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Commit cb53288

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shave off some semicolons
aesthetics.
1 parent 7eb5565 commit cb53288

3 files changed

Lines changed: 3 additions & 3 deletions

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src/Battlescape/DebriefingState.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -976,7 +976,7 @@ void DebriefingState::reequipCraft(Base *base, Craft *craft, bool vehicleItemsCa
976976
canBeAdded = std::min(canBeAdded, baqty);
977977
if (canBeAdded > 0)
978978
{
979-
int newAmmoPerVehicle = std::min(baqty / canBeAdded, ammo->getClipSize());;
979+
int newAmmoPerVehicle = std::min(baqty / canBeAdded, ammo->getClipSize());
980980
int remainder = 0;
981981
if (ammo->getClipSize() > newAmmoPerVehicle) remainder = baqty - (canBeAdded * newAmmoPerVehicle);
982982
int newAmmo;

src/Engine/Flc.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -572,7 +572,7 @@ void FlcMain(void (*frameCallBack)())
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}
573573
if (finalFrame) SDL_Delay(50);
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} while (!flc.quit && finalFrame && SDL_GetTicks() - pauseStart < 10000); // 10 sec pause but we're actually just fading out and going to main menu when the music ends
575-
if (finalFrame) flc.quit = true;;
575+
if (finalFrame) flc.quit = true;
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}
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//#endif
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} /* FlcMain */

src/Savegame/Base.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1198,7 +1198,7 @@ void Base::setupDefenses()
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int baqty = _items->getItem(ammo->getType()); // Ammo Quantity for this vehicle-type on the base
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if (0 >= baqty || 0 >= iqty) { ++i; continue; }
12001200
int canBeAdded = std::min(iqty, baqty);
1201-
int newAmmoPerVehicle = std::min(baqty / canBeAdded, ammo->getClipSize());;
1201+
int newAmmoPerVehicle = std::min(baqty / canBeAdded, ammo->getClipSize());
12021202
int remainder = 0;
12031203
if (ammo->getClipSize() > newAmmoPerVehicle) remainder = baqty - (canBeAdded * newAmmoPerVehicle);
12041204
int newAmmo;

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