/* * Copyright 2010-2016 OpenXcom Developers. * * This file is part of OpenXcom. * * OpenXcom is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenXcom is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenXcom. If not, see . */ #include "BaseDestroyedState.h" #include "../Engine/Game.h" #include "../Mod/Mod.h" #include "../Engine/LocalizedText.h" #include "../Interface/Window.h" #include "../Interface/Text.h" #include "../Interface/TextButton.h" #include "../Savegame/SavedGame.h" #include "../Savegame/Base.h" #include "../Savegame/Region.h" #include "../Savegame/AlienMission.h" #include "../Savegame/Ufo.h" #include "../Mod/RuleRegion.h" #include "../Engine/Options.h" namespace OpenXcom { BaseDestroyedState::BaseDestroyedState(Base *base) : _base(base) { _screen = false; // Create objects _window = new Window(this, 256, 160, 32, 20); _btnOk = new TextButton(100, 20, 110, 142); _txtMessage = new Text(224, 48, 48, 76); // Set palette setInterface("baseDestroyed"); add(_window, "window", "baseDestroyed"); add(_btnOk, "button", "baseDestroyed"); add(_txtMessage, "text", "baseDestroyed"); centerAllSurfaces(); // Set up objects _window->setBackground(_game->getMod()->getSurface("BACK15.SCR")); _btnOk->setText(tr("STR_OK")); _btnOk->onMouseClick((ActionHandler)&BaseDestroyedState::btnOkClick); _btnOk->onKeyboardPress((ActionHandler)&BaseDestroyedState::btnOkClick, Options::keyOk); _btnOk->onKeyboardPress((ActionHandler)&BaseDestroyedState::btnOkClick, Options::keyCancel); _txtMessage->setAlign(ALIGN_CENTER); _txtMessage->setBig(); _txtMessage->setWordWrap(true); _txtMessage->setText(tr("STR_THE_ALIENS_HAVE_DESTROYED_THE_UNDEFENDED_BASE").arg(_base->getName())); std::vector::iterator k = _game->getSavedGame()->getRegions()->begin(); for (; k != _game->getSavedGame()->getRegions()->end(); ++k) { if ((*k)->getRules()->insideRegion((base)->getLongitude(), (base)->getLatitude())) { break; } } AlienMission* am = _game->getSavedGame()->findAlienMission((*k)->getRules()->getType(), OBJECTIVE_RETALIATION); for (std::vector::iterator i = _game->getSavedGame()->getUfos()->begin(); i != _game->getSavedGame()->getUfos()->end();) { if ((*i)->getMission() == am) { delete *i; i = _game->getSavedGame()->getUfos()->erase(i); } else { ++i; } } for (std::vector::iterator i = _game->getSavedGame()->getAlienMissions().begin(); i != _game->getSavedGame()->getAlienMissions().end(); ++i) { if ((AlienMission*)(*i) == am) { delete (*i); _game->getSavedGame()->getAlienMissions().erase(i); break; } } } /** * */ BaseDestroyedState::~BaseDestroyedState() { } /** * Returns to the previous screen. * @param action Pointer to an action. */ void BaseDestroyedState::btnOkClick(Action *) { _game->popState(); for (std::vector::iterator i = _game->getSavedGame()->getBases()->begin(); i != _game->getSavedGame()->getBases()->end(); ++i) { if ((*i) == _base) { delete (*i); _game->getSavedGame()->getBases()->erase(i); break; } } } }