/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see .
*/
#include "SoundDefinition.h"
namespace OpenXcom
{
SoundDefinition::SoundDefinition(const std::string &type) : _type(type)
{
}
SoundDefinition::~SoundDefinition()
{
}
void SoundDefinition::load(const YAML::Node &node)
{
for (YAML::const_iterator i = node["soundRanges"].begin(); i != node["soundRanges"].end(); ++i)
{
std::pair range = (*i).as >(std::make_pair(0,0));
for (int j = range.first; j <= range.second; ++j)
{
_soundList.push_back(j);
}
}
for (YAML::const_iterator i = node["sounds"].begin(); i != node["sounds"].end(); ++i)
{
_soundList.push_back((*i).as(-1));
}
_catFile = node["file"].as(_catFile);
}
const std::vector &SoundDefinition::getSoundList() const
{
return _soundList;
}
std::string SoundDefinition::getCATFile() const
{
return _catFile;
}
}