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Copy file name to clipboardExpand all lines: CHANGELOG.txt
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@@ -2,63 +2,90 @@ Version 1.0 (In progress)
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New features:
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General:
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- Rudimentary mod support has been added to the ruleset loading, including loading for extra strings, sounds and sprites.
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- Rudimentary mod support has been added to the ruleset loading, including:
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-- The ability to define extra strings, sounds and sprites.
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-- The starting date can now be set in the ruleset.
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-- Soldier stat caps are now acquired from the ruleset.
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-- Added support for custom images in the UFO craft preview window.
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-- Implemented a list weight value for items, which determines where they appear in buy/sell lists.
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-- Allow for resizing of UI surfaces through rulesets.
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-- Rulesets will now internally number themselves and offset IDs by 1000 to avoid conflicts intelligently.
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- Begun development on loading TFTD content, specifically .BDY files.
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- Various translation updates, including: Polish, Romanian.
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- Updated soldier names: Italian
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- New soldier names: Belgian, Dutch, Indian, Polynesian, Slovakian.
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- Stat caps are now acquired from the ruleset.
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- New Battle will now load available terrains from the ruleset instead of having them hardcoded.
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- New Battle now allows unlimited items to be assigned to the craft.
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- New Battle only assigns mixed alien races for the Final Base Assualt mission.
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Geoscape:
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- Automatically end dogfights if the UFO outpaces the fighter and the window is minimised.
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- When areas don't have mission data set, they will now fall back to data for an area that does.
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- Psionic training at any time option added: allows adding/removing soldiers from psionic training at your discretion rather than on a monthly basis, and updates their progress daily.*
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Battlescape:
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- Inventory: Control-click an item to attempt to swap it between the ground and your soldier's inventory.
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- Inventory: Added ability to define paper dolls for non-player units.
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- Path preview has new graphics, which can display flying unit paths.
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- Path preview now displays yellow when you can move to a spot but are unable to perform auto shot (or the type of shot you have on reserve) with your remaining TUs.
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- Alt-click can now be used as an alternative to right-clicking.
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- Various soldier weapon display changes:
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-- When using two two-handed weapons, display the one currently in use.
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-- Display soldier hands in front of rifles.
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-- If holding a pistol and a two-handed weapon, display both while firing.
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- Factored height into the throwing calculation.
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- Plasma tanks and sectopods now play the correct firing sounds.
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- New option added, "2012 item recovery". dead aliens will not drop items.
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- 2012 item recovery option added: only captured aliens drop intact weapons.*
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- Path preview option updated: displays yellow when you can move to a spot but are unable to perform auto shot (or the type of shot you have on reserve) with your remaining TUs.
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- Path preview option updated: can now be set to show arrows, remaining TUs, or both.*
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* These features are disabled by default but can be enabled in the advanced options menu or by editing your configuration file.
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Bugfixes:
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General:
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- Fixed classic mouse option, option removed, now default behaviour.
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- Fixed "classic mouse behaviour" and made it the default. (You should no longer be able to hold down the left mouse button and drag it down a list, incrementing several items)
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- Various Linux and OS X-related fixes.
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- Renamable fields no longer accept blank strings. (ie. no more bases, interceptors, or soldiers named "")
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Geoscape:
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- To avoid lawsuits, sacked soldiers no longer take their armour with them.
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- Crashed and landed UFOs no longer display a heading, when that information is available.
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- Crashed and landed UFOs no longer display a heading, even if that information is available.
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- If a base is lost and a craft from that base is following a UFO but running low on fuel, do not prompt the player to return the craft to the lost base.
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- Fighters no longer get quicker shots due to a bug that made them move in and out of their maximum weapon range when changing behaviours rapidly.
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- Game now starts with GMGEO1.
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- UFOs should no longer escape dogfights too quickly.
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- When the game starts, play the "GMGEO1" music track, instead of choosing randomly.
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- When only one item remains to research and is added to the active projects, properly clear it from the "new projects" menu.
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Battlescape:
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- Alien soldiers now reserve less TUs for reaction fire, and commanders reserve more.
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- Stop turning when a new enemy is spotted, but ensure units will always face their targets when shooting.
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- Re-wrote the reaction fire code to implement fixes and changes, including:
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-- Better handling of reaction fire against the last alien in the battle.
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-- Reaction shots should only be snap shots, not auto.
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-- Firing will trigger a reaction check.
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-- Hitting an alien with a non-melee weapon will cause it to face you.
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-- When two units spot each other at the same time, no reaction fire will occur.
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- Aliens have night vision again, as per the original game, spotting soldiers within 20 tiles regardless of light.
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- XCOM soldiers should now always spot aliens within 18 tiles, regardless of light, and 20 tiles in good light.
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- Inventory: Allow scrolling of items on the ground when only two tiles of empty space remain, instead of just one.
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- When ending a turn, the game will now close doors before setting off explosions.
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- When returning a mind controlled alien to alien control, return their lighting to normal.
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- Corrected how gravity applies to Reapers.
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- Check tiles above explosions for whether items or units need to fall.
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- Fixed silacoid ability, and made them immune to fire, so that they don't roast themselves.
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- Fixed silacoid attack ability, and made them immune to fire, so that they don't roast themselves.
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- Fixed some celatid sprites.
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- Stop displaying the PSI button after a psi-capable unit dies.
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- Clear waypoints and top displaying the LAUNCH button if the turn is ended while setting waypoints for the blaster launcher.
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- Fixed a crash on loading the battlescape.
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- Fixed line of sight errors for certain walls.
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- Fixed a crash bug relating to automatically ending battles.
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- Tank inventories will no longer open during the cydonia phase two transition.
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- Properly reset the turn counter for phase two of Cydonia.
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- Improved attribution of grenade kills.
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- Fixed issues with shooting blaster bombs directly into walls not damaging nearby units.
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- Fixed "Sticky" run mode bug.
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- Mind controlled aliens no longer count as friendly units when aborting a mission (for scoring purposes).
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- Fixed a bug that caused run mode to "stick" after pressing Control while the Strafe setting option was enabled.
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- Fixed a bug that caused grenades primed above "0" to still instantly explode when Instant Grenades option was enabled.
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- When aborting a mission, mind controlled aliens no longer count as friendly units for scoring purposes.
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- Soldiers now panic in a way that's more consistent with the original game.
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- All buttons disabled while projectiles are in-flight to disable cheating.
Copy file name to clipboardExpand all lines: bin/data/Language/German.lng
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@@ -2379,6 +2379,10 @@ STR_ALLOWPSIONICCAPTURE
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Aktiviere Gefangennahme durch PSI-Gedankenkontrolle
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STR_ALLOWPSIONICCAPTURE_DESC
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Übernahme eines Aliens durch Gedankenkontrolle über das Missionsende hinaus zählt als Gefangennahme.{NEWLINE}Wenn nur noch durch den Spieler kontrollierte Aliens übrig sind gilt die Mission als gewonnen.
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STR_ANYTIMEPSITRAINING
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Psionic training at any time
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STR_ANYTIMEPSITRAINING_DESC
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You can at any time send soldiers into (or removed from) psionic training. Remember, initial training takes from 30 to 60 days.
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