGameServerReady = errors.New("Could not find a Ready GameServer")
)
// Controller is a the FleetAllocation controller
type Controller struct {
logger *logrus.Entry
crdGetter v1beta1.CustomResourceDefinitionInterface
gameServerSynced cache.InformerSynced
gameServerGetter getterv1alpha1.GameServersGetter
gameServerLister listerv1alpha1.GameServerLister
gameServerSetLister listerv1alpha1.GameServerSetLister
fleetLister listerv1alpha1.FleetLister
fleetAllocationGetter getterv1alpha1.FleetAllocationsGetter
fleetAllocationLister listerv1alpha1.FleetAllocationLister
stop <-chan struct{}
allocationMutex *sync.Mutex
recorder record.EventRecorder
}
// NewController returns a controller for a FleetAllocation
func NewController(
wh *webhooks.WebHook,
allocationMutex *sync.Mutex,
kubeClient kubernetes.Interface,
extClient extclientset.Interface,
agonesClient versioned.Interface,
agonesInformerFactory externalversions.SharedInformerFactory) *Controller {
agonesInformer := agonesInformerFactory.Stable().V1alpha1()
c := &Controller{
crdGetter: extClient.ApiextensionsV1beta1().CustomResourceDefinitions(),
gameServerSynced: agonesInformer.GameServers().Informer().HasSynced,
gameServerGetter: agonesClient.StableV1alpha1(),
gameServerLister: agonesInformer.GameServers().Lister(),
gameServerSetLister: agonesInformer.GameServerSets().Lister(),
fleetLister: agonesInformer.Fleets().Lister(),
fleetAllocationGetter: agonesClient.StableV1alpha1(),
fleetAllocationLister: agonesInformer.FleetAllocations().Lister(),
allocationMutex: allocationMutex,
}
c.logger = runtime.NewLoggerWithType(c)
eventBroadcaster := record.NewBroadcaster()
eventBroadcaster.StartLogging(c.logger.Infof)
eventBroadcaster.StartRecordingToSink(&typedcorev1.EventSinkImpl{Interface: kubeClient.CoreV1().Events("")})
c.recorder = eventBroadcaster.NewRecorder(scheme.Scheme, corev1.EventSource{Component: "fleetallocation-controller"})
kind := stablev1alpha1.Kind("FleetAllocation")
wh.AddHandler("/mutate", kind, admv1beta1.Create, c.creationMutationHandler)
wh.AddHandler("/validate", kind, admv1beta1.Create, c.creationValidationHandler)
wh.AddHandler("/validate", kind, admv1beta1.Update, c.mutationValidationHandler)
return c
}
// Run runs this controller. This controller doesn't (currently)
// have a worker/queue, and as such, does not block.
func (c *Controller) Run(workers int, stop <-chan struct{}) error {
err := crd.WaitForEstablishedCRD(c.crdGetter, "fleetallocations."+stable.GroupName, c.logger)
if err != nil {
return err
}
c.stop = stop
return nil
}
// creationMutationHandler will intercept when a FleetAllocation is created, and allocate it a GameServer
// assuming that one is available. If not, it will reject the AdmissionReview.
func (c *Controller) creationMutationHandler(review admv1beta1.AdmissionReview) (admv1beta1.AdmissionReview, error) {
c.logger.WithField("review", review).Info("creationMutationHandler")
obj := review.Request.Object
fa := &stablev1alpha1.FleetAllocation{}
err := json.Unmarshal(obj.Raw, fa)
if err != nil {
return review, errors.Wrapf(err, "error unmarshalling original FleetAllocation json: %s", obj.Raw)
}
// When being called from the API the fa.ObjectMeta.Namespace isn't populated
// (whereas it is from kubectl). So make sure to pull the namespace from the review
fleet, err := c.fleetLister.Fleets(review.Request.Namespace).Get(fa.Spec.FleetName)
if err != nil {
if k8serrors.IsNotFound(err) {
logrus.WithError(err).WithField("fleetName", fa.Name).
WithField("namespace", review.Request.Namespace).
Warn("Could not find fleet for allocation. Skipping.")
return review, nil
}
return review, errors.Wrapf(err, "error retrieving fleet %s", fa.Name)
}
gs, err := c.allocate(fleet, &fa.Spec.MetaPatch)
if err != nil {
review.Response.Allowed = false
review.Response.Result = &metav1.Status{
Status: metav1.StatusFailure,
Reason: metav1.StatusReasonNotFound,
Details: &metav1.StatusDetails{
Name: review.Request.Name,
Group: review.Request.Kind.Group,
Kind: "GameServer",
},
}
return review, nil
}
// When a GameServer is deleted, the FleetAllocation should go with it
ref := metav1.NewControllerRef(gs, stablev1alpha1.SchemeGroupVersion.WithKind("GameServer"))
fa.ObjectMeta.OwnerReferences = append(fa.ObjectMeta.OwnerReferences, *ref)
fa.Status = stablev1alpha1.FleetAllocationStatus{GameServer: gs}
newFA, err := json.Marshal(fa)
if err != nil {
return review, errors.Wrapf(err, "error marshalling FleetAllocation %s to json", fa.ObjectMeta.Name)
}
patch, err := jsonpatch.CreatePatch(obj.Raw, newFA)
if err != nil {
return review, errors.Wrapf(err, "error creating patch for FleetAllocation %s", fa.ObjectMeta.Name)
}
json, err := json.Marshal(patch)
if err != nil {
return review, errors.Wrapf(err, "error creating json for patch for FleetAllocation %s", gs.ObjectMeta.Name)
}
c.logger.WithField("fa", fa.ObjectMeta.Name).WithField("patch", string(json)).Infof("patch created!")
