/* * Copyright 2010-2013 OpenXcom Developers. * * This file is part of OpenXcom. * * OpenXcom is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenXcom is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenXcom. If not, see . */ #include "NoteState.h" #include "../Engine/Game.h" #include "../Resource/ResourcePack.h" #include "../Engine/Language.h" #include "../Engine/Font.h" #include "../Engine/Palette.h" #include "../Interface/TextButton.h" #include "../Interface/Window.h" #include "../Interface/Text.h" #include "LanguageState.h" #include "../Engine/Options.h" namespace OpenXcom { /** * Initializes all the elements in the Main Menu window. * @param game Pointer to the core game. */ NoteState::NoteState(Game *game) : State(game) { // Create objects _window = new Window(this, 256, 130, 32, 35, POPUP_BOTH); _btnOk = new TextButton(192, 20, 64, 136); _txtTitle = new Text(240, 70, 40, 45); // Set palette _game->setPalette(_game->getResourcePack()->getPalette("PALETTES.DAT_0")->getColors()); _game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(0)), Palette::backPos, 16); add(_window); add(_btnOk); add(_txtTitle); centerAllSurfaces(); // Set up objects _window->setColor(Palette::blockOffset(8)+5); _window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR")); _btnOk->setColor(Palette::blockOffset(8)+5); _btnOk->setText(L"OK"); _btnOk->onMouseClick((ActionHandler)&NoteState::btnOkClick); _btnOk->onKeyboardPress((ActionHandler)&NoteState::btnOkClick, (SDLKey)Options::getInt("keyOk")); _btnOk->onKeyboardPress((ActionHandler)&NoteState::btnOkClick, (SDLKey)Options::getInt("keyCancel")); _txtTitle->setColor(Palette::blockOffset(8)+5); _txtTitle->setAlign(ALIGN_CENTER); _txtTitle->setBig(); _txtTitle->setWordWrap(true); _txtTitle->setText(L"NOTE\x02This is an early development build of OpenXcom!\n\nThe project is still work-in-progress, so a lot of features are incomplete or completely missing.\n\nDo not be alarmed, this is completely normal!"); } /** * */ NoteState::~NoteState() { } /** * Closes the window. * @param action Pointer to an action. */ void NoteState::btnOkClick(Action *) { _game->setState(new LanguageState(_game)); } }