forked from agones-dev/agones
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.rs
More file actions
156 lines (132 loc) · 5.21 KB
/
Copy pathmain.rs
File metadata and controls
156 lines (132 loc) · 5.21 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
// Copyright 2018 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use std::time::Duration;
#[tokio::main(flavor = "multi_thread", worker_threads = 4)]
async fn main() {
println!("Rust Game Server has started!");
::std::process::exit(match run().await {
Ok(_) => {
println!("Rust Game Server finished.");
0
}
Err(msg) => {
println!("{}", msg);
1
}
});
}
async fn run() -> Result<(), String> {
println!("Creating SDK instance");
let mut sdk = agones::Sdk::new(None /* default port */, None /* keep_alive */)
.await
.map_err(|e| format!("unable to create sdk client: {}", e))?;
// Spawn a task that will send health checks every 2 seconds. If this current
// thread/task panics or dropped, the health check will also be stopped
let _health = {
let health_tx = sdk.health_check();
let (tx, mut rx) = tokio::sync::oneshot::channel::<()>();
tokio::task::spawn(async move {
let mut interval = tokio::time::interval(Duration::from_secs(2));
loop {
tokio::select! {
_ = interval.tick() => {
if health_tx
.send(())
.await.is_err() {
eprintln!("Health check receiver was dropped");
break;
}
}
_ = &mut rx => {
println!("Health check task canceled");
break;
}
}
}
});
tx
};
let _watch = {
let mut watch_client = sdk.clone();
let (tx, mut rx) = tokio::sync::oneshot::channel::<()>();
tokio::task::spawn(async move {
println!("Starting to watch GameServer updates...");
match watch_client.watch_gameserver().await {
Err(e) => println!("Failed to watch for GameServer updates: {}", e),
Ok(mut stream) => loop {
tokio::select! {
gs = stream.message() => {
match gs {
Ok(Some(gs)) => {
println!("GameServer Update, name: {}", gs.object_meta.unwrap().name);
println!("GameServer Update, state: {}", gs.status.unwrap().state);
}
Ok(None) => {
println!("Server closed the GameServer watch stream");
break;
}
Err(e) => {
eprintln!("GameServer Update stream encountered an error: {}", e);
}
}
}
_ = &mut rx => {
println!("Shutting down GameServer watch loop");
break;
}
}
},
}
});
tx
};
println!("Setting a label");
sdk.set_label("test-label", "test-value")
.await
.map_err(|e| format!("Could not run SetLabel(): {}. Exiting!", e))?;
println!("Setting an annotation");
sdk.set_annotation("test-annotation", "test value")
.await
.map_err(|e| format!("Could not run SetAnnotation(): {}. Exiting!", e))?;
println!("Marking server as ready...");
sdk.ready()
.await
.map_err(|e| format!("Could not run Ready(): {}. Exiting!", e))?;
println!("...marked Ready");
println!("Setting as Reserved for 5 seconds");
sdk.reserve(Duration::from_secs(5))
.await
.map_err(|e| format!("Could not run Reserve(): {}. Exiting!", e))?;
println!("...Reserved");
tokio::time::sleep(Duration::from_secs(6)).await;
println!("Getting GameServer details...");
let gameserver = sdk
.get_gameserver()
.await
.map_err(|e| format!("Could not run GameServer(): {}. Exiting!", e))?;
println!("GameServer name: {}", gameserver.object_meta.unwrap().name);
for i in 0..10 {
let time = i * 10;
println!("Running for {} seconds", time);
tokio::time::sleep(Duration::from_secs(10)).await;
if i == 5 {
println!("Shutting down after 60 seconds...");
sdk.shutdown()
.await
.map_err(|e| format!("Could not run Shutdown: {}. Exiting!", e))?;
println!("...marked for Shutdown");
}
}
Ok(())
}