/*
* Copyright 2010-2015 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see .
*/
#ifndef OPENXCOM_MUSIC_H
#define OPENXCOM_MUSIC_H
#include
#include
namespace OpenXcom
{
/**
* Container for music tracks.
* Handles loading and playing various formats through SDL_mixer.
*/
class Music
{
private:
Mix_Music *_music;
public:
/// Creates a blank music track.
Music();
/// Cleans up the music track.
virtual ~Music();
/// Loads music from the specified file.
virtual void load(const std::string &filename);
/// Loads music from a chunk of memory.
virtual void load(const void *data, int size);
/// Plays the music.
virtual void play(int loop = -1) const;
/// Stops all music.
static void stop();
/// Pauses all music.
static void pause();
/// Resumes all music.
static void resume();
virtual bool isPlaying();
};
}
#endif