pt := admv1beta1.PatchTypeJSONPatch
review.Response.PatchType = &pt
review.Response.Patch = json
return review, nil
}
// creationValidationHandler intercepts the creation of a FleetAllocation, and if there is
// no Status > GameServer set, then we will assume that the Spec > fleetName is invalid
func (c *Controller) creationValidationHandler(review admv1beta1.AdmissionReview) (admv1beta1.AdmissionReview, error) {
c.logger.WithField("review", review).Info("creationValidationHandler")
obj := review.Request.Object
fa := &stablev1alpha1.FleetAllocation{}
if err := json.Unmarshal(obj.Raw, fa); err != nil {
return review, errors.Wrapf(err, "error unmarshalling original FleetAllocation json: %s", obj.Raw)
}
// If there is no GameServer, we are assuming that is
// because the fleetName is invalid. Any other error
// option should be handled by the creationMutationHandler
if fa.Status.GameServer == nil {
review.Response.Allowed = false
review.Response.Result = &metav1.Status{
Status: metav1.StatusFailure,
Reason: metav1.StatusReasonInvalid,
Message: "Invalid FleetAllocation",
Details: &metav1.StatusDetails{
Name: review.Request.Name,
Group: review.Request.Kind.Group,
Kind: review.Request.Kind.Kind,
Causes: []metav1.StatusCause{
{Type: metav1.CauseTypeFieldValueNotFound,
Message: fmt.Sprintf("Could not find fleet %s in namespace %s", fa.Spec.FleetName, review.Request.Namespace),
Field: "fleetName"}},
},
}
}
return review, nil
}
// mutationValidationHandler stops edits from happening to a
// FleetAllocation fleetName value
func (c *Controller) mutationValidationHandler(review admv1beta1.AdmissionReview) (admv1beta1.AdmissionReview, error) {
c.logger.WithField("review", review).Info("mutationValidationHandler")
newFA := &stablev1alpha1.FleetAllocation{}
oldFA := &stablev1alpha1.FleetAllocation{}
if err := json.Unmarshal(review.Request.Object.Raw, newFA); err != nil {
return review, errors.Wrapf(err, "error unmarshalling new FleetAllocation json: %s", review.Request.Object.Raw)
}
if err := json.Unmarshal(review.Request.OldObject.Raw, oldFA); err != nil {
return review, errors.Wrapf(err, "error unmarshalling old FleetAllocation json: %s", review.Request.Object.Raw)
}
if ok, causes := oldFA.ValidateUpdate(newFA); !ok {
review.Response.Allowed = false
details := metav1.StatusDetails{
Name: review.Request.Name,
Group: review.Request.Kind.Group,
Kind: review.Request.Kind.Kind,
Causes: causes,
}
review.Response.Result = &metav1.Status{
Status: metav1.StatusFailure,
Message: "FleetAllocation update is invalid",
Reason: metav1.StatusReasonInvalid,
Details: &details,
}
}
return review, nil
}
// allocate allocated a GameServer from a given Fleet
func (c *Controller) allocate(f *stablev1alpha1.Fleet, fam *stablev1alpha1.FleetAllocationMeta) (*stablev1alpha1.GameServer, error) {
var allocation *stablev1alpha1.GameServer
// can only allocate one at a time, as we don't want two separate processes
// trying to allocate the same GameServer to different clients
c.allocationMutex.Lock()
defer c.allocationMutex.Unlock()
// make sure we have the most up to date view of the world
if !cache.WaitForCacheSync(c.stop, c.gameServerSynced) {
return allocation, errors.New("error syncing GameServer cache")
}
gsList, err := fleets.ListGameServersByFleetOwner(c.gameServerLister, c.gameServerSetLister, f)
if err != nil {
return allocation, err
}
for _, gs := range gsList {
if gs.Status.State == stablev1alpha1.Ready && gs.ObjectMeta.DeletionTimestamp.IsZero() {
allocation = gs
break
}
}
if allocation == nil {
return allocation, ErrNoGameServerReady
}
gsCopy := allocation.DeepCopy()
gsCopy.Status.State = stablev1alpha1.Allocated
if fam != nil {
c.patchMetadata(gsCopy, fam)
}
gs, err := c.gameServerGetter.GameServers(f.ObjectMeta.Namespace).Update(gsCopy)
if err != nil {
return gs, errors.Wrapf(err, "error updating GameServer %s", gsCopy.ObjectMeta.Name)
}
c.recorder.Eventf(gs, corev1.EventTypeNormal, string(gs.Status.State), "Allocated from Fleet %s", f.ObjectMeta.Name)
return gs, nil
}
// patch the labels and annotations of an allocated GameServer with metadata from a FleetAllocation
func (c *Controller) patchMetadata(gs *stablev1alpha1.GameServer, fam *stablev1alpha1.FleetAllocationMeta) {
// patch ObjectMeta labels
if fam.Labels != nil {
if gs.ObjectMeta.Labels == nil {
gs.ObjectMeta.Labels = make(map[string]string, len(fam.Labels))
}
for key, value := range fam.Labels {
gs.ObjectMeta.Labels[key] = value
}
}
// apply annotations patch
if fam.Annotations != nil {
if gs.ObjectMeta.Annotations == nil {
gs.ObjectMeta.Annotations = make(map[string]string, len(fam.Annotations))
}
for key, value := range fam.Annotations {
gs.ObjectMeta.Annotations[key] = value
}
}
}