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STR_BATTLEUFOEXTENDERACCURACY_DESC: "Accuracy of shots drops off after a certain distance, according to shot type. Adjusted accuracy will be displayed on the cursor."
STR_CANMANUFACTUREMOREITEMSPERHOUR_DESC: "Allows manufacturing projects to produce multiple items per hour, as opposed to X-COM: UFO Defense's one item limit."
STR_SPENDRESEARCHEDITEMS_DESC: "Researched items are removed from your stores and will be disassembled, like in XCOM 2012. After \"researching\" living aliens, the body will be returned to the base stores."
STR_SPENDRESEARCHEDITEMS_DESC: "Researched items are disassembled and removed from your stores, like in XCOM 2012. After \"researching\" living aliens, the body will be returned to the base stores."
STR_TIME_UNITS_RESERVED_FOR_KNEELING: "Time Units reserved for Kneeling"
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STR_TIME_UNITS_RESERVED_FOR_KNEELING_AND_FIRING: "TUs reserved for Kneeling and Firing"
@@ -1251,7 +1253,7 @@ en-GB:
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STR_GLOBE_FLIGHT_PATHS: "Flight Paths"
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STR_GLOBE_FLIGHT_PATHS_DESC: "Shows craft flight paths on the globe."
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STR_CONTROLS_DESC: "Left-click a shortcut and press a key to change it.{NEWLINE}Right-click a shortcut to disable it."
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STR_MODS_DESC: "NOTE: Enabled mods immediately take effect on every game played. Be careful when changing mods of existing savegames, as missing content may cause instability and crashes."
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STR_MODS_DESC: "Changing mods will trigger a game restart. Enabled mods automatically take effect on every new and old game."
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STR_EDGE_SCROLL: "Edge Scroll"
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STR_EDGE_SCROLL_DESC: "Trigger: Scroll map when the left mouse button is held down on a screen edge.{NEWLINE}Auto: Scroll map when the cursor is over a screen edge."
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STR_TRIGGER_SCROLL: "Trigger"
@@ -1300,10 +1302,10 @@ en-GB:
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STR_DISPLAY_OPTIONS_CONFIRM: "Do you want to keep the current display options?"
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STR_DISPLAY_OPTIONS_REVERT: "Reverting in 0:{0}"
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STR_MISSING_CONTENT_PROMPT: "WARNING:{SMALLLINE}This save relies on mods that are unavailable. Missing content will be removed, and it may fail to load.{NEWLINE}Continue?"
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STR_INCLUDE_PRIMESTATE_IN_SAVED_LAYOUT: "Include prime-state in the saved equipment-layout"
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STR_INCLUDE_PRIMESTATE_IN_SAVED_LAYOUT_DESC: "Save and load back the prime-states of the grenades in the equipment-layouts along with the items."
STR_INCLUDE_PRIMESTATE_IN_SAVED_LAYOUT_DESC: "Saves grenades primed during pre-battle inventory in the soldier's equipment layout."
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STR_NEWSEEDONLOAD: "Save scumming"
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STR_NEWSEEDONLOAD_DESC: "Loading a game will reset the random number seed, so taking the same action can yield different results."
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STR_NEWSEEDONLOAD_DESC: "Loading a game will reset the random number seed, so taking the same action can yield different results. Doesn't affect Ironman Mode."
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STR_CHANGEVALUEBYMOUSEWHEEL: "Change values with mouse wheel"
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STR_CHANGEVALUEBYMOUSEWHEEL_DESC: "Allows you to use the mouse wheel to increase/decrease values by this amount."
STR_BATTLEUFOEXTENDERACCURACY_DESC: "Accuracy of shots drops off after a certain distance, according to shot type. Adjusted accuracy will be displayed on the cursor."
STR_CANMANUFACTUREMOREITEMSPERHOUR_DESC: "Allows manufacturing projects to produce multiple items per hour, as opposed to X-COM: UFO Defense's one item limit."
STR_SPENDRESEARCHEDITEMS_DESC: "Researched items are removed from your stores and will be disassembled, like in XCOM 2012. After \"researching\" living aliens, the body will be returned to the base stores."
STR_SPENDRESEARCHEDITEMS_DESC: "Researched items are disassembled and removed from your stores, like in XCOM 2012. After \"researching\" living aliens, the body will be returned to the base stores."
STR_TIME_UNITS_RESERVED_FOR_KNEELING: "Time Units reserved for Kneeling"
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STR_TIME_UNITS_RESERVED_FOR_KNEELING_AND_FIRING: "TUs reserved for Kneeling and Firing"
@@ -1251,7 +1253,7 @@ en-US:
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STR_GLOBE_FLIGHT_PATHS: "Flight Paths"
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STR_GLOBE_FLIGHT_PATHS_DESC: "Shows craft flight paths on the globe."
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STR_CONTROLS_DESC: "Left-click a shortcut and press a key to change it.{NEWLINE}Right-click a shortcut to disable it."
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STR_MODS_DESC: "NOTE: Enabled mods immediately take effect on every game played. Be careful when changing mods of existing savegames, as missing content may cause instability and crashes."
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STR_MODS_DESC: "Changing mods will trigger a game restart. Enabled mods automatically take effect on every new and old game."
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STR_EDGE_SCROLL: "Edge Scroll"
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STR_EDGE_SCROLL_DESC: "Trigger: Scroll map when the left mouse button is held down on a screen edge.{NEWLINE}Auto: Scroll map when the cursor is over a screen edge."
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STR_TRIGGER_SCROLL: "Trigger"
@@ -1300,10 +1302,10 @@ en-US:
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STR_DISPLAY_OPTIONS_CONFIRM: "Do you want to keep the current display options?"
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STR_DISPLAY_OPTIONS_REVERT: "Reverting in 0:{0}"
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STR_MISSING_CONTENT_PROMPT: "WARNING:{SMALLLINE}This save relies on mods that are unavailable. Missing content will be removed, and it may fail to load.{NEWLINE}Continue?"
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STR_INCLUDE_PRIMESTATE_IN_SAVED_LAYOUT: "Include prime-state in the saved equipment-layout"
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STR_INCLUDE_PRIMESTATE_IN_SAVED_LAYOUT_DESC: "Save and load back the prime-states of the grenades in the equipment-layouts along with the items."
STR_INCLUDE_PRIMESTATE_IN_SAVED_LAYOUT_DESC: "Saves grenades primed during pre-battle inventory in the soldier's equipment layout."
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STR_NEWSEEDONLOAD: "Save scumming"
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STR_NEWSEEDONLOAD_DESC: "Loading a game will reset the random number seed, so taking the same action can yield different results."
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STR_NEWSEEDONLOAD_DESC: "Loading a game will reset the random number seed, so taking the same action can yield different results. Doesn't affect Ironman Mode."
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STR_CHANGEVALUEBYMOUSEWHEEL: "Change values with mouse wheel"
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STR_CHANGEVALUEBYMOUSEWHEEL_DESC: "Allows you to use the mouse wheel to increase/decrease values by this amount."
_info.push_back(OptionInfo("canTransferCraftsWhileAirborne", &canTransferCraftsWhileAirborne, false, "STR_CANTRANSFERCRAFTSWHILEAIRBORNE", "STR_GEOSCAPE")); // When the craft can reach the destination base with its fuel
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