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Commit 81538d2

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Even more fixes
1 parent 7afce56 commit 81538d2

2 files changed

Lines changed: 6 additions & 6 deletions

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src/Basescape/CraftEquipmentState.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -461,7 +461,7 @@ void CraftEquipmentState::moveLeftByValue(int change)
461461
}
462462
else ++i;
463463
}
464-
if (_game->getSavedGame()->getMonthsPassed() != -1)
464+
if (_game->getSavedGame()->getMonthsPassed() != -1)
465465
{
466466
_base->getItems()->addItem(_items[_sel], cQty);
467467
}
@@ -566,7 +566,7 @@ void CraftEquipmentState::moveRightByValue(int change)
566566
// So we haven't managed to increase the count of vehicles because of the ammo
567567
_timerRight->stop();
568568
LocalizedText msg(tr("STR_NOT_ENOUGH_AMMO_TO_ARM_HWP").arg(tr(ammo->getType())));
569-
_game->pushState(new ErrorMessageState(_game, msg, _palette, Palette::blockOffset(15)+1, "BACK04.SCR", 2));
569+
_game->pushState(new ErrorMessageState(msg, _palette, Palette::blockOffset(15)+1, "BACK04.SCR", 2));
570570
}
571571
}
572572
else

src/Basescape/SoldierInfoState.cpp

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -612,8 +612,8 @@ void SoldierInfoState::btnOkClick(Action *)
612612
_game->popState();
613613
if (_game->getSavedGame()->getMonthsPassed() > -1 && Options::storageLimitsEnforced && _base != 0 && _base->storesOverfull())
614614
{
615-
_game->pushState(new SellState(_game, _base));
616-
_game->pushState(new ErrorMessageState(_game, tr("STR_STORAGE_EXCEEDED").arg(_base->getName()).c_str(), _palette, Palette::blockOffset(15)+1, "BACK01.SCR", 0));
615+
_game->pushState(new SellState(_base));
616+
_game->pushState(new ErrorMessageState(tr("STR_STORAGE_EXCEEDED").arg(_base->getName()).c_str(), _palette, Palette::blockOffset(15)+1, "BACK01.SCR", 0));
617617
}
618618
}
619619

@@ -650,7 +650,7 @@ void SoldierInfoState::btnArmorClick(Action *)
650650
{
651651
if (!_soldier->getCraft() || (_soldier->getCraft() && _soldier->getCraft()->getStatus() != "STR_OUT"))
652652
{
653-
_game->pushState(new SoldierArmorState(_game, _base, _soldierId));
653+
_game->pushState(new SoldierArmorState(_base, _soldierId));
654654
}
655655
}
656656

@@ -660,7 +660,7 @@ void SoldierInfoState::btnArmorClick(Action *)
660660
*/
661661
void SoldierInfoState::btnSackClick(Action *)
662662
{
663-
_game->pushState(new SackSoldierState(_game, _base, _soldierId));
663+
_game->pushState(new SackSoldierState(_base, _soldierId));
664664
}
665665

666666
}

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