/* * Copyright 2010-2015 OpenXcom Developers. * * This file is part of OpenXcom. * * OpenXcom is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenXcom is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenXcom. If not, see . */ #include "ConfirmNewBaseState.h" #include "../Engine/Game.h" #include "../Resource/ResourcePack.h" #include "../Engine/Language.h" #include "../Engine/Palette.h" #include "../Engine/Surface.h" #include "../Interface/Window.h" #include "../Interface/Text.h" #include "../Interface/TextButton.h" #include "../Savegame/SavedGame.h" #include "../Savegame/Region.h" #include "../Ruleset/RuleRegion.h" #include "../Savegame/Base.h" #include "BaseNameState.h" #include "../Menu/ErrorMessageState.h" #include "../Engine/Options.h" namespace OpenXcom { /** * Initializes all the elements in the Confirm New Base window. * @param game Pointer to the core game. * @param base Pointer to the base to place. * @param globe Pointer to the Geoscape globe. */ ConfirmNewBaseState::ConfirmNewBaseState(Base *base, Globe *globe) : _base(base), _globe(globe), _cost(0) { _screen = false; // Create objects _window = new Window(this, 224, 72, 16, 64); _btnOk = new TextButton(54, 12, 68, 104); _btnCancel = new TextButton(54, 12, 138, 104); _txtCost = new Text(120, 9, 68, 80); _txtArea = new Text(120, 9, 68, 90); // Set palette setInterface("geoscape"); add(_window, "genericWindow", "geoscape"); add(_btnOk, "genericButton2", "geoscape"); add(_btnCancel, "genericButton2", "geoscape"); add(_txtCost, "genericText", "geoscape"); add(_txtArea, "genericText", "geoscape"); centerAllSurfaces(); // Set up objects _window->setBackground(_game->getResourcePack()->getSurface("BACK01.SCR")); _btnOk->setText(tr("STR_OK")); _btnOk->onMouseClick((ActionHandler)&ConfirmNewBaseState::btnOkClick); _btnOk->onKeyboardPress((ActionHandler)&ConfirmNewBaseState::btnOkClick, Options::keyOk); _btnCancel->setText(tr("STR_CANCEL_UC")); _btnCancel->onMouseClick((ActionHandler)&ConfirmNewBaseState::btnCancelClick); _btnCancel->onKeyboardPress((ActionHandler)&ConfirmNewBaseState::btnCancelClick, Options::keyCancel); std::wstring area; for (std::vector::iterator i = _game->getSavedGame()->getRegions()->begin(); i != _game->getSavedGame()->getRegions()->end(); ++i) { if ((*i)->getRules()->insideRegion(_base->getLongitude(), _base->getLatitude())) { _cost = (*i)->getRules()->getBaseCost(); area = tr((*i)->getRules()->getType()); break; } } _txtCost->setText(tr("STR_COST_").arg(Text::formatFunding(_cost))); _txtArea->setText(tr("STR_AREA_").arg(area)); } /** * */ ConfirmNewBaseState::~ConfirmNewBaseState() { } /** * Go to the Place Access Lift screen. * @param action Pointer to an action. */ void ConfirmNewBaseState::btnOkClick(Action *) { if (_game->getSavedGame()->getFunds() >= _cost) { _game->getSavedGame()->setFunds(_game->getSavedGame()->getFunds() - _cost); _game->getSavedGame()->getBases()->push_back(_base); _game->pushState(new BaseNameState(_base, _globe, false)); } else { _game->pushState(new ErrorMessageState(tr("STR_NOT_ENOUGH_MONEY"), _palette, _game->getRuleset()->getInterface("geoscape")->getElement("genericWindow")->color, "BACK01.SCR", _game->getRuleset()->getInterface("geoscape")->getElement("palette")->color)); } } /** * Returns to the previous screen. * @param action Pointer to an action. */ void ConfirmNewBaseState::btnCancelClick(Action *) { _globe->onMouseOver(0); _game->popState(); } }