#pragma once /* * Copyright 2010-2016 OpenXcom Developers. * * This file is part of OpenXcom. * * OpenXcom is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenXcom is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenXcom. If not, see . */ #include "../Engine/State.h" namespace OpenXcom { /** * Shows video cinematics. */ class VideoState : public State { private: const std::vector *_videos, *_tracks; bool _useUfoAudioSequence; public: /// Creates the Intro state. VideoState(const std::vector *videos, const std::vector *tracks, bool useUfoAudioSequence); /// Cleans up the Intro state. ~VideoState(); /// Plays the video void init(); }; }