/* * Copyright 2010-2016 OpenXcom Developers. * * This file is part of OpenXcom. * * OpenXcom is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenXcom is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenXcom. If not, see . */ #include "Waypoint.h" #include "../Engine/Language.h" namespace OpenXcom { /** * Initializes a waypoint. */ Waypoint::Waypoint() : Target() { } /** * */ Waypoint::~Waypoint() { } /** * Returns the waypoint's unique type used for * savegame purposes. * @return ID. */ std::string Waypoint::getType() const { return "STR_WAY_POINT"; } /** * Returns the globe marker for the waypoint. * @return Marker sprite, -1 if none. */ int Waypoint::getMarker() const { return 6; } }