#pragma once
/*
* Copyright 2010-2016 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see .
*/
#include "../Engine/State.h"
namespace OpenXcom
{
/**
* Shows video cinematics.
*/
class VideoState : public State
{
private:
const std::vector *_videos, *_tracks;
bool _useUfoAudioSequence;
public:
/// Creates the Intro state.
VideoState(const std::vector *videos, const std::vector *tracks, bool useUfoAudioSequence);
/// Cleans up the Intro state.
~VideoState();
/// Plays the video
void init();
};
}