/* * Copyright 2010-2016 OpenXcom Developers. * * This file is part of OpenXcom. * * OpenXcom is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenXcom is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenXcom. If not, see . */ #include "SoundDefinition.h" namespace OpenXcom { SoundDefinition::SoundDefinition(const std::string &type) : _type(type) { } SoundDefinition::~SoundDefinition() { } void SoundDefinition::load(const YAML::Node &node) { for (YAML::const_iterator i = node["soundRanges"].begin(); i != node["soundRanges"].end(); ++i) { std::pair range = (*i).as >(std::make_pair(0,0)); for (int j = range.first; j <= range.second; ++j) { _soundList.push_back(j); } } for (YAML::const_iterator i = node["sounds"].begin(); i != node["sounds"].end(); ++i) { _soundList.push_back((*i).as(-1)); } _catFile = node["file"].as(_catFile); } const std::vector &SoundDefinition::getSoundList() const { return _soundList; } std::string SoundDefinition::getCATFile() const { return _catFile; } }