/* * Copyright 2010-2013 OpenXcom Developers. * * This file is part of OpenXcom. * * OpenXcom is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenXcom is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenXcom. If not, see . */ #include "ErrorMessageState.h" #include "../Engine/Game.h" #include "../Resource/ResourcePack.h" #include "../Engine/Language.h" #include "../Engine/Palette.h" #include "../Interface/TextButton.h" #include "../Interface/Window.h" #include "../Interface/Text.h" #include "../Engine/Options.h" namespace OpenXcom { /** * Initializes all the elements in an error window. * @param game Pointer to the core game. * @param id Language ID for the message to display. * @param color Color of the UI controls. * @param bg Background image. * @param bgColor Background color (-1 for Battlescape). */ ErrorMessageState::ErrorMessageState(Game *game, const std::string &id, Uint8 color, std::string bg, Uint8 bgColor) : State(game) { create(id, L"", color, bg, bgColor); } /** * Initializes all the elements in an error window. * @param game Pointer to the core game. * @param msg Text string for the message to display. * @param color Color of the UI controls. * @param bg Background image. * @param bgColor Background color (-1 for Battlescape). */ ErrorMessageState::ErrorMessageState(Game *game, const std::wstring &msg, Uint8 color, std::string bg, Uint8 bgColor) : State(game) { create("", msg, color, bg, bgColor); } /** * */ ErrorMessageState::~ErrorMessageState() { } void ErrorMessageState::create(const std::string &str, const std::wstring &wstr, Uint8 color, std::string bg, Uint8 bgColor) { _screen = false; // Create objects _window = new Window(this, 256, 160, 32, 20, POPUP_BOTH); _btnOk = new TextButton(120, 18, 100, 154); _txtMessage = new Text(246, 80, 37, 50); // Set palette if (bgColor != ((Uint8)-1)) _game->setPalette(_game->getResourcePack()->getPalette("BACKPALS.DAT")->getColors(Palette::blockOffset(bgColor)), Palette::backPos, 16); add(_window); add(_btnOk); add(_txtMessage); centerAllSurfaces(); // Set up objects _window->setColor(color); _window->setBackground(_game->getResourcePack()->getSurface(bg)); _btnOk->setColor(color); _btnOk->setText(_game->getLanguage()->getString("STR_OK")); _btnOk->onMouseClick((ActionHandler)&ErrorMessageState::btnOkClick); _btnOk->onKeyboardPress((ActionHandler)&ErrorMessageState::btnOkClick, (SDLKey)Options::getInt("keyOk")); _btnOk->onKeyboardPress((ActionHandler)&ErrorMessageState::btnOkClick, (SDLKey)Options::getInt("keyCancel")); _txtMessage->setColor(color); _txtMessage->setAlign(ALIGN_CENTER); _txtMessage->setVerticalAlign(ALIGN_MIDDLE); _txtMessage->setBig(); _txtMessage->setWordWrap(true); if (str.empty()) _txtMessage->setText(wstr); else _txtMessage->setText(_game->getLanguage()->getString(str)); if (bgColor == ((Uint8)-1)) { _window->setHighContrast(true); _btnOk->setHighContrast(true); _txtMessage->setHighContrast(true); } } /** * Closes the window. * @param action Pointer to an action. */ void ErrorMessageState::btnOkClick(Action *) { _game->popState(); } }