@@ -1721,7 +1721,7 @@ void Globe::mouseOver(Action *action, State *state)
17211721 // the mouse-release event is missed for any reason.
17221722 // (checking: is the dragScroll-mouse-button still pressed?)
17231723 // However if the SDL is also missed the release event, then it is to no avail :(
1724- if (0 == (SDL_GetMouseState (0 , 0 )&SDL_BUTTON (Options::battleDragScrollButton )))
1724+ if (0 == (SDL_GetMouseState (0 , 0 )&SDL_BUTTON (Options::globeDragScrollButton )))
17251725 { // so we missed again the mouse-release :(
17261726 // Check if we have to revoke the scrolling, because it was too short in time, so it was a click
17271727 if ((!_mouseMovedOverThreshold) && (SDL_GetTicks () - _mouseScrollingStartTime <= (Options::dragScrollTimeTolerance)))
@@ -1781,7 +1781,7 @@ void Globe::mousePress(Action *action, State *state)
17811781 // Check for errors
17821782 if (lat == lat && lon == lon)
17831783 {
1784- if (action->getDetails ()->button .button == Options::battleDragScrollButton )
1784+ if (action->getDetails ()->button .button == Options::globeDragScrollButton )
17851785 {
17861786 _isMouseScrolling = true ;
17871787 _isMouseScrolled = false ;
@@ -1842,8 +1842,8 @@ void Globe::mouseClick(Action *action, State *state)
18421842 // (this part handles the release if it is missed and now an other button is used)
18431843 if (_isMouseScrolling)
18441844 {
1845- if (action->getDetails ()->button .button != Options::battleDragScrollButton
1846- && 0 == (SDL_GetMouseState (0 , 0 )&SDL_BUTTON (Options::battleDragScrollButton )))
1845+ if (action->getDetails ()->button .button != Options::globeDragScrollButton
1846+ && 0 == (SDL_GetMouseState (0 , 0 )&SDL_BUTTON (Options::globeDragScrollButton )))
18471847 { // so we missed again the mouse-release :(
18481848 // Check if we have to revoke the scrolling, because it was too short in time, so it was a click
18491849 if ((!_mouseMovedOverThreshold) && (SDL_GetTicks () - _mouseScrollingStartTime <= (Options::dragScrollTimeTolerance)))
@@ -1858,7 +1858,7 @@ void Globe::mouseClick(Action *action, State *state)
18581858 if (_isMouseScrolling)
18591859 {
18601860 // While scrolling, other buttons are ineffective
1861- if (action->getDetails ()->button .button == Options::battleDragScrollButton ) _isMouseScrolling = false ; else return ;
1861+ if (action->getDetails ()->button .button == Options::globeDragScrollButton ) _isMouseScrolling = false ; else return ;
18621862 // Check if we have to revoke the scrolling, because it was too short in time, so it was a click
18631863 if ((!_mouseMovedOverThreshold) && (SDL_GetTicks () - _mouseScrollingStartTime <= (Options::dragScrollTimeTolerance)))
18641864 {
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