/*
* Copyright 2010 OpenXcom Developers.
*
* This file is part of OpenXcom.
*
* OpenXcom is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenXcom is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenXcom. If not, see .
*/
#include "Sound.h"
#include
#include "SDL.h"
#include "Exception.h"
namespace OpenXcom
{
/**
* Initializes a new sound effect.
*/
Sound::Sound() : _sound(0)
{
}
/**
* Deletes the loaded sound content.
*/
Sound::~Sound()
{
Mix_FreeChunk(_sound);
}
/**
* Loads a sound file from a specified filename.
* @param filename Filename of the sound file.
*/
void Sound::load(const std::string &filename)
{
_sound = Mix_LoadWAV(filename.c_str());
if (_sound == 0)
{
throw Exception(Mix_GetError());
}
}
/**
* Loads a sound file from a specified memory chunk.
* @param data Pointer to the sound file in memory
* @param size Size of the sound file in bytes.
*/
void Sound::load(const void *data, unsigned int size)
{
SDL_RWops *rw = SDL_RWFromConstMem(data, size);
_sound = Mix_LoadWAV_RW(rw, 1);
if (_sound == 0)
{
throw Exception(Mix_GetError());
}
}
/**
* Plays the contained sound effect.
*/
void Sound::play() const
{
if (_sound != 0 && Mix_PlayChannel(-1, _sound, 0) == -1)
{
std::cerr << Mix_GetError() << std::endl;
}
}
}