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49 lines (43 loc) · 1.18 KB
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// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"log"
"time"
"agones.dev/agones/sdks/go"
)
// main cheats a little, and just declares the game server as ready
// as soon as it fires up
func main() {
s, err := sdk.NewSDK()
if err != nil {
log.Fatalf("Could not connect to sdk: %v", err)
}
err = s.Ready()
if err != nil {
log.Fatalf("Could not send ready message")
}
doHealth(s)
}
// doHealth sends the regular Health Pings
func doHealth(sdk *sdk.SDK) {
tick := time.Tick(2 * time.Second)
for {
err := sdk.Health()
if err != nil {
log.Fatalf("Could not send health ping, %v", err)
}
<-tick
}
}