/* * Copyright 2010-2015 OpenXcom Developers. * * This file is part of OpenXcom. * * OpenXcom is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenXcom is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenXcom. If not, see . */ #include #include "TransferConfirmState.h" #include "../Engine/Game.h" #include "../Resource/ResourcePack.h" #include "../Engine/Language.h" #include "../Engine/Palette.h" #include "../Engine/Options.h" #include "../Interface/TextButton.h" #include "../Interface/Window.h" #include "../Interface/Text.h" #include "../Savegame/Base.h" #include "TransferItemsState.h" namespace OpenXcom { /** * Initializes all the elements in the Confirm Transfer window. * @param game Pointer to the core game. * @param base Pointer to the destination base. * @param state Pointer to the Transfer state. */ TransferConfirmState::TransferConfirmState(Base *base, TransferItemsState *state) : _base(base), _state(state) { _screen = false; // Create objects _window = new Window(this, 320, 80, 0, 60); _btnCancel = new TextButton(128, 16, 176, 115); _btnOk = new TextButton(128, 16, 16, 115); _txtTitle = new Text(310, 17, 5, 75); _txtCost = new Text(60, 17, 110, 95); _txtTotal = new Text(100, 17, 170, 95); // Set palette setInterface("transferConfirm"); add(_window, "window", "transferConfirm"); add(_btnCancel, "button", "transferConfirm"); add(_btnOk, "button", "transferConfirm"); add(_txtTitle, "text", "transferConfirm"); add(_txtCost, "text", "transferConfirm"); add(_txtTotal, "text", "transferConfirm"); centerAllSurfaces(); // Set up objects _window->setBackground(_game->getResourcePack()->getSurface("BACK13.SCR")); _btnCancel->setText(tr("STR_CANCEL_UC")); _btnCancel->onMouseClick((ActionHandler)&TransferConfirmState::btnCancelClick); _btnCancel->onKeyboardPress((ActionHandler)&TransferConfirmState::btnCancelClick, Options::keyCancel); _btnOk->setText(tr("STR_OK")); _btnOk->onMouseClick((ActionHandler)&TransferConfirmState::btnOkClick); _btnOk->onKeyboardPress((ActionHandler)&TransferConfirmState::btnOkClick, Options::keyOk); _txtTitle->setBig(); _txtTitle->setAlign(ALIGN_CENTER); _txtTitle->setText(tr("STR_TRANSFER_ITEMS_TO").arg(_base->getName())); _txtCost->setBig(); _txtCost->setText(tr("STR_COST")); std::wostringstream ss; ss << L'\x01' << Text::formatFunding(_state->getTotal()); _txtTotal->setBig(); _txtTotal->setText(ss.str().c_str()); } /** * */ TransferConfirmState::~TransferConfirmState() { } /** * Returns to the previous screen. * @param action Pointer to an action. */ void TransferConfirmState::btnCancelClick(Action *) { _game->popState(); } /** * Completes the transfer. * @param action Pointer to an action. */ void TransferConfirmState::btnOkClick(Action *) { _state->completeTransfer(); _game->popState(); _game->popState(); _game->popState(); } }