/*
* Copyright 2010-2015 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see .
*/
#ifndef ZOOM_H
#define ZOOM_H
#include
#include "OpenGL.h"
namespace OpenXcom
{
class Zoom
{
public:
/// Flip screen given src and dst; might use software or OpenGL.
static void flipWithZoom(SDL_Surface *src, SDL_Surface *dst, int topBlackBand, int bottomBlackBand, int leftBlackBand, int rightBlackBand, OpenGL *glOut);
/// Copy src to dst, resizing as needed. Please don't use flipx or flipy as the optimized functions ignore these parameters.
static int _zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy);
/// Check for SSE2 instructions using CPUID.
static bool haveSSE2();
private:
};
}
#endif // ZOOM_